- Sep 6, 2021
- 740
- 1,677
Got a weird one here.. I was playing around with applying a Blush from one character on another and it worked pretty well. I even figured out how to reload the default face skin to remove the blush. But somewhere along the line, i ended up with like two sets of eyeball textures on one of the genesis males.
I looked through the scene tab and see no duplicates for anything. I went through the surface textures and they all seem correct (blue eyes) but when I render, you can see there's like two different sets loaded. I even used the "Remove Head Morph" and "Apply Head Morph" to try and correct it and no joy.
I'm not screwed as I had the scene backed up, but I was wondering if there's a way to default the iris textures more easily? If I hadn't saved this scene like 5 mins before, I'd be screaming as I had some complicated posing and camera angles all applied. Reloading the character by itself would have meant redoing those poses. (Ya... I'm gonna start saving poses now, lol)
Just trying to learn more of this strange thing that is DAZ
(Forgive the rough render.. I stopped it as soon as I saw the problem)
I looked through the scene tab and see no duplicates for anything. I went through the surface textures and they all seem correct (blue eyes) but when I render, you can see there's like two different sets loaded. I even used the "Remove Head Morph" and "Apply Head Morph" to try and correct it and no joy.
I'm not screwed as I had the scene backed up, but I was wondering if there's a way to default the iris textures more easily? If I hadn't saved this scene like 5 mins before, I'd be screaming as I had some complicated posing and camera angles all applied. Reloading the character by itself would have meant redoing those poses. (Ya... I'm gonna start saving poses now, lol)
Just trying to learn more of this strange thing that is DAZ
(Forgive the rough render.. I stopped it as soon as I saw the problem)