- Jul 30, 2017
- 2,130
- 3,346
Anyone willing to give up trade secrets for eliminating Uncanny Valley in 3d renders? Preferably for Daz Studio, but it can also be for Blender, 3Dsmax or Maya. Technical instructions that delve deep into modifying textures, materials, shaders, creating proper morph proportions, etc. I've already formulated my own technique, but I'm hoping to compare and contrast it with other peoples approach.
Example:
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Removing Uncanny Valley from DAZ renders 101
"So, you're renders look like shit, but you don't know why? Chances are it's the uncanny valley effect? Here's how to fix it:"
1. Click Surfaces.
2. Do this to your material.
3. Now do this with your textures.
4. Keep morph proportions like this.
5. .... More technical instructions.
6. ..... More technical instructions.
7. Make sure your lighting doesn't make this mistake.
8. don't do this. don't do that. specifics.
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Here's an introductory DAZ Studio blog article that that talks about how to avoid Uncanny Valley problems, if you want to dive in:
EDIT: At first I wanted to post this in programming, development, but I think it's better if the average end user can chime in too. If you guys want to just talk about uncanny valley effect go ahead. If this post gets move to programming, development, I understand, all good.
Example:
_____
Removing Uncanny Valley from DAZ renders 101
"So, you're renders look like shit, but you don't know why? Chances are it's the uncanny valley effect? Here's how to fix it:"
1. Click Surfaces.
2. Do this to your material.
3. Now do this with your textures.
4. Keep morph proportions like this.
5. .... More technical instructions.
6. ..... More technical instructions.
7. Make sure your lighting doesn't make this mistake.
8. don't do this. don't do that. specifics.
_____
Here's an introductory DAZ Studio blog article that that talks about how to avoid Uncanny Valley problems, if you want to dive in:
You must be registered to see the links
- From this article and others, I formulated a technique, but still want to compare it to other peoples methods.EDIT: At first I wanted to post this in programming, development, but I think it's better if the average end user can chime in too. If you guys want to just talk about uncanny valley effect go ahead. If this post gets move to programming, development, I understand, all good.
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