Minor spelling and grammar aside the writing is good. The main thing I have as criticism is that it feels like a tutorial that's gone on way too long, and that the ideas are too diffuse.
It feels like too many stats and too unclear what I'm going to need and when. There's the basic MC character stats, then there's the callings, then there's relationship stats, then there's skill stats, then the system for character stats change. Meanwhile you're managing energy, arche points, and trying to figure out what's going to be useful. Is combat going to be a big deal? Is hacking? Then you get mini-games like the bdsm scene where it doesn't really matter at all anyway aside from to lock you out of some clips.
I started typing this as a comment for feedback and then thought I'll make it a review. For that reason I'm going to focus on my major concern about the game for a while.
I'm finding it hard to keep track of what I've done with each character. Do I need love, or lust, or submission, or does that not really matter anyway if I'm dominant/charismatic enough?
It's not like any of the systems are bad, but it all seems like it could be a lot simpler without losing any gameplay. Is there a need for a hacking skill AND intelligence checks, both trained in unconnected ways? It just seems unnecessary.
None of that makes the game actually hard to play so far, only mildly frustrating. How it functions is as a very simple set of options. What concerns me is these are the sort of overly convoluted systems that devs regret later and stall games.
Otherwise it's a solid start, fun set up, and Dee Williams as a MILF-next-door earns it a fourth star. Plenty to sink your teeth into.
It feels like too many stats and too unclear what I'm going to need and when. There's the basic MC character stats, then there's the callings, then there's relationship stats, then there's skill stats, then the system for character stats change. Meanwhile you're managing energy, arche points, and trying to figure out what's going to be useful. Is combat going to be a big deal? Is hacking? Then you get mini-games like the bdsm scene where it doesn't really matter at all anyway aside from to lock you out of some clips.
I started typing this as a comment for feedback and then thought I'll make it a review. For that reason I'm going to focus on my major concern about the game for a while.
I'm finding it hard to keep track of what I've done with each character. Do I need love, or lust, or submission, or does that not really matter anyway if I'm dominant/charismatic enough?
It's not like any of the systems are bad, but it all seems like it could be a lot simpler without losing any gameplay. Is there a need for a hacking skill AND intelligence checks, both trained in unconnected ways? It just seems unnecessary.
None of that makes the game actually hard to play so far, only mildly frustrating. How it functions is as a very simple set of options. What concerns me is these are the sort of overly convoluted systems that devs regret later and stall games.
Otherwise it's a solid start, fun set up, and Dee Williams as a MILF-next-door earns it a fourth star. Plenty to sink your teeth into.