It's an interesting idea, butter suffers from a lot of smaller and larger flaws.
It seemed to me the prologue's female protagonist doesn't actually appear to connect to the game. I gather from comments she apparently does, but it happens so late in the game the other issues have prevented me from seeing it.
The game really needs a basic tutorial and/or some documentation on what's important to do early on. Still struggling to figure out how to keep happiness from tanking, which may be related to...
The premise that military, cops and fireman holed up in an old station don't even have a vague city map, or recollection of what is where in their city, is silly even by C movie/porn game standards (and gets in the way of finding the right buildings - there are ones that help happiness, presumably?).
The game suffers from the too-random implementation so common with simple base-building games: a few bad rolls early on, or in quick succession later, will completely ruin an attempted playthrough. (And at this time, it certainly looks like too many random events tanking happiness before the player can do anything about it are a must-axe bad feature of the game.)
Most glaringly, because this is what should help get around the too randomness even if that itself isn't fixed, a game like this needs a properly tested, reliable save feature - entirely unlike the broken self-corrupting mess this build features.
The author has now removed the false advertising [Completed] tag used in the original posting, so I don't feel compelled to call this terrible because of that.
Still, it seems fair to call this a hitherto poor implementation that needs and hopefully will see improvement, with a properly functioning save feature that can elevate this to mediocrity at the very least - and maybe even addressing other issues more directly to create a legitimately good game.