ikedia

Newbie
Sep 24, 2017
94
37
i do that and after it says almost all my arrows miss and it gets away
the cross hairs are kinda hard to see well but, either your trying for headshots only or there is a calibration error on your pc. try body shots hunting does work and body shots do kill in one hit.
 

ikedia

Newbie
Sep 24, 2017
94
37
the cross hairs are kinda hard to see well but, either your trying for headshots only or there is a calibration error on your pc. try body shots hunting does work and body shots do kill in one hit.
never mind that i just did another test and samething happened all shots missed
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,534
1,828
This game has "wood" problem. How can i get that much wood ?
As for now, one of the option would be to be a bounty hunter and get money and buy wood with that.
When you build your guesthouse then you can assign your guests to collect wood for you.

In next release shop prices will be decreased and options to get wood faster (by strength) increased
 

Zentiu1

New Member
Jun 28, 2020
3
5
i normally get 8 to 13 but the deer always runs off
Personally i did the hunt once and got the kill. To me it wasnt a hard minigame so i think you got a bug. To me i personally find the hunt boring and redundant with the garden. With 1 slave working it you never have to get food again and with the greenhouse you get surplus and that is with just 1 slave. Just make sure you eat every 3 days like whe your satiety is at 10 since the food fills you up to 100 every time anyway.

Maybe a suggestion to have your slaves eat the food as well or have to option to give your slaves food or not to make them more submissive and have the slaves die when they dont get any food at all after a certain time. That way you have to keep your eye on the slaves you want to starve for a bit to increase submission without actually training them. Of course at the same time their relationship would drop with you by x2 or something each time to balance it out.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,534
1,828
Personally i did the hunt once and got the kill. To me it wasnt a hard minigame so i think you got a bug. To me i personally find the hunt boring and redundant with the garden. With 1 slave working it you never have to get food again and with the greenhouse you get surplus and that is with just 1 slave. Just make sure you eat every 3 days like whe your satiety is at 10 since the food fills you up to 100 every time anyway.

Maybe a suggestion to have your slaves eat the food as well or have to option to give your slaves food or not to make them more submissive and have the slaves die when they dont get any food at all after a certain time. That way you have to keep your eye on the slaves you want to starve for a bit to increase submission without actually training them. Of course at the same time their relationship would drop with you by x2 or something each time to balance it out.
Slaves/guests consume food already. One food per 3 days. If you dont have enough food, slaves will die and guests leave, if remember correctly
 

Strec

Active Member
Feb 20, 2018
624
405
This game has "wood" problem. How can i get that much wood ?
If like me you don't want/like to go to the combat road there is only one solution :

Cut wood (2) -> Buy Axe -> Cut wood (8), ...

With the new prices and the fact your stats don't influence the quantity it's undoable for now but it may be better in next versions.
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,534
1,828
If like me you don't want/like to go to the combat road there is only one solution :

Cut wood (2) -> Buy Axe -> Cut wood (8), ...

With the new prices and the fact your stats don't influence the quantity it's undoable for now but it may be better in next versions.
Yep. Already implemented in 0.11 that you will get more wood based on your strength. Base_count + strength/10.
 

ikedia

Newbie
Sep 24, 2017
94
37
Ttyrke just wondering but, in the future esspecially with how easy food still is to produce and get are you planning on eventually adding a player run shop of some type?
 
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