- Jun 10, 2017
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Cum inside pussy and you have 50/50 chance she'll get pregnant. After that 7days later she'll tell that she's pregnantHow to get a girl pregnant?
Cum inside pussy and you have 50/50 chance she'll get pregnant. After that 7days later she'll tell that she's pregnantHow to get a girl pregnant?
Thanks! Will check out later today and release a fixYou don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.Discord Invitation Expires (Support)You don't have permission to view the spoiler content. Log in or register now.
Pregnancy broken, girls don’t get pregnant.![]()
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Can you upload your save file?1/ I did not buy the milk pump at the farm when I returned from the city and know the farmer don't propose me to buy it. Am I fucked or is there another way to get it?
2/ Is there a location we can sell crafted items? For example a bow.
3/ In my mind hunting is a fail. Introducing such minigame in a management game seems to me a bad thing and a lot of time lost for no interest. A dev must choose to focus on some features, here craft, RPG and management are engough. Dispersing in new features is only a good thing for ego but don't generally ameliorate games and, at least must be done when the game is almost finished.
Sorry I restarted the game, as this is one of the first events I did not take the risk of a game without the pumpCan you upload your save file?
Check if you have enough energy. Will add description about itAnyone having an issue building the church at the settlement? I have 50 wood and I can't build it.
As for pregnancy, there was actually only 15% chance that she'll get pregnant. So I could be just unlucky.Pregnancy broken, girls don’t get pregnant.![]()
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Noted about minigame. There isn't a way to sell your crafted stuff. I am too busy to write a code so I am not sure how would that impact game money. I've seen saves where people where they have 30 slaves who work in garden and pretty much you can sell that food and be rich - I kinda want to avoid that so if any of you got ideas how to not to make food such a money grab, my ears are yours.2/ Is there a location we can sell crafted items? For example a bow.
3/ In my mind hunting is a fail. Introducing such minigame in a management game seems to me a bad thing and a lot of time lost for no interest. A dev must choose to focus on some features, here craft, RPG and management are engough. Dispersing in new features is only a good thing for ego but don't generally ameliorate games and, at least must be done when the game is almost finished.
I guess I am creampieing every girl nowCum inside pussy and you have 50/50 chance she'll get pregnant. After that 7days later she'll tell that she's pregnant
I did this to 4 girls and nothing happens when I woke up after 7 days, I am doing something wrong or 0.1% chance that nothing went wrong according to the chancesCum inside pussy and you have 50/50 chance she'll get pregnant. After that 7days later she'll tell that she's pregnant
What type of macromanagement you got in mind?Slave management UI. Everything is micromanagement, there is no macromanagement tools available to us, so things scale up poorly. I'm seeing this even at only 20-30 workers, God forbid someone has 100+ workers and has to deal with that size of a workforce.
More job types. Yeah, it's great I'm making 20 food per day or whatever the number is (I don't actually know how much food I make per day - see above). But the bottleneck is resource spending, since I can only build new rooms and raise stats so fast, since only the MC can do this. Building and buying/selling would seem to be the next logical choices, as that's how the game economy runs. Possibly a management-type guest to support the above.
Fleshing out the difference between guests and slaves. There doesn't seem to be any reason to "upgrade" slaves to guests, as guest rooms cost a lot more to build than cells and they need time/energy to upgrade their stats. What incentive is there for me to have guests? Without an incentive, guests are an unnecessary feature.
Also, as a side note, hunting is useless if it costs 60 energy. Hunting nets 10 food for 60 energy (0.167 caps/energy). Chopping wood nets 8 wood for 40 energy (0.2 caps/energy). Since you can turn wood into food, there's no reason to hunt since it's less efficient.
Check the patch. I lied about 50%. It was ~ 15% only. Changed it to 50%.I did this to 4 girls and nothing happens when I woke up after 7 days, I am doing something wrong or 0.1% chance that nothing went wrong according to the chances
You need at least 40 energy and time betwen 8:00-23:00I just started the Game and after winning around 3 fights in the Fight cache the Fight vutton doesnt appear anymore. Did i miss anything or is it maybe a Bug ?
About punish - added to todo list. Will be in next release probably. Only 5 times in a row sounds much. How about you get some consequences for doing that? Maybe even a chance that you kill her?QOL :
- When you punish a slave plz add a button "continue". For now we need to go back and choose punish 5 times to punish a girl 5 times
Questions:
- Is there a way to increment the beauty score (the name is false as it is only a number indicating if she is "clean", not beautiful)? It seems the lost 2 points per day (even not doing anything) and we can give her 2 points per day by washing them (which is boring)
- Is there a way to improve INT but the events?
Gameplay :
1/ As said before washing the slaves is really boring. I suggest you to replace this by permitting to install a shower in the basement. It could be crafted with 2 levels, the first just permitting to maintain the beauty and the second incrementing the beauty per 1 point each day
2/ Are the stats really used? For example I did put in the streets a new slave and later a fully trained one and they seems to have the same amount of clients and they get the same money per client... In this case what is the interest to train the slaves?
More general :
1/ The game lacks some ways to sell what you produce, crafted items and slaves.
If you introduce a market for crafted items and a slave marked to sell slaves (with price depending of stats) it would be a game changer and the start to a very interesting game.
2/ The game lacks stats and attributes, on MC and slaves and, more important some uses for the stats. Some ideas :
- amount of wood collected could depend of strenght and amount of berries could depend of intelligence.
- for now slaves stats are limited to social and sex ones. Add some physical stats so they could be more efficient. For example a endurance stats could permit them to produce more food in the garden.
Just examples, this could be extended.
To resume I feel more in an image-clicker than in a RPG game
Note: the discord link in the online version seems to be broken.
Idea is that yes - you'll be able to even send your children. But that's a long way to go.Will there be an option where i attack people using the people that i have captured ?