- Nov 27, 2021
- 67
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Bathhouse. It is there as a cabin event. After 80 days, have at least 4 guests and go outside. The event should trigger some time....
It’s been 130+ days and they still haven’t asked to build a bathhouse. I must have missed something?.
...
I probably formulated unclearly.. When and how to get the blueprint of bathhouse? It seems the greenhouse workersBathhouse. It is there as a cabin event. After 80 days, have at least 4 guests and go outside. The event should trigger some time.
Check workbench if you can build it.
Are you sure that this is not one of the storylines with further procreation?The pregnancy speed potions are not working for me with Isabel.
Oh! Some things have blueprints and some not. Bathhouse have not. You just talk with the guests, as an event, and suddendly you can build the bathhouse in the workbench!I probably formulated unclearly.. When and how to get the blueprint of bathhouse? It seems the greenhouse workers
should ask for it?.
As far as I know, later the bathhouse can be converted to bathtub (with 4 guests, etc.)
This could happen due to the emptying of the browser cache, the Windows optimizer triggering, etc.Guys I lost all my savefiles for html games even though I didn't change browser, anyone know why this happened?
Ouch, glad to know what happened finally at least, I ll switch to playing on opera, because this never happened to me on opera before.This could happen due to the emptying of the browser cache, the Windows optimizer triggering, etc.
Always make on HDD backup copies of your saves, and put this folder in antivirus exceptions
With Isabel when you clic that button it sends you to the generic girls pregnancy aceleration code, which doesn't really work with a named npc like Isabel. Blair for example has her own code for the same procedure.Are you sure that this is not one of the storylines with further procreation?
hmm odd cause it works for me atleast with Blair when i jump in game i'll check Isabel ( EDIT now they are not working for me the did during testing)With Isabel when you clic that button it sends you to the generic girls pregnancy aceleration code, which doesn't really work with a named npc like Isabel. Blair for example has her own code for the same procedure.
<<set _childGender = randomInteger(0,1)>>
# modified to:
<<set _childGender = randomInteger(0)>>
randomInteger is a function that takes 2 arguments. Your[...]
[...]JavaScript:<<set _childGender = randomInteger(0,1)>> # modified to: <<set _childGender = randomInteger(0)>>
all i can manage to do is break the gameFour degrees of code peeking...
I have some tips for tools if you want to peek at code for the game and perhaps change it. From worst tools to best.
Here is my three cents or something.
Worst: Peeking at the html-file directly.
A html-file can be hard to read. All the << ... >> etc.
Slightly better: Twine
Twine reads the html-file and shows the code divided into smaller sections called passsages. And a little easier for humans to read. You can edit the passages directly or copy/paste to your favorite editor.
After you are done save back to a html-file.
Bonus: You can use Twine to peek at many of the html-games around. Many of them are done in Twine/Sugarcube anyway.
But since ttyrke is a nice person he offer even better tools. The source code to the game is under github aka. version-control. The code is divided into several files and folders which makes it easier to change only small parts of it.
With a tool called TweeGo the source-code is put together into the html-file.
Somewhat in the middle: Download the source code as a zip-file and use tweego
You get your own copy of the source code. But then what? If you interested in the source you should go all the way. The full monte....
The best: Use github and tweego.
Even if you don't want to share your tweaks this is the best option.
Write your tweaks once! Combine the latest updates of the game with your own small tweaks.
See what is changed between differnt updates.
And if you want to share your amazing code with the world you are just a few clicks away ...
ttyrke might put your suggestions into the official game.
That's my thoughts for now. Enjoy the Apocalyptic world!
I'll be honest. I'm a console jockey at best. Habits of the trade. So modifying the prebuilt html at the end is what I'm doing. It's what I have to do for 99% of tweaks for running software at work (since we usually use 3rd party tools where we don't have access to the source), so it's what I'm in the habit of doing.....
Write your tweaks once! Combine the latest updates of the game with your own small tweaks.
....
There was an idea/suggestion/modding some time ago and I really liked that idea.I'll be honest. I'm a console jockey at best. Habits of the trade. So modifying the prebuilt html at the end is what I'm doing. It's what I have to do for 99% of tweaks for running software at work (since we usually use 3rd party tools where we don't have access to the source), so it's what I'm in the habit of doing.
That being said, I do only write my tweaks once.
I have a simple shell script that does the basic steps of making a backup of the clean index.html file, modifying all the settings that I tweak because I'm a terrible person at heart who can't be bothered with a challenge, then does a diff of the .bak and .html files to show all my changes to validate nothing out of the ordinary was modified unexpectedly due to new code being introduced. The second part is because I never trust anything to properly work, even if (or especially if I wrote it. )
Example output:
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Edit: I will admit that I find tweaking the code and seeing the changes work properly is something that I enjoy. Even if I'm technically "working off the clock" when doing so. It's half the reason I normally gravitate towards renpy games. python modding is fun.