Thanks for listening to us. ;-) I have some thoughts about food. Sorry for writng a novella. I got inspired.
Food
We have a low-food/low-resources situation in the game. Therefore it's reasonable to find ways to get food and to preserve and store it.
- storing like earth cellar - a thing to build in workbench
- preserving: salting, drying, smoking, fermenting, ... - things we might learn somewhere
Allowing both greenhouse and garden at the same time and additional helping hands. Assign any number of workers to garden/greenhouse, but:
- - The first 7, or whatever the limit, work in the greenhouse. Base production 2.
- - The next 7, work outside the greenhouse in the kitchen garden. Base production 1. They produce as much as they eat.
- - The rest is just helping hands. Base production 0.5. So these helpers produce less than they eat.
Ths don't change the balance much.
Now: 7 workers in greenhouse produces 14 food + 1 bonus for each gardener trait == hero + 7 workers +4 persons + bonus supported
With 7+7 workers gives 21 food + bonus == hero + 14 workers +4 persons + bonus supported
Unallocated people
Kids are an untapped resource. You can't control them, the don't follow orders. Sometimes they can choose to help or hinder the adults 8-|
Garden: Kids age 9..11 may volunteer to work. They produce 0.25 of what an adult do.
Kids age 12..14 produce 0.50 and age 15.17 produce 0.75 of the adult.
Woods: The woods might be funny and scary. Kids age 12..14 produce 1/3 and age 15..17 produce 2/3 of the adult.
Scavening seems to be the most dangerous thing and funniestt. Kids 15..17 might tag along with adult scavengers. They increase the risks for adult and produce 0.5 of the adult.
Unassigned guests may choose to work in the garden, woods, scavening or companion. But at least they follow orders.
Unassssigned slaves may not leavce the farm so they might only volunteer to work in the garden. That is, if the hero allows it.
Improving the buildings We have garden and greenhouse level 1.
To increase the levels we might have to build other stuff first.
For example extra water: At least one of these water barrel to collect rainwater, a well or irrigation ditch, ...
Level 2 gives more base production and/or more workers.
Perhaps more buildings:
Meadow - for animals like chickens, rabbits, geese and ducks...
Field - possibility to grow more food than in a simple garden.
Use males instead of draft animals to pull the plow.
Sorry for the long posting. Hope some of these might get included.