Space_Cow99

Member
Jul 26, 2019
402
232
I love the game, just wish there was a way to implement this stuff.
More game suggestions:

I also noted that if your relationship is good in underworld should be able to buy a building or get a district there to make it better.
Wall structures question wood not be good thing build maybe iron wall or something mixture of 2 I haven't seen any cement mixture blueprints.

It requires finding a quarry, or beach or lake somewhere so you find necessary materials. All you have forest, we need a map some point or character create one? Quarry has stones, beach has necessary shells to make silicon; crafting is missing stuff.

Workforce would be nice to implement on building stuff like walls and pathways and houses so you are not only one doing it.
It means less energy for player being used.

I think decor items are missing, Lamps and flashlights, and batteries are missing. Trees like fruit trees would be nice. Plant implement in fort. Oak trees...in areas increase mushroom chance.

Food creation would be nice. Like transform canned food into dry food, so more stable and doesn't waste easily.
Grown food options should lead to either being canned or eaten fresh.

Can: food should be either cooked or sold @ fort store, which is not an option in game for some reason.

New food source? Rabbits, wild cows? Wild chickens? Wild pigs? Herbs, remains of abandoned farm let go, Library untouched in partial town because it got burned down, character stumbled into...grocery and a lot of things he could like to check out.

Note about street whores, you can increase their strength so they don't die. I have put them at least 35 STR on street and if they are 15 STR with dumbbell. I am wondering why I can't give them something better, is there a way to manufacture better guns?
Crossbow would have been a better weapon, you can get your bolt back. Use it again.

I found one bug in a current game I played online somewhere:
Sexes of female + male show up transgender, only one has shown as female and one as male, but this incident is happening both guest house and basement and that kind irked me. It makes me think I have to start over.
 

Quickpawmaud

Member
Jul 4, 2019
425
176
Increase their anal/pussy stats, accept Dom deal, give them knives, etc. It all increases chances that noone will bother them
Yeah I did all of those things and they all still died. It is just a waste of a hundred caps to give them a knife when there is a 10% chance they die every day and they make pennies. Also with that many slaves and characters without cheats it is completely unreasonable to manage their stats.
 

Meteorica

New Member
Dec 27, 2022
8
5
Yeah I did all of those things and they all still died. It is just a waste of a hundred caps to give them a knife when there is a 10% chance they die every day and they make pennies. Also with that many slaves and characters without cheats it is completely unreasonable to manage their stats.
After about 8 or so slave girls, it began to feel tedious to max out sub/cor/rel but then I realize you don't need to max them out, there's no real benefit past like 50. Also the stats decay so scaling maintenance for all of them will be really tedious.

I agree that having them walk the streets is poor ROI even after Dom's protection and relevant gear but after getting Dom's protection the risk of their death decreases dramatically. I don't think I ever saw one die and I have 6 streetwalkers nightly so far.
 

Quickpawmaud

Member
Jul 4, 2019
425
176
After about 8 or so slave girls, it began to feel tedious to max out sub/cor/rel but then I realize you don't need to max them out, there's no real benefit past like 50. Also the stats decay so scaling maintenance for all of them will be really tedious.

I agree that having them walk the streets is poor ROI even after Dom's protection and relevant gear but after getting Dom's protection the risk of their death decreases dramatically. I don't think I ever saw one die and I have 6 streetwalkers nightly so far.
What do you mean by Dom's protection? I got the first event and he is taking my money but he doesn't protect anyone ever. I need 150 reputation which is ridiculous and at day 200 I only have 50 reputation after cheating in tens of thousands to pay for drinks. This game is just a huge grind. I like grindy games a lot of the time but the grind here just feels like you are making no progress. I would have to chop wood for like 500 days in a row to get enough money to pay for all this stuff. No other activity I have found gives as much caps as chopping wood to sell but that wastes your whole day so you don't have time to train slaves or whatever you want to do. Then if I make any of my people into scavengers or streetwalkers they just die within a few days with or without gear so the gear is just wasting money. I really think characters should not die but maybe get injured or traumatized and need time and resources to recover or something. As without cheating it just makes these jobs useless. I complained about this years ago when it was first added but it is the same as before. Day 1 of the game you are chopping wood for money and day 1000 you will still be chopping wood for money.
 
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Meteorica

New Member
Dec 27, 2022
8
5
What do you mean by Dom's protection? I got the first event and he is taking my money but he doesn't protect anyone ever. I need 150 reputation which is ridiculous and at day 200 I only have 50 reputation after cheating in tens of thousands to pay for drinks. This game is just a huge grind. I like grindy games a lot of the time but the grind here just feels like you are making no progress. I would have to chop wood for like 500 days in a row to get enough money to pay for all this stuff. No other activity I have found gives as much caps as chopping wood to sell but that wastes your whole day so you don't have time to train slaves or whatever you want to do. Then if I make any of my people into scavengers or streetwalkers they just die within a few days with or without gear so the gear is just wasting money. I really think characters should not die but maybe get injured or traumatized and need time and resources to recover or something. As without cheating it just makes these jobs useless. I complained about this years ago when it was first added but it is the same as before. Day 1 of the game you are chopping wood for money and day 1000 you will still be chopping wood for money.
Dom's protection is an optional story event later on (you also start being taxed less and thus earn more). Also you make more money in-game time-wise playing blackjack than chopping wood, although yes I agree that 30 wood is pretty weak even when you're a super-geared slavemaster and have dozens of workers that can still only bring in 1 wood per day
 

Quickpawmaud

Member
Jul 4, 2019
425
176
Another game that definitely has a lot of issues still but does this better is Evil 2. It is hella grindy at the start but you actually progress to owning businesses that make money for you or there are a variety of activities you can do that build up eventually seems like. My main issue with that game is just the engine for the most part. QSP has a lot of problems.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,458
1,666
What do you mean by Dom's protection? I got the first event and he is taking my money but he doesn't protect anyone ever. I need 150 reputation which is ridiculous and at day 200 I only have 50 reputation after cheating in tens of thousands to pay for drinks. This game is just a huge grind. I like grindy games a lot of the time but the grind here just feels like you are making no progress. I would have to chop wood for like 500 days in a row to get enough money to pay for all this stuff. No other activity I have found gives as much caps as chopping wood to sell but that wastes your whole day so you don't have time to train slaves or whatever you want to do. Then if I make any of my people into scavengers or streetwalkers they just die within a few days with or without gear so the gear is just wasting money. I really think characters should not die but maybe get injured or traumatized and need time and resources to recover or something. As without cheating it just makes these jobs useless. I complained about this years ago when it was first added but it is the same as before. Day 1 of the game you are chopping wood for money and day 1000 you will still be chopping wood for money.
I haven't played it myself so a lot of stuff might be unbalanced and for now I just go with suggestions/complains if someone tells something is too grindy.
Game definitely needs balance update and that's on todo list.
As for those 200days and only 50 reputation, sounds a bit too slow.
How exactly do you increase it? If you fight you get reputation, BUT only if you leave one enemy alive and do not capture him (so he can tell others about you).
You gain reputation also pretty much by almost all events, also you can buy rounds of shots in underground city bar.
 

sabia

Newbie
Aug 25, 2017
83
80
Is there any difference between men and women in fighting prowess in this game? I keep assigning males for guard duties but it's a pain in the ass to raise their relationship without sex.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,458
1,666
Is there any difference between men and women in fighting prowess in this game? I keep assigning males for guard duties but it's a pain in the ass to raise their relationship without sex.
Men generated with more starting strength, but that's about it
 
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GC7pp

New Member
May 16, 2024
10
22
I saw in the screenshots in the thread that the street girls were making a profit of 70 caps a day. How can this be achieved? Because in my case it varies between 11-22 caps.
 

Quickpawmaud

Member
Jul 4, 2019
425
176
I haven't played it myself so a lot of stuff might be unbalanced and for now I just go with suggestions/complains if someone tells something is too grindy.
Game definitely needs balance update and that's on todo list.
As for those 200days and only 50 reputation, sounds a bit too slow.
How exactly do you increase it? If you fight you get reputation, BUT only if you leave one enemy alive and do not capture him (so he can tell others about you).
You gain reputation also pretty much by almost all events, also you can buy rounds of shots in underground city bar.
That would be a nice mechanic to explain. I always kill everyone now since capturing them is just a waste. They eat my food and I would need to spend like a month focusing on interacting with them for them to be "useful" which none of the npcs are very useful anyways. I think Masters of Raana does a lot of what this game is trying to do but better game mechanics wise. Idk if you have played that one but maybe give a try and you may find some ideas that game does you like. Pretty much every mechanic in this game has an equivalent in Masters of Raana.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,458
1,666
That would be a nice mechanic to explain. I always kill everyone now since capturing them is just a waste. They eat my food and I would need to spend like a month focusing on interacting with them for them to be "useful" which none of the npcs are very useful anyways. I think Masters of Raana does a lot of what this game is trying to do but better game mechanics wise. Idk if you have played that one but maybe give a try and you may find some ideas that game does you like. Pretty much every mechanic in this game has an equivalent in Masters of Raana.
Any chance that you describe a bit how its done in Masters of Raana? I would love to try but honestly when I started to develop this game I pretty much abondaned playing other games just because there isnt time to develop and play at the same time
 

GamerDaddy

Well-Known Member
Feb 6, 2023
1,980
1,188
Any chance that you describe a bit how its done in Masters of Raana? I would love to try but honestly when I started to develop this game I pretty much abondaned playing other games just because there isnt time to develop and play at the same time
i play Masters of Raana aswell havent played it since the recent update (been busy) i can dive into it and take notes on certain things
 
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Quickpawmaud

Member
Jul 4, 2019
425
176
Any chance that you describe a bit how its done in Masters of Raana? I would love to try but honestly when I started to develop this game I pretty much abondaned playing other games just because there isnt time to develop and play at the same time
Well I said to play it since you would know which ideas you like or whatever but it is a post apocalypse slave trainer game. Although it is also sci fi and on an alien planet so kind of different. You build up a base and designate jobs as well as having free people and slaves just like this game. Characters have random traits and such as well. The characters have skills and get better at jobs over time. There is simple turn based combat. Basically everything this game has it just is done a different way that I like more. For example when characters do certain jobs it is a random dice roll of bad things happening just like this game but it is not "they die". Also traits matter more like for example there is a trait called Advocate. Which basically means the slave will affect other slaves and either make them more rebellious if that slave is not broken or make them more obedient if they are. Stuff like that makes things a bit more interesting. A lot of slaves are unique with some set traits and some random. I think this game could benefit a lot from that sort of thing. Masters of Raana also has a simple crafting system which would be nice for this game too. Why can you craft bows but not knives? Why can't you use bows in combat? Raana has an open world map where you select the location you want to go to. This game has that mostly but then just a random explore button. I think having a more static locations you can go to once you find them would be nice like what if once you find the hospital you could go back there specifically to scavenge materials? Raana has some stuff this game doesn't need as I don't think this game needs to be complicated like that game is like Raana has a whole dynamic economy system and faction system which is not necessary. I think this game just is in a weird middle area where there are lots of half baked mechanics that should either be removed or reimplemented and expanded. You could change the system to not be focused on having dozens of disposable samey slaves and just have a few set characters that represent more people and just have like a population mechanic that is a number instead or you can change the system so that the slaves are not as samey and are not as annoying to deal with. I just think how you have it now is like the worst of both worlds. I think just having population be a resource management rather than actual characters you need to manage would be a lot better for this game personally. Like you could have 1 character who has a bit of a storyline and represents each job type and you just add your populations to those characters to train them. So early on you might meet some hunter lady who represents hunters and woodcutters for example. Then when you do combat you can capture people or when you invite people through events you can have them join her and become hunters so you get more materials. Then you can lose population in random events but it is not as frustrating as losing a character.
 
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Dragon4403

Newbie
Aug 2, 2018
35
16
ttyrke i have an idea you know how some games or novels have set equipment do you think you can put something like that in like a gardening set maybe a hat gloves trowel watering can stuff like that and then you can do a scavenging set street set one for the mc while exploring 2 sets for the forest for wood and hunting and they can give a bonus like the trait of make it so you can learn that trait faster sorry about the no grammar i have never been able to do it so i dont even try
 

Storm4n

Active Member
Jul 10, 2017
823
329
There's a unique opportunity to make this like a game with dark themes like Freecities but more personal, Freecities even with Pregmod in the end is just a management simulator.

But here, you could breed slaves too like capture amazing looking men and women, make them breed lots of kids and keep them as slaves to work in your farms or scavenge (if they're ugly) and to be your bedwarmers or prostitutes (if they're good looking) pretty much like in Freecities but with an actual RPG combat aspect of it.

I mean there's few games like that, there's Strive for Power and Strive for Conquest but they're too fantasey like, doesn't really show true human nature...
 

Quickpawmaud

Member
Jul 4, 2019
425
176
There's a unique opportunity to make this like a game with dark themes like Freecities but more personal, Freecities even with Pregmod in the end is just a management simulator.

But here, you could breed slaves too like capture amazing looking men and women, make them breed lots of kids and keep them as slaves to work in your farms or scavenge (if they're ugly) and to be your bedwarmers or prostitutes (if they're good looking) pretty much like in Freecities but with an actual RPG combat aspect of it.

I mean there's few games like that, there's Strive for Power and Strive for Conquest but they're too fantasey like, doesn't really show true human nature...
Freecities lets you have torso slaves I think that is way more dark than anything this game will ever do. Also I would suggest Masters of Raana it has all the things you just mentioned although children are a new mechanic. Can even make sweatshops.
 
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