CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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funtimes2048

Newbie
Nov 29, 2021
27
8
Depending on your level of frustration, there is always the console to cheat SugarCube.State.active.variables.backpack.data.tribe_medallion=# your way to end-run RNGesus and find salvation/damnation on another path. ;)
Oh shit, how does this work? Just F12?
 

hans_markoff

Newbie
May 18, 2023
29
23
ttyrke I noticed that after you make a bathhouse, girls with 100 natural beauty will go and get washed, causing the game to reduce their beauty -_- pls fix
Machine gun turrets to discourage raiders.

Also kinda curious is there a chance that we'll be able to kill Negan and take over Sanctuary, cause I really hate that SOB.
+1 on skullfucking Negan.

Not sure about machine gun's power level, a strong PC would probably just carry it around ourselves and trivialize any combat encounter lol.

Some production upgrades:
-Hydroponics upgrade to improve garden/greenhouse production (& consumes power)
-Wood Lathe upgrade to reduce crafting costs for mostly-wood items (& consumes power)
-Chemistry Equipment upgrade does nothing by itself (& consumes power)
+Read & comprehend Undergrad Chemistry Textbook (Minimum INT requirement: 100) to allow crafting of basic chemicals, including cleaning chemicals & gunpowder if you have Chemistry Equipment.
-Metalworking Tools upgrade (consumes power) to reduce crafting costs of mostly metal items, and enable the production of knives (metal, wood, cloth) bullets (metal, gunpowder) and maybe even guns. If we could get long guns (shotguns, rifles) that potentially lets you buff body armor to make revolvers not-insta-kill.

Some defense suggestions:
-Wooden Watchtower. Can be garrisoned by 4 (?) Guards with Bows (or guns). Gives them bonus to survivability during base battles. Garrison has chance to instantly kill/severely injure attackers every two turns (every turn with guns). Adds a small amount of Defense. Can be burned down.
+Spotlights: Upgrade to Watchtower. Need Spotlight item. Consumes power. Vastly improves defense at night. Adds chance to blind enemies. Blinded foes suffer a combat malus on their first 2-6 turns.
+Watchtower Metal Plating & Doors: Upgrade to Watchtower. Uses up some Metal. Greatly improves garrison survivability during base battles. Watchtower now immune to fire.

-Wooden Barricade: Consumes a bit of labor/time from multiple guests/slaves and alot of wood. Adds some Defense. Can be climbed over. Can be destroyed by attackers. Can be burned down by attackers.

-Rammed Earth Walls: Consumes a huge amount of labor/time from many guests/slaves and some Wood. Slaves have chance to run away during it's construction. Adds alot of Defense. Requires maintenance after heavy rain. Can be climbed over by attackers. Cannot be directly destroyed (without siege equipment). Cannot be burned.
+Stone Slabs: Upgrade to Earth Walls. Makes the wall immune to rain damage. Requires Quarry to Mine the stone.

-Razor Wire: Consumes a bit of labor/time and some Metal. Needs Metalworking Tools. Low INT slaves/guests (and player, if low INT lol) may be injured during construction (Doctor helps?). Adds some defense. Cannot be climbed over (without siege equipment). Cannot be destroyed (without wire cutters). Cannot be burned.

-Moat: Consumers a large amount of labor/time. Slaves have chance to run away while it's being built. Adds some defense. Defense value decreases during dry spell can drop to 0 during Drought Crisis. Cannot be climbed over (without siege equipment). Strong, lightly equipped (no body armor) enemies can swim across. Cannot be destroyed. Cannot be burned.

Other:
-Quarry: Assign slaves to mine rocks here. Output dependent on STR and if they have Pickaxe item.

-Medical Clinic: Reduces chances of your guests/slaves/self dying from disease/injury/childbirth/etc with Doctor assigned here. Further improves recovery/reduces risk if Sterilization is toggled ON, which drains Cleaning Chemicals every day. Automatically produces a bandage every day (still uses cloth) it is manned and nobody is sick/injured or giving birth.
+Medical Equipment: Consumes power. Further reduces chances of dying.
+Surgical Instruments: Reduces deathrisk/increases recovery proportional to Doctor INT over 50. (Doctor INT below 50 is a net negative with surgical tools)
 
Last edited:

Lord_everhard

Active Member
Oct 10, 2020
909
846
ttyrke I noticed that after you make a bathhouse, girls with 100 natural beauty will go and get washed, causing the game to reduce their beauty -_- pls fix
+1 on skullfucking Negan.

Not sure about machine gun's power level, a strong PC would probably just carry it around ourselves and trivialize any combat encounter lol.

Some production upgrades:
-Hydroponics upgrade to improve garden production (& consumes power)
-Wood Lathe upgrade to reduce crafting costs for mostly-wood items (& consumes power)
-Chemistry Equipment upgrade does nothing by itself (& consumes power)
+Read & comprehend Undergrad Chemistry Textbook (Minimum INT requirement: 100) to allow crafting of basic chemicals, including gunpowder.
-Metalworking Tools upgrade (consumes power) to reduce crafting costs of mostly metal items, and enable the production of knives (metal, wood, cloth) bullets (metal, gunpowder) and maybe even guns. If we could get a rifle that potentially lets you buff body armor to make revolvers not-insta-kill.

Some defense suggestions:
-Wooden Watchtower: Gives Guards small bonus to survivability during base battles. Allows Guards with Bows to have chance to instantly kill attackers on the first turn. Adds a small amount of Defense. Can be burned down.
+Spotlights: Upgrade to Watchtower. Need Spotlight item. Consumes power. Vastly improves defense at night. Adds chance to blind enemies. Blinded foes suffer a combat malus on their first 3-6 turns.
+Metal Plating & Door: Upgrade to Watchtower. Uses up some Metal. Greatly improves Guards survivability during base battles. Watchtower can now immune to fire.

-Wooden Barricade: Consumes a bit of labor/time from multiple guests/slaves and alot of wood. Adds some Defense. Can be climbed over. Can be destroyed by attackers. Can be burned down by attackers.

-Rammed Earth Walls: Consumes a huge amount of labor/time from many guests/slaves and some Wood. Slaves have chance to run away during it's construction. Adds alot of Defense. Requires maintenance after heavy rain. Can be climbed over by attackers. Cannot be directly destroyed (without siege equipment). Cannot be burned.
+Stone Slabs: Upgrade to Earth Walls. Makes the wall immune to rain damage. Requires Quarry to Mine the stone.

-Razor Wire: Consumes a bit of labor/time and some Metal. Needs Metalworking Tools. Low INT slaves/guests (and player, if low INT lol) may be injured during construction (Doctor helps?). Adds some defense. Cannot be climbed over (without siege equipment). Cannot be destroyed (without wire cutters). Cannot be burned.

-Moat: Consumers a large amount of labor/time. Slaves have chance to run away while it's being built. Adds some defense. Defense value decreases during dry spell can drop to 0 during Drought Crisis. Cannot be climbed over (without siege equipment). Strong, lightly equipped (no body armor) enemies can swim across. Cannot be destroyed. Cannot be burned.
If we go rifles maybe add some options for rilfe range options while events happen like shot people to save someone only to capture/rescue. and Maybe add a shotgun more as a one kill thing but more harder to make
 
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Bossx5

New Member
Aug 11, 2023
5
3
Well I want to say this is the best html game I have played. The fact that it has more than just sex but a cool survival aspect. And using AI for original content is cool. Where did everyone learn to code from and how long did it take to learn.
 

elfhumper

Member
May 5, 2024
164
131
Not sure about machine gun's power level, a strong PC would probably just carry it
An automated machine gun turret aka Sentry Gun can fire 1,000,000 rounds a minute, has the range of a sniper rifle and weighs 1.5 tons or 2 tons if you add armor don't think your gonna match that with a hand held machine gun.
 
Last edited:

elfhumper

Member
May 5, 2024
164
131
An actual mine would compliment this. Iron ore & coal could be gathered & the iron refined into metal with a coal burning forge.
An old blacksmithing trick is make really hot campfire with wood; preferably hardwood but any will do; and dosing it with water once it dries you're left a perfect type of slow burning charcoal that will burn hotter and almost as long as coal.
 
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hans_markoff

Newbie
May 18, 2023
29
23
I have found a duplication of NPC error. I loaded an old save and tried to reproduce it but failed.

View attachment 3730086

What I was doing was
- Moving slaves working on streets to guest house.
- In guest house reassigning guests with woodcraft skill to hunting.
- Assigning the new guests to old guests former jobs.

Save file from when I discovered the bug
View attachment 3730085
Had a similar error causing character duplication. My steps were:
-Assign guest as maid
-Take a nap with maid in bedroom. Bang maid via the "I want you to wake up on time" event
-After fucking, drag them into the basement

Funnily enough, if you don't take them to the basement the sex stats/pregnancy state gets reverted like nothing ever happened.
 
Last edited:

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,690
Had a similar error causing character duplication. My steps were:
-Assign guest as maid
-Take a nap with maid in bedroom. Bang maid via the "I want you to wake up on time" event
-After fucking, drag them into the basement

Funnily enough, if you don't take them to the basement the sex stats/pregnancy state gets reverted like nothing ever happened.
If you have save file from exact moment another duplicate appears, add save file
 

elfhumper

Member
May 5, 2024
164
131
How do you fix this error? Error: <<if>>: bad conditional expression in <<if>> clause: setup.family.isBloodToMc is not a function
It's a misspelling in the HTML if you know how to do it go to
Line 30180 and change !setup.family.isBloodToMc to !setup.family.isBloodToMC
If you have save file from exact moment another duplicate appears, add save file
ttyrke at first I thought it was just the typo causing the problem but I just had that error pop again.
 

Den4lk

New Member
Mar 30, 2024
9
0
So far I have found 3 interesting games about a post-apocalyptic world:
1. apocalyptic world
2. Wasteland lewdness
3. Desert stalker
What else can you recommend?
 

gunisgdx

Newbie
Nov 27, 2021
67
50
So far I have found 3 interesting games about a post-apocalyptic world:
1. apocalyptic world
2. Wasteland lewdness
3. Desert stalker
What else can you recommend?
Apocalyptic World. Definitely.
 
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gunisgdx

Newbie
Nov 27, 2021
67
50
Thanks for amazing game.

A few questions:
1. When, and under what circumstances, do locked traits open?

2. Why is the beauty index not displayed for men, but only their age? It would be much more convenient when selling them.
..Well, or for carnal pleasure, who likes it.

Of course, it would be ideal like this:
 
Last edited:

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,690
Thanks for amazing game.

A few questions:
1. When, and under what circumstances, do closed traits open?

2. Why is the beauty index not displayed for men, but only their age? It would be much more convenient when selling them.
..Well, or for carnal pleasure, who likes it.

Of course, it would be ideal like this:

1. They don't. Name might be misleading. They are not locked but more like "unavailable".
But I plan in the future add maybe some events where you can "force" open there. One that comes in mind is maybe analust. You would be able to "lock" girl in for exampel room with fuckmachine and leave her there for a week for example. That way that locked trait would go away.

2. As for men without beauty - that's like that from the start as it wasn't necessary at that time. Will add in next todo list for tech update to show their beauty.


As for that "view" in the start there was a lot more info there BUT 60% players play game from phones so that view need to be more mobile friendly. Alternatives could be maybe somehow small icons with just texts beside them or idk. Haven't thought about that too much.
 

gunisgdx

Newbie
Nov 27, 2021
67
50
1. They don't. Name might be misleading. They are not locked but more like "unavailable".
But I plan in the future add maybe some events where you can "force" open there. One that comes in mind is maybe analust. You would be able to "lock" girl in for exampel room with fuckmachine and leave her there for a week for example. That way that locked trait would go away.

2. As for men without beauty - that's like that from the start as it wasn't necessary at that time. Will add in next todo list for tech update to show their beauty.


As for that "view" in the start there was a lot more info there BUT 60% players play game from phones so that view need to be more mobile friendly. Alternatives could be maybe somehow small icons with just texts beside them or idk. Haven't thought about that too much.
Thanks for answers.
Regarding the lack of necessary information about NPCs: 60% of the participants in this forum play on their phones,
but in general more than 50% of people such games play on PC. It is a fact. But it's YOUR game, and you do what you think is best. ;)
 
3.70 star(s) 41 Votes