luerv

Member
Apr 23, 2019
166
223
0.19 release (tech update)
Download: MEGA

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Biggest changes I would say was macro management for your items. You can build your shop in your village and manage what your shopkeeper need to buy/sell, etc.
Also added gay content for NPC's. Totally avoidable.

As always - thank you for your suggestions and keep them coming!
Searchactions.js stopped working again.
 
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Kevi

New Member
Nov 12, 2017
2
1
As the currency balance is in here, right now the most profitable way to play the game seems to be Lumberjack simulator. As cutting wood with an axe and selling it is all you really need to do, it's way more profitable than the regular post-apocalyptic things you'd want to motivate the player to do, and much safer.

Taking a risk and exploring to find slaves to sell? They sell for like 25, you get more than that by cutting wood once. (I can't remember, but you should also be able to sell male slaves too) Become a pit fighter and make money that way? Maybe at higher ranks it's worth it, but as of right now cutting wood is way better.

Basically wood should trade 2:1, slaves/fights/prostitution should reward more credits, as I see it.
 
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Frostvein

Newbie
May 18, 2022
71
58
Is there any error when you run it? On what platform you're trying to run it?


You can grab that file from 0.18 version
windows and posted a message above that has a screenshot of the error message. Also, where can I find that file you are talking about.
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
Trying to add the files I made of custom characters over to the new version but im running into an error now when doing the command. Anything you can think of that im doing wrong? View attachment 2808582
same problem here, same procedure as before but today it bugs...

Yeah. That's on me. Look like when I went away from PC kid randomly pressed keyboard few times
Here's fixed version:
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
As the currency balance is in here, right now the most profitable way to play the game seems to be Lumberjack simulator. As cutting wood with an axe and selling it is all you really need to do, it's way more profitable than the regular post-apocalyptic things you'd want to motivate the player to do, and much safer.

Taking a risk and exploring to find slaves to sell? They sell for like 25, you get more than that by cutting wood once. (I can't remember, but you should also be able to sell male slaves too) Become a pit fighter and make money that way? Maybe at higher ranks it's worth it, but as of right now cutting wood is way better.

Basically wood should trade 2:1, slaves/fights/prostitution should reward more credits, as I see it.
Yeah, balance is probably off for a lot of things right now. Game balancing will happen much later. Haven't decided, maybe even I might add difficulty levels.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
I have a slave with a shopkeeper trait. They are not assigned to anything. I have the shop built. Yet, I cannot assign them to the shop. Only assignable task is the street. Is the shopkeeper supposed to come from the guest house? If not, how does one assign to the shop?
Yes. You can only assign guests as shopkeeper
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
Nothing happens if your kid turns 18?
If they're in nursery - yes. Didn't expect anyone to reach 18. In next tech update will add that if kids ir nursery reach 18. They'll be moved to guest house. (might even add some 18yo birthday event)
 

nobody14789

Newbie
Sep 28, 2019
52
49
0.19 release (tech update)
Download: MEGA

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Biggest changes I would say was macro management for your items. You can build your shop in your village and manage what your shopkeeper need to buy/sell, etc.
Also added gay content for NPC's. Totally avoidable.

As always - thank you for your suggestions and keep them coming!
If I'm understanding it correctly, if you have say 7500 wood in storage, and you set the min to zero and the max to 3000 the shopkeeper will try to sell wood until there is 3000 left. Likewise if you have zero food in storage and set the min to 2000 and the max to 4000, they will try to try to buy food, up to 2000 worth.

I say this cause, after about two weeks in game, it doesn't seem like the shopkeeper has sold anything. Wood storage amounts are increasing (not decreasing) which correspond to the wood gathered by my guests.

Rest of update seems fine (still can't get toxic event to spawn though).
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
If I'm understanding it correctly, if you have say 7500 wood in storage, and you set the min to zero and the max to 3000 the shopkeeper will try to sell wood until there is 3000 left. Likewise if you have zero food in storage and set the min to 2000 and the max to 4000, they will try to try to buy food, up to 2000 worth.

I say this cause, after about two weeks in game, it doesn't seem like the shopkeeper has sold anything. Wood storage amounts are increasing (not decreasing) which correspond to the wood gathered by my guests.

Rest of update seems fine (still can't get toxic event to spawn though).
Yes. Need to keep in mind that for now there's also % how often random travelers want some stuff and how much they want to buy.
For example it's not 100% that each day shopkeeper will sell food. It's, 70% if I am not wrong.
Idea was that maybe to add some reputation not only to you, but also for your village, so if it gets more popular, you get more raids BUT also more travelers who want to buy your stuff and in bigger quantity.
I'll probably adjust those rates for next tech update to balance it out a bit.

(Start idea was that for food 70% is biggest chance that someone will buy because it's needed for everyone. Doubt much people would buy wood when they can gather it in forest themself, but I guess I'll need to increase that so at least when sold, it's with bigger quantity.
 

nobody14789

Newbie
Sep 28, 2019
52
49
Yes. Need to keep in mind that for now there's also % how often random travelers want some stuff and how much they want to buy.
For example it's not 100% that each day shopkeeper will sell food. It's, 70% if I am not wrong.
Idea was that maybe to add some reputation not only to you, but also for your village, so if it gets more popular, you get more raids BUT also more travelers who want to buy your stuff and in bigger quantity.
I'll probably adjust those rates for next tech update to balance it out a bit.

(Start idea was that for food 70% is biggest chance that someone will buy because it's needed for everyone. Doubt much people would buy wood when they can gather it in forest themself, but I guess I'll need to increase that so at least when sold, it's with bigger quantity.
Some indication in morning report of sales/purchases would be a good thing. i.e. "<guestname> has bought/sold X <commodity> at the shop". Right now I'm playing guessing games if it's doing anything at all.
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
Some indication in morning report of sales/purchases would be a good thing. i.e. "<guestname> has bought/sold X <commodity> at the shop". Right now I'm playing guessing games if it's doing anything at all.
Agree. Was thinking about that but didn't want to overspam the "morning messages".
Probably should add some kind of a setting where you can toggle what to show in morning maybe.
(Or maybe collapsed by groups and only main group (existing messages) stay open)
 

Netscape1964

Newbie
Dec 22, 2018
64
55
whats this mean and how to do this part
then i let the rng run in slaveshop in the underground city.
thanks for the info on editing the html file btw i was trying everything doing F12 in the games console and by doing that i ran in to all kinds of errors and problems so now i did as ya suggested set mine to 70%
its the next part that im lost with can you explain?
basicly i just played the game normally. i went every day to the slave shop and looked through the slaves until i got a shopkeeper. when slaveshop closed still had time for one exploration in case i found a girl which would give me an otehr chance to get one that day.
 
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Netscape1964

Newbie
Dec 22, 2018
64
55
whats this mean and how to do this part
then i let the rng run in slaveshop in the underground city.
thanks for the info on editing the html file btw i was trying everything doing F12 in the games console and by doing that i ran in to all kinds of errors and problems so now i did as ya suggested set mine to 70%
its the next part that im lost with can you explain?
as for the html edits, i usually do a few changes asside from that like tweeking the age range of the npcs, i usually also make it so the gardners get more bonus food production depending on their strength (tried to do it for wood too but they stopped deliverong for some reason, guess the system doesn't accept partial wood logs).
 
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Micktrinus

Newbie
Oct 1, 2017
73
99
So, I've tried to use the directions to modify the game. I'm certain I followed all the instructions, but it doesn't work. I downoaded Nodejs and tried to run the command from the guide, but got an error that something was not recognized. I tried Google for the generic problem, but couldn't find anything that I could understand.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
So, I've tried to use the directions to modify the game. I'm certain I followed all the instructions, but it doesn't work. I downoaded Nodejs and tried to run the command from the guide, but got an error that something was not recognized. I tried Google for the generic problem, but couldn't find anything that I could understand.
Can't tell more without full error message but sounds like system can't find node. Maybe node path is not set?
 

Micktrinus

Newbie
Oct 1, 2017
73
99
Can't tell more without full error message but sounds like system can't find node. Maybe node path is not set?
When I type "- Twine>node searchActions.js" I get
'-' is not recognized as an internal or external command,
operable program or batch file.
 
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