- Dec 22, 2018
- 62
- 51
i assigned mine from teh guest house. make sure the obedience and relationship stats are high enough. personnally, none of my guesthouse hosts are lower then 100 relationship and obedience
I will give that a try, thanks.i assigned mine from teh guest house. make sure the obedience and relationship stats are high enough. personnally, none of my guesthouse hosts are lower then 100 relationship and obedience
same problem here, same procedure as before but today it bugs...Trying to add the files I made of custom characters over to the new version but im running into an error now when doing the command. Anything you can think of that im doing wrong? View attachment 2808582
in the fight while exploring (dont use the gun)Where do I find male slaves? I can't seem to find them at the market or randomly exploring.
you also cannot have them as a companion.I will give that a try, thanks.
Searchactions.js stopped working again.0.19 release (tech update)
Download: MEGA
You don't have permission to view the spoiler content. Log in or register now.
Biggest changes I would say was macro management for your items. You can build your shop in your village and manage what your shopkeeper need to buy/sell, etc.
Also added gay content for NPC's. Totally avoidable.
As always - thank you for your suggestions and keep them coming!
Is there any error when you run it? On what platform you're trying to run it?Searchactions.js stopped working again.
windows and posted a message above that has a screenshot of the error message. Also, where can I find that file you are talking about.Is there any error when you run it? On what platform you're trying to run it?
You can grab that file from 0.18 version
Trying to add the files I made of custom characters over to the new version but im running into an error now when doing the command. Anything you can think of that im doing wrong? View attachment 2808582
same problem here, same procedure as before but today it bugs...
Yeah, balance is probably off for a lot of things right now. Game balancing will happen much later. Haven't decided, maybe even I might add difficulty levels.As the currency balance is in here, right now the most profitable way to play the game seems to be Lumberjack simulator. As cutting wood with an axe and selling it is all you really need to do, it's way more profitable than the regular post-apocalyptic things you'd want to motivate the player to do, and much safer.
Taking a risk and exploring to find slaves to sell? They sell for like 25, you get more than that by cutting wood once. (I can't remember, but you should also be able to sell male slaves too) Become a pit fighter and make money that way? Maybe at higher ranks it's worth it, but as of right now cutting wood is way better.
Basically wood should trade 2:1, slaves/fights/prostitution should reward more credits, as I see it.
Added fixed version two replies above.Searchactions.js stopped working again.
Yes. You can only assign guests as shopkeeperI have a slave with a shopkeeper trait. They are not assigned to anything. I have the shop built. Yet, I cannot assign them to the shop. Only assignable task is the street. Is the shopkeeper supposed to come from the guest house? If not, how does one assign to the shop?
If they're in nursery - yes. Didn't expect anyone to reach 18. In next tech update will add that if kids ir nursery reach 18. They'll be moved to guest house. (might even add some 18yo birthday event)Nothing happens if your kid turns 18?
works thank you, appreciate how active you are with this forumYeah. That's on me. Look like when I went away from PC kid randomly pressed keyboard few times
Here's fixed version: Mega
If I'm understanding it correctly, if you have say 7500 wood in storage, and you set the min to zero and the max to 3000 the shopkeeper will try to sell wood until there is 3000 left. Likewise if you have zero food in storage and set the min to 2000 and the max to 4000, they will try to try to buy food, up to 2000 worth.0.19 release (tech update)
Download: MEGA
You don't have permission to view the spoiler content. Log in or register now.
Biggest changes I would say was macro management for your items. You can build your shop in your village and manage what your shopkeeper need to buy/sell, etc.
Also added gay content for NPC's. Totally avoidable.
As always - thank you for your suggestions and keep them coming!
Yes. Need to keep in mind that for now there's also % how often random travelers want some stuff and how much they want to buy.If I'm understanding it correctly, if you have say 7500 wood in storage, and you set the min to zero and the max to 3000 the shopkeeper will try to sell wood until there is 3000 left. Likewise if you have zero food in storage and set the min to 2000 and the max to 4000, they will try to try to buy food, up to 2000 worth.
I say this cause, after about two weeks in game, it doesn't seem like the shopkeeper has sold anything. Wood storage amounts are increasing (not decreasing) which correspond to the wood gathered by my guests.
Rest of update seems fine (still can't get toxic event to spawn though).
Some indication in morning report of sales/purchases would be a good thing. i.e. "<guestname> has bought/sold X <commodity> at the shop". Right now I'm playing guessing games if it's doing anything at all.Yes. Need to keep in mind that for now there's also % how often random travelers want some stuff and how much they want to buy.
For example it's not 100% that each day shopkeeper will sell food. It's, 70% if I am not wrong.
Idea was that maybe to add some reputation not only to you, but also for your village, so if it gets more popular, you get more raids BUT also more travelers who want to buy your stuff and in bigger quantity.
I'll probably adjust those rates for next tech update to balance it out a bit.
(Start idea was that for food 70% is biggest chance that someone will buy because it's needed for everyone. Doubt much people would buy wood when they can gather it in forest themself, but I guess I'll need to increase that so at least when sold, it's with bigger quantity.
Agree. Was thinking about that but didn't want to overspam the "morning messages".Some indication in morning report of sales/purchases would be a good thing. i.e. "<guestname> has bought/sold X <commodity> at the shop". Right now I'm playing guessing games if it's doing anything at all.