Hm. I seem to only be able to have 25 beds in the guest house? Do I need higher Intelligence to understand better plans or something like that?
Also, my suggestions so far:
- more variety on outcomes in exploring with e.g. the old man in his house, the mall, the hospital. Like Bandages or towels in the hospital, all the different gift items in the mall including rings probably?
- Generally more interaction with the girls you marry, like additional options of interaction and probably small story elements connected to that.
- More interaction with the nursery. Do the children age without growth portion?
- Generally more small upgrades. Like additional greenhouse expansions, something for the bedroom? Also more group events on the fireplace. Something like the girls demanding a bath house is really good.
- More expansions which need solar. After building the guest house etc. they seem pretty useless so far. Like install a new form of grid? Additional resources for building batteries? Or cables? Or some other person who can offer something like that so if you have enough Solars, you can star tto cennect with other settlements basically trading energy for some other supply.
- More stuff with the horse. It would be cool if it wold shorten the ways to other settlements
- More scenes like the attack on the settlement. I woulld like something like other stray groups asking for access either to trade or to actually go under your wing in some way.
- More items for the characters with skills. Especially for the doctors - like a small hospital station when you have one, and supplies needed for that or elements you can gather e.g. from old hospitals. Something like pharmaceuticals from plants growing in the greenhouse?
I really like this game I have to say.