- Feb 6, 2023
- 2,105
- 1,271
hey get out my head its a very dangerous place to beWell I said to play it since you would know which ideas you like or whatever but it is a post apocalypse slave trainer game. Although it is also sci fi and on an alien planet so kind of different. You build up a base and designate jobs as well as having free people and slaves just like this game. Characters have random traits and such as well. The characters have skills and get better at jobs over time. There is simple turn based combat. Basically everything this game has it just is done a different way that I like more. For example when characters do certain jobs it is a random dice roll of bad things happening just like this game but it is not "they die". Also traits matter more like for example there is a trait called Advocate. Which basically means the slave will affect other slaves and either make them more rebellious if that slave is not broken or make them more obedient if they are. Stuff like that makes things a bit more interesting. A lot of slaves are unique with some set traits and some random. I think this game could benefit a lot from that sort of thing. Masters of Raana also has a simple crafting system which would be nice for this game too. Why can you craft bows but not knives? Why can't you use bows in combat? Raana has an open world map where you select the location you want to go to. This game has that mostly but then just a random explore button. I think having a more static locations you can go to once you find them would be nice like what if once you find the hospital you could go back there specifically to scavenge materials? Raana has some stuff this game doesn't need as I don't think this game needs to be complicated like that game is like Raana has a whole dynamic economy system and faction system which is not necessary. I think this game just is in a weird middle area where there are lots of half baked mechanics that should either be removed or reimplemented and expanded. You could change the system to not be focused on having dozens of disposable samey slaves and just have a few set characters that represent more people and just have like a population mechanic that is a number instead or you can change the system so that the slaves are not as samey and are not as annoying to deal with. I just think how you have it now is like the worst of both worlds. I think just having population be a resource management rather than actual characters you need to manage would be a lot better for this game personally. Like you could have 1 character who has a bit of a storyline and represents each job type and you just add your populations to those characters to train them. So early on you might meet some hunter lady who represents hunters and woodcutters for example. Then when you do combat you can capture people or when you invite people through events you can have them join her and become hunters so you get more materials. Then you can lose population in random events but it is not as frustrating as losing a character.