Strec

Active Member
Feb 20, 2018
625
406
[QUOTE="ttyrke, post: 10242072, member: 63255"I've seen saves where people where they have 30 slaves who work in garden and pretty much you can sell that food and be rich - I kinda want to avoid that so if any of you got ideas how to not to make food such a money grab, my ears are yours.[/QUOTE]

Tip: did you ever see a garden with illimited production? With a limited size a garden can produce a limited amount, whatever the number of gardeners. It remember me a joke: if one guy can swim from Europe to America in 300 days, 300 guy may do this in 1 day :p

Advice: focus on craft, management and training.

For example you missed a chance to use crafting in this patch. In replacement of changing the pregnancy change you may add a potion for the MC increasing his fertility for the day :)

For the garden too you can use the craft. Fix a production level for the basic garden and permit to extend the size of the garden.

Concerning the crafting you may add some basic ingredients permitting to have more various recipes and opening on new features :
- Wood is ok, perhaps you could add a feature so slaves could get some wood in the forest
- Iron could permit to have a mine and some slaves affected to mine
- Glass or plastic could be found (frequently) with MC exploring or better, with slaves affected to scvenging
- Textile could be produced by ships, with slaves as sheperds.....
...

It would be far more interesting to produce solar panels yourself with iron and glass, personnaly I can't imagine them made of wood :D

Concerning the trade be simple or you'll have problems as the game advance. If you want to manage for each trader the list you want him to sell you'll have to change the lists for each new item.

So the classic is:
- Each item have a base price and a category it is affected to : resource, intermediate (rope, potion, ...), elaborated (solar panel, weapon, ...)
- Each trader have a list of the categories it sell with a price multiplier for each

With that all is possible and you just need, for a new item, to fix a base price and to affect it to a category


edit : if you kill a slave with 5 whipping session :
1/ You have really a very, very good strenght
2/ You are a very, very bad slaver, change job :D

Seriously a slaver punishment don't generally physically hurt but must influence the willpower. Eventually double the relationship loss but it is enough.
 
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ttyrke

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Jun 10, 2017
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Tip: did you ever see a garden with illimited production? With a limited size a garden can produce a limited amount, whatever the number of gardeners. It remember me a joke: if one guy can swim from Europe to America in 300 days, 300 guy may do this in 1 day :p

Advice: focus on craft, management and training.

For example you missed a chance to use crafting in this patch. In replacement of changing the pregnancy change you may add a potion for the MC increasing his fertility for the day :)

For the garden too you can use the craft. Fix a production level for the basic garden and permit to extend the size of the garden.

Concerning the crafting you may add some basic ingredients permitting to have more various recipes and opening on new features :
- Wood is ok, perhaps you could add a feature so slaves could get some wood in the forest
- Iron could permit to have a mine and some slaves affected to mine
- Glass or plastic could be found (frequently) with MC exploring or better, with slaves affected to scvenging
- Textile could be produced by ships, with slaves as sheperds.....
...

It would be far more interesting to produce solar panels yourself with iron and glass, personnaly I can't imagine them made of wood :D

Concerning the trade be simple or you'll have problems as the game advance. If you want to manage for each trader the list you want him to sell you'll have to change the lists for each new item.

So the classic is:
- Each item have a base price and a category it is affected to : resource, intermediate (rope, potion, ...), elaborated (solar panel, weapon, ...)
- Each trader have a list of the categories it sell with a price multiplier for each

With that all is possible and you just need, for a new item, to fix a base price and to affect it to a category


edit : if you kill a slave with 5 whipping session :
1/ You have really a very, very good strenght
2/ You are a very, very bad slaver, change job :D

Seriously a slaver punishment don't generally physically hurt but must influence the willpower. Eventually double the relationship loss but it is enough.

Really big thanks! Will write this down and probably use a lot of it for the next releases!
 
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Strec

Active Member
Feb 20, 2018
625
406
Note that as for the trade be simple for the productions locations :

Each location have
- Some images (location access, location interior, ....)
- A max number of workers
- A base production per worker
- A secondary item rarely produced and to be sold (for example rare metal like gold in a mine)

With that it easy to add production location, a mine or a garden is exactly the same thing, just datas changes.

Eventually if later you add some stats on slaves you can indicate which stats make the production better ( base + base x stat /100)
 
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forgetmaster

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Oct 14, 2020
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Check the patch. I lied about 50%. It was ~ 15% only. Changed it to 50%.
Tried it again, still not working. I creampie then end the sleep for 7 days and nothing, nothing on wake up update and nothing changing in the slaves menu
 

ttyrke

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Jun 10, 2017
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Tried it again, still not working. I creampie then end the sleep for 7 days and nothing, nothing on wake up update and nothing changing in the slaves menu
Can you provide your save file? Maybe something specific I'll find there
 
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forgetmaster

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Also I had few things that might be improvements or future features for the game if they are part of the game, if they are already there or something is planned, please ignore
  1. The age of the girls getting pregnant should in a range like(18-60) and the beauty should not be random and uniform for all the ages, like a 20yo should be biased to have more beauty and less submission and vice versa with a 60yo woman.
  2. Washing, Milking,(other non sexual things) should effect relationship.
  3. A slave with lower relationship(- if punished more) should beg to stop or cry in fear, instead of enjoying the sex with her oppressors.
  4. Trans babes, like just add em please.
  5. selecting choices with numbers(I am not sure if this works in a HTML game). using keypad or numbers when the other hand is busy will help a lot.
  6. Capture the Zombies? keep em in the cage like the farm girl and use them?
  7. Killing the hookers, cause...(IDK man, MC's a cannibal)
  8. Hunting lost Humans in the forest?
  9. option to kill,fuck,capture or release the bounties for a slim chance of finding a reward?
  10. Russian roulette in the bar?
  11. Adding favorite slaves to bed.
  12. Betting on fights in the underground city
  13. armor?
  14. slaves try to run or kill if submission not high for too long
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,536
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Also I had few things that might be improvements or future features for the game if they are part of the game, if they are already there or something is planned, please ignore
  1. The age of the girls getting pregnant should in a range like(18-60) and the beauty should not be random and uniform for all the ages, like a 20yo should be biased to have more beauty and less submission and vice versa with a 60yo woman.
  2. Washing, Milking,(other non sexual things) should effect relationship.
  3. A slave with lower relationship(- if punished more) should beg to stop or cry in fear, instead of enjoying the sex with her oppressors.
  4. Trans babes, like just add em please.
  5. selecting choices with numbers(I am not sure if this works in a HTML game). using keypad or numbers when the other hand is busy will help a lot.
  6. Capture the Zombies? keep em in the cage like the farm girl and use them?
  7. Killing the hookers, cause...(IDK man, MC's a cannibal)
  8. Hunting lost Humans in the forest?
  9. option to kill,fuck,capture or release the bounties for a slim chance of finding a reward?
  10. Russian roulette in the bar?
  11. Adding favorite slaves to bed.
  12. Betting on fights in the underground city
  13. armor?
  14. slaves try to run or kill if submission not high for too long

Thanks! Will write them down and go through them tomorrow.
As for pregnant girls. There is max limit already: 55.
As for zombies - I'll probably try to make this game zombie free as long as I can. There are already a lot of zombies outside.
As for trans - same destiny as zombies. (Actually you could already add custom mod for a specific "girl". That would work)

For other points - will reply tomorrow. As for slave run, there's already event that slave can escape. Don't remember if you can kill her at that point.
 
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forgetmaster

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Thanks! Will write them down and go through them tomorrow.
As for pregnant girls. There is max limit already: 55.
As for zombies - I'll probably try to make this game zombie free as long as I can. There are already a lot of zombies outside.
As for trans - same destiny as zombies. (Actually you could already add custom mod for a specific "girl". That would work)

For other points - will reply tomorrow. As for slave run, there's already event that slave can escape. Don't remember if you can kill her at that point.
nice, I will add to the list if I find something too
 

ttyrke

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Game Developer
Jun 10, 2017
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BTW how am I supposed to know if a girl is pregnant? will i see it in something happened or when I visit her
After 7 days you'll see when you wake up, a message.

Or if you like to cheat, you can go talk to girl and check her

SugarCube.State.variables.tmpGirl.pregnancy variable (should be 0 or above if she's pregnant)
 
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Strec

Active Member
Feb 20, 2018
625
406
Concerning the beauty depending of the age I can't agree, I know some uggly young women and some charment elder ones.

Anyway this is subjective and "beauty" criteria depends of each guy :)

I think beauty would be replaced by "Charisma" which is a larger idea of the taste of a girl.
 
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