Hello, and thank you to everyone who has tried the game.
I've finally received some feedback, and that is another thank you.
Now, it's time to address some questions regarding the current situation of the game. The first and most significant question pertains to animations. I understand that the animations may not meet your expectations, so let me provide an explanation.
I'm not an animator. The most I can do is make minor adjustments to existing animations to make them look a bit better. As I previously mentioned, the current animations in the game are more of a placeholders until I can get my hands on better ones.
At the moment, I'm using Daz animations from various packs designed for different characters. The Daz to Unreal Bridge also fucks up quality, leading to results that are as good as I can manage given the circumstances. However, I acknowledge that they still fall short of being satisfactory. There are no facial animations for the same reason – I couldn't find compatible options to use. The characters twitching during dialogues is from the same issue. I had to break down long animation into smaller segments.
I apologize for this, but it seems that this situation will persist until I can afford to hire an animator or find someone willing to work with enthusiasm for some time (although this is unlikely). In short, I'm committed to making gradual improvements for now, and eventually, better custom animations will replace the current ones.
Now, moving on to specific questions:
The libs not moving is very unsettling and motion blur?
Sorry I forgot, here.
Please tell me this will either be only female/female stuff or at least have the option to play that way?
I'd say voluntary stuff will be mostly female/female.
Come back in a year, she'll be there to meet you.
Minor request to developer: let us click to advance text. It gives us the illusion that we're actually doing something in the game and lets us take time to read the words.
Already working on it, didn't get to demo because it turned out to be trickier than expected.
Is it like the original where the whole game doesn't matter, you make one choice at the end and that's it?
I have dialogue system, but there's no choices in this demo, you can take a look at it in this patreon
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I think the character models need a bit of a makeover but I'll be watching this for sure.
Models will be replaced later as well.
Thank you again for the feedback, everyone it's incredibly helpful. I'm going to return to work, and the next update will likely be in about a month or two. While I don't anticipate having new animations by then, I'm certainly going to implement other suggestions.
P.S. If you happen to be an animator willing to work on this project out of enthusiasm for some time, please feel free to reach out to me.