I agree with Greg especially regarding enchantments (and the cum of course).
I was able to find a fireball enchantment but it sucks anyways because the only NPCs I would want to use this enchantment on are the fireball throwing NPCs themselves since they're the most dangerous and the fireballs you throw from your gloves aren't able to kill them fast enough. I was not able to find any other weapon enchantment, not even the ice shart enchantment he mentioned. Most enchantments were boring armor bonuses and I don't even know what good the armor does. If I get set on fire I will still lose a bunch of health. If I get hit I still lose one point of damage and I've never lost more than that from getting hit from a melee attack.
Also of note is that the enchantments should have an option to adjust firerate. I want to be able to make an ice shard machinegun, waiting a few seconds to fire the next shot isn't that fun.
Greg has a suspicion that these are the only two current enchantments in the game that are active.
every other one is either a flat armor bonus, a damage bonus, or a bonus to the heavy attack specifically.
But Greg knows Little code, and he can parse that the reason enchantments are so weak is because dev is code wizard. Enchantments give you a 1:1 copy of the enemies ability, cooldown, damage and all.
Witch, kind of surfaces a new point greg Refuses to make because it's an obvious path of development- enemy scaling. A 20 dmg sword one shots every skeletal on map regardless of the level, and you can get one of those on a lvl7 island. So either enemies would have to scale in stats proportionally, or do a Daggan and add stronger versions of enemies, as recolor if nothing else. Either way - wichever dev ends up doing enchantment buff will follow
Also, niche, very niche, suggestion, but since the heads are interchangeable can we haves a skull as a customization option? Plis? Greg is obsessed with SCP1471, Greg needs it.