stuffinabox

Member
Aug 15, 2018
252
475
259
it would be cool to have a public collection of custom NPCs. btw im following your idea of adding as many as possible. i couldnt find the folder where to add them so i made an NPC myself to see if a new folder appeared. here it is, its a female version of my cheetah looking character

Edit: i reposted the updated NPC in a new message
If any one of these given projects stuck around for more than a day or two then maybe it'd be worth it but frankly it just isn't.

Version .8
>Cum

I mean, that's cute but this clearly isn't anything that's going to last that long in the wild. It's still miles more than anything I'm doing (literally nothing), but again. Seen this a half dozen times with other 3D character furry creator/moddable tools.
 

wahbast

Newbie
Feb 11, 2020
50
52
101
>latex dyes | oh hell yes.
Being able to ragdoll at any moment is the reason I also keep playing Kobold Kare
Kobold care is painful to me everytime I go back to it and like the movement but the gameplay loop is just... annoying. so much back and forth, its so slow. might be more tolerable with friends but uh, no. I masturbate alone.
 

catsdino

Well-Known Member
Aug 6, 2019
1,070
588
227
>latex dyes | oh hell yes.

Kobold care is painful to me everytime I go back to it and like the movement but the gameplay loop is just... annoying. so much back and forth, its so slow. might be more tolerable with friends but uh, no. I masturbate alone.
I do miss the simpler times when you were just on a stylized farm with a straightforward path to grabbing resources and mixing things.
Someone really needs to make a workshop item also for quick spawning all those custom character additions.

I only see good things happening with this game if he makes use of more quirks in this game. Hopefully they add more biomes for island types down the line.
 
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virtigo

Member
Feb 2, 2020
100
86
119
I am just not getting the cum decals to show up like the animated gif on the last page. I saw decals once but most of the time I see none.
 

edwardQjones

Newbie
Mar 6, 2024
17
48
65
I am just not getting the cum decals to show up like the animated gif on the last page. I saw decals once but most of the time I see none.
The implementation is fairly complex, so there are a few different things that could be misbehaving.
  • check the error log: AppData\LocalLow\RalivDev\Archipelagates
    • The Player.log file should contain only a few kb of routine stuff. If it's several hundred kb of NullReferenceExceptions then you've probably modded the game in a way which breaks colliders.
    • For example: I previously wrote some NPC-appearance-params override logic, to allow size expansion during gameplay. My code didn't update colliders correctly, so I had to revise the implementation before it would work with version 0.8.
  • some objects are not valid targets for particle collisions. In the animated GIF you can see a rectangular "carpet" which remains clean. You may be testing on top of a non-decalable floor (or against an ineligible object, such as a tree or skeleton). The default spawn point for your character on the Town map is non-decalable. Try moving to a different location and then repeat your test.
  • decals can be difficult to discern against bright fur or white clothing. Test using a dark costume, dark skin, dark fur, etc. Decals also have a significant normal component, so their visibility depends partially on the camera angle. Try moving the camera around (e.g. by starting a conversation with the NPC).
  • press Esc during gameplay. This update added a few options to the pause menu. The "FLUID COLLISION" checkbox should be enabled by default. If not, enable it and repeat your test.
    • For testing purposes, you can also increase the amount of fluid and the allocated video memory (via the corresponding sliders). Remember to reset them afterwards - your game performance will probably degrade if you attempt to paint the entire map.
 
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virtigo

Member
Feb 2, 2020
100
86
119
The implementation is fairly complex, so there are a few different things that could be misbehaving.
  • check the error log: AppData\LocalLow\RalivDev\Archipelagates
    • The Player.log file should contain only a few kb of routine stuff. If it's several hundred kb of NullReferenceExceptions then you've probably modded the game in a way which breaks colliders.
A few kilobytes... 709,424 Kb to be precise. I did just finish a several hour play session. I will delete it and try to capture some info tomorrow.
 
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catsdino

Well-Known Member
Aug 6, 2019
1,070
588
227
The dye system ensures I will always come back to this game to play dress up but more storage is gonna be needed. And I do mean hundreds of slots.
 

DoorFive

Active Member
Dec 3, 2019
635
726
278
The dye system ensures I will always come back to this game to play dress up but more storage is gonna be needed. And I do mean hundreds of slots.
I think I heard is hundreds of slots. What I know I see is hundreds of sluts.
 

ArcherRush

New Member
Dec 30, 2019
7
1
94
This must be that Nonstop Nut November i've been hearing about

When you say reg key, is it edited in the same way you can edit characters (with a text editor) or is there a special way?
I found it, it's in your Windows Registry, HKEY_CURRENT_USER, Software, Ralivdev, Archipelagates, in there you can find CumAmount, but i cant rly figure out what to do next since it's all computer gibberish in there
 
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Shasou

Member
Oct 5, 2017
173
142
223
I've been loving this game, it's a refreshing change of pace from the usual games i see popping up. Might be something for way down the line, but i would love to see the option to make one of your custom NPC's to be a permanent companion/follower/lover and stay in the down after you manage to recruit them, maybe a similar system like how the npcs from town appear sitting down and you go and talk to them.

Maybe a bonding system where the player could choose to start bonding with one of the custom npcs and eventually they would spawn in the town or spawn in the player house. You could then go up to them, invite them inside and interact with them the same way you would with your custom npcs that spawn in one of the worlds.

I feel like any game that gives you the possibility of making a custom npc to interact with in the world like this game should plan for the possibility of allowing these custom characters to use the same system the base game npcs use when it comes to bonding or relationship building. Just as an example, i like the npcs from the base game, but when you can make Guilmon, Lucario, Renamon, Charizards and all these other hot characters, i would love to go and interact with them the same way you do with Sophia, Shale and every other base characters the developers have added into the game.

Right now it's barebones, you sit down and just talk. Say the developer plans to expand it later on so you can actually have dates with the base NPC's. Now you have a system with relationship building. What if you could use that system on your Lucario custom character? Or your Guilmon or Protogen and whoever else. Wouldn't that be awesome to do? Just an idea i wanted to share.
 
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mimospros

Member
Apr 2, 2018
196
99
145
So... Does there a way to make game's renderer to work properly on internal videocard of notebook? Asking BC, my notebook, apparently, have a decent CPU, for it's old age at least (GenuineIntel-Intel64Family6Model37-Intel(R)Core(TM)i5CPUM430@2.27GHz - there four cores) but burnt GPU (GPU works, but after a few minutes of running any game it just... crashes videodriver with some artifacts appearing on screen - poor thing overheats at 60C-70C).
 
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