Honestly I'm hoping for a snow biome, I'm pretty sure we'll get a desert and maybe a volcanic biome too.What is though... is the huge lacking of diversity in map generation. We have the two biomes... and that's it. I hope in the future
I would love to see something like being able to entice some molester mob for some sexy times. It would be a nice change from the random NPCs just hanging around.I forgot to mention, not just biomes but enemy monsters that interact with the player. It would also add variety if there were ways to make yourself... 'enticing' to mobs under certain conditions.
I may be assuming a LOT here, but if there ever came an opportunity to replace the skeletons that would definitely be a welcome change. Not saying they have to, but at the very least adding new mobs you can actually interact with can only be a good edition in my opinion.
EDIT: Oh, and erotic traps, that could also happen. Things like... oh I dunno let's list of a few tropes... onahole portal traps, sensory deprived pitfalls full of tentacles, forced hypno visors... hell go a step further and add traps that just lock you in an awkward position for NPC's to take advantage.
Agreed, I'm willing to bet they would take that into consideration. Wouldn't be hard to add a flag script that disables hostile actions towards the player when in a trapped state. Hostile mobs would either attack other NPC's or simply go dormant.Traps would be interesting as long as it something where the character can be interacted with but not attacked. It would kind of suck to get stuck in a portal/stocks setup, just to get fireballed to death.
if u type that on itchthey will mostlikely answerExpanding the hub would definitely be cool, heck make it an upgrade option.
Now that I think about it making the hub bigger would also give an option for structures...
....Crazy idea really, but what if you added the option somewhere down the line to attach biomes to your hub and THEN add structure options. It'd make every hub that much more unique in terms of design choice each playthrough.
I feel like the next two things are already in the works regardless, recruiting NPC's and even taking them with you out on missions (as well as having access to their inventory if possible) They'd just teleport back to base if incapacitated.
Every piece of feature is like a puzzle. You need to figure out what the plan is, and put the pieces together. It's not always going to have instructions, and more often than not when a piece is put together, you are going to need to debug it with more glue and paper, (metaphorically,) resources and time.I just wanna know is the fluids system the only thing we gonna have in the next patch or dev also hard working on other things in the mean time.
Like, I get where you're coming from... butt could ya have calmed down a bit? Like, they asked a simple question of whether or not something else is being worked on... didn't need an entire dramaturgy essay on how being a developer sucks.Every piece of feature is like a puzzle. You need to figure out what the plan is, and put the pieces together. It's not always going to have instructions, and more often than not when a piece is put together, you are going to need to debug it with more glue and paper, (metaphorically,) resources and time.
It's not so much physically demanding as it is mentally. When a person works out, or does physical labor, they get feel good chemicals that encourages them to keep going at it. Sitting at a computer does not receive this benefit, so burn out is always a risk.
To be able to pull yourself out of bed and lurch over a keyboard takes a talent to look forward too every morning. It is dulling at times, and other times pretty fun when something works. That effort you put to get it to function, and when it does do the thing it is meant to do, it gives you purpose, you achieved something.
And then there are times where you slap something together and it still works. WHY?! It's not supposed too! But you ignore it against your better judgment, because messing with the damn thing breaks.
And later on when you put other features in, this thing you slapped together affects something else not even remotly related to your current task.
And then we get yelled at for laziness.
It's no wonder why do many games fail. I think part of the problem is our expectations for perfection.
Oh, and trolls.
Oh goodness! I can see how my post came out as overly dramatic!Like, I get where you're coming from... butt could ya have calmed down a bit? Like, they asked a simple question of whether or not something else is being worked on... didn't need an entire dramaturgy essay on how being a developer sucks.
Part of being a developer is knowing your limits... and also understanding what you're promising/putting-forth to people looking forward to your content.
You build a patreon, you build a fan-base... butt you also put yourself out there for dissection; every little discrepancy, every false criticism... it all comes full hurtle no matter what you do.
So ya, it sucks... butt that doesn't excuse random fits of mental exertion into an essay about how it sucks. Keep your mouth shut, promise very little... provide what you say, and get it done. Someone asks a question, answer them honestly or not at all. Promise them nothing.
Mann, BIEG phew for me... thought you might flame mah hams for defending nerds 'n whatnot by NOT mentioning that sometimes... people are the big succ.Oh goodness! I can see how my post came out as overly dramatic!
A lot of it was for the drama, yes. Was it entertaining?
We can have a laugh and still have truths to things we chitter about. That's hardly an essay. That's just fun communication using written language man has invented, into interfaces we can manipulate to form pixels onto a screen. With bold! and Italics! maybe even both!!
But! Being a dev is not all that bad as I made it out to be. We make games, because we love them!
We draw art, because we love eye candy.
We write stories, because we are drawn to entertainment and curiosities.
We create music, because the beat of the drum matches the beat of a heart, and rhythm makes movement--Life.
A game is easily an advanced trinity of all this. The craft of visuals; Inserting code and having the knowledge to decipher it's special computerized language; engineering sounds that work when you want them to play, exactly the way they are meant to, and not a second early or late.
...Because we love making games!
Edit: It used to be we didn't have patreon. You used to need to have a publisher, or go to the bank and make your own studio and hope your game does well and not go bankrupt.
I know we are getting off topic, so this will be the last bit I post on this.Mann, BIEG phew for me... thought you might flame mah hams for defending nerds 'n whatnot by NOT mentioning that sometimes... people are the big succ.
Butt nah, it cool mang... just saiyan, sometimes it ain't all huff 'n puff and that... simple no or yes or whatevs is the requisite foundation of what I laid down in the aforementioned.
Anyway, cool that ye didn't misinterpret what I said before and assumed I was taggin' you for something ya didn't mean. Sometimes the valve breaks 'n ye can't stop the heat, namsaiyan?