Ariadne is the second and at the moment last game the circle Eclipse Works made.
It's one of my earliest h-games I ever played and it was my favorite back when it was semi new.
Having replayed it, it still holds up quite well.
From a gameplay perspective it will still rival modern rpgmaker games in terms of using extra features (with no unnecessary features added), such as skipping text, text log and more advanced combat.
The pacing is well made and I never really found myself getting stuck or having to grind a lot to finish the game, the fact that there is an true ending gives you motivation to try and explore the world to figure out how to get it (or just look up a walkthrough).
While the forced choices the games put upon you I do think is a bit jaring, it certainly gives some entertainment with unique scenes for the player, at least when following the story.
And the story I certain do think is what has made this game such a classic and beloved, while the normal story can be a bit generic, it's the true ending route that really I think defines the game as one of the best and it's something well worth getting.
While the artwork has aged a bit (the breasts looks a bit goofy and facial expression seems a bit off), it still is pleasant enough to enjoy and certainly is defined by it's own style rather than trying to latch on to "quirkys" to impress the player.
However the over reliance on rpgmaker assets does make the game feel very generic from an ambient perspective, while the dynamic lighting and the usage of SFX does breath some life into these very overused assets, it still is most likely the biggest flaw of the game.
And while I won't spoil the ending, I think in a way it's the developer's way of saying farewell to their loyal fans.
It's one of my earliest h-games I ever played and it was my favorite back when it was semi new.
Having replayed it, it still holds up quite well.
From a gameplay perspective it will still rival modern rpgmaker games in terms of using extra features (with no unnecessary features added), such as skipping text, text log and more advanced combat.
The pacing is well made and I never really found myself getting stuck or having to grind a lot to finish the game, the fact that there is an true ending gives you motivation to try and explore the world to figure out how to get it (or just look up a walkthrough).
While the forced choices the games put upon you I do think is a bit jaring, it certainly gives some entertainment with unique scenes for the player, at least when following the story.
And the story I certain do think is what has made this game such a classic and beloved, while the normal story can be a bit generic, it's the true ending route that really I think defines the game as one of the best and it's something well worth getting.
While the artwork has aged a bit (the breasts looks a bit goofy and facial expression seems a bit off), it still is pleasant enough to enjoy and certainly is defined by it's own style rather than trying to latch on to "quirkys" to impress the player.
However the over reliance on rpgmaker assets does make the game feel very generic from an ambient perspective, while the dynamic lighting and the usage of SFX does breath some life into these very overused assets, it still is most likely the biggest flaw of the game.
And while I won't spoil the ending, I think in a way it's the developer's way of saying farewell to their loyal fans.