V 0.4.6.2
If I could I'd give this a 3.5. I'm rounding this to a 3 as I think there's some things that the game suffers from.
The game takes a lot of inspiration from JSKs games, especially his newer combat focused one, albeit the combat here is way more simplified. Currently there's no special skills or move sets you can do, only attack, destroy armor, as well as blocking or stunning enemies when they're about to attack. Main difference from JSK combat is that H attacks fill up a meter, and when filled to a certain point and the enemy is defeated, allows you to have sex and capture the enemy.
Besides that, there's also an "idle combat" game where you must progress through stages fighting enemies to reach a boss. This is meant to "progress" the story, grind coins, as well as unlock misc. scenes with side characters.
Personally I find the art medicore and the animations are a bit stiff, but otherwise I think they are suitable for this game. A lot of the H-scenes also seem to follow JSKs formula, though some customization buttons are either useless for certian characters or not well explained.
There are several issues that I currently have with this game, mainly direction, dialogue, and UI. I'm aware there's a tip button on the top-left screen, but dollards like me will miss it within the first 5-20 minutes. Also, those who aren't familiar with JSKs combat system will struggle on how the cycle is supposed to go as there is currently no tutorial on combat (I know JSK games don't have one either, but some pointers on what you can do would be nice).
Some of the dialogue doesn't sit right with me either. Most of it is fine, but a few lines come off as awkward.
UI works for a WIP game, but it could definitely use an overhaul. By the end of the game I found the tower UI to be extremely cluttered.
There's definetly a lot of potential for this game, and I look forward to how interactions will expand for the characters. Right now, its an ok game with way too much grinding.
If I could I'd give this a 3.5. I'm rounding this to a 3 as I think there's some things that the game suffers from.
The game takes a lot of inspiration from JSKs games, especially his newer combat focused one, albeit the combat here is way more simplified. Currently there's no special skills or move sets you can do, only attack, destroy armor, as well as blocking or stunning enemies when they're about to attack. Main difference from JSK combat is that H attacks fill up a meter, and when filled to a certain point and the enemy is defeated, allows you to have sex and capture the enemy.
Besides that, there's also an "idle combat" game where you must progress through stages fighting enemies to reach a boss. This is meant to "progress" the story, grind coins, as well as unlock misc. scenes with side characters.
Personally I find the art medicore and the animations are a bit stiff, but otherwise I think they are suitable for this game. A lot of the H-scenes also seem to follow JSKs formula, though some customization buttons are either useless for certian characters or not well explained.
There are several issues that I currently have with this game, mainly direction, dialogue, and UI. I'm aware there's a tip button on the top-left screen, but dollards like me will miss it within the first 5-20 minutes. Also, those who aren't familiar with JSKs combat system will struggle on how the cycle is supposed to go as there is currently no tutorial on combat (I know JSK games don't have one either, but some pointers on what you can do would be nice).
Some of the dialogue doesn't sit right with me either. Most of it is fine, but a few lines come off as awkward.
UI works for a WIP game, but it could definitely use an overhaul. By the end of the game I found the tower UI to be extremely cluttered.
There's definetly a lot of potential for this game, and I look forward to how interactions will expand for the characters. Right now, its an ok game with way too much grinding.