Some feedback, suggestions and questions:
1) Is grind meant to be in finished game like it is implemented right now or will it be changed (like progress with characters after map events, with trader after visiting her in different locations or getting her horses to bring new items, with spell trader after finishing his quests etc.)? Because right now purchasing 50 time to get all scenes with trader and so on to progress other characters seems quite redundant and binding it to main map progress seems more reasonable, than just grind.
2) I don't see any point in battle system as it is right now (enemies don't do any damage at some point and you don't need any tactics at all, just clicking spacebar, maybe, it's because you don't know location order, to get proper challenge each time).
3) At the start game doesn't have enough clarification, also at some points later with spell trader, etc. (at least quest book seems reasonable to implement).
4) Without introduction of collision absence (that you can't interact with mob after escaping from/ interacting with it) some points on the map feels disappointing (when you get sandwiched by two mobs at the corner and can't leave without the fight, and you resetting to hub because you were low on the fatigue points).
I like main content, which we are here for, but all of the mentioned before leaves mixed impressions about the game in general.