Aspiring Developer - Plum's Nightmare

Zalius Black

New Member
Aug 5, 2017
11
7
Hello people, i'm Zalius Black.

Intro
Shortly after I started drawing, I knew that I wanted to make an eroge. It's been 4 years since then, and although I'm still learning, I believe that now I have the power to do it. Plus, working on this and drawing for it will improve my skills even further.

I'm working on a game called Plum's Nightmare, featuring the character I have drawn and attached to the thread. This is a premature announcement in nature, but I will periodically post progress here (and this thread serves as drive to keep going!). I'll be sure to make a development thread once significant progress is showable (I've already made sections of the game, but It still needs some core mechanics and visuals).


Basic Idea of the Game
This is a short story game / lite roguelike (think Tunnel Escape, also made in rpgm) that will feature battle lust, a focus on a fit monster girl protagonist, modified combat (turn-based, Qte's, resource management, a focus on obtaining items to get the edge), and stat checks/random events in WORLD OF HORROR - style runs of 4-5 levels. Inside those levels, I plan to have 2 mini-overworld levels within them. I would expect each level to be repeated 2-3 times. My ultimate goal right now is to just make a short game with engaging gameplay and great nsfw featuring a fit female protagonist monster girl.
-Subject to change naturally, I'll modify the gameplay scope if I find it difficult to finish
-This will be a revenge story, details to be revealed at a later time


NSFW CONTENT I KNOW I HAVE
-Battle lust; currently a set of 4 body preferences with 1 tease, grope, hardcore, and hardcore cut in for each preference.
*almost all of these are sketched out already, and one w/line art and color which is attached to the thread
-Clothing damage


NSFW CONTENT I'D LIKE TO HAVE
-Expression alts for battle lust CG - I love drawing the face and it makes the art better, win win!
-Unique battle lust for special enemies - Id like to make certain enemies have preferred parts with more unique scenes
-Scenarios; Non-battle nsfw scenes. I don't intend for all of these interactions to be a punishment


PLANNED TAGS
-Anal Sex
-Ahegao
-Big Ass
-Creampie
-Groping
-Oral Sex
-NonCon
-Sexual Harassment
-Teasing
-Titfuck
-Vaginal sex
-Monster Girl
*there's a couple others i may make, but unsure of such as light NTR


OTHER CONTENT
-Drawn story cutscenes
-Drawn random events & outcomes (oh boy)
-I can't do everything, i'll have to commission some tilesets/sprites, music (maybe sfx too), and a VA in the future. My senses are quite tired of the majority of the rpgm default asset library at this point


PURPOSE/OTHER THINGS
There's a lack of decent 2D games with an attractive, fit protagonist. It saddens me greatly especially with the fate of Saria Reclaimed, and so I must try my best to fulfill my own desire. I also intend to work in the industry full-time some day, so I'll be around for a long time.

The only things I do right now is work at my job and then work on this, which is loser behavior but I don't care and it's the life I want to live, so i'll put everything into doing it. Wish me luck, and see you next update! Be sure to check out the attached art pieces related to the game, a couple concepts and the mouth-tease cut-in for Plum! (If you saw my twitter, yes I redesigned her lol, and hopefully the images are there cause it's my first time making a thread)
CoupleConcepts.jpg PlumMouthTease.png
 

TheSagMan

Newbie
Aug 15, 2023
26
20
I consider myself a |Rpgm enjoyer| and this sounds interesting. I don't know what kind of market there is for these games though, most non DLsite RPGM games aren't popular or are not really RPGs. Do you plan to make this a real RPG game with combat, story and progression or just a VN made in RPGM?
 
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Zalius Black

New Member
Aug 5, 2017
11
7
I consider myself a |Rpgm enjoyer| and this sounds interesting. I don't know what kind of market there is for these games though, most non DLsite RPGM games aren't popular or are not really RPGs. Do you plan to make this a real RPG game with combat, story and progression or just a VN made in RPGM?
This is something better shown than told, but I'll try my best. There will be combat, story, and progression. VN's aren't something I'm interested in making.

If you mean RPG as in roam an overworld and interact with NPCS while triggering events, this won't be purely that. Mechanically, it's more like traveling through menu screens (progressing a trial) w/constant decision making based on stats, with turn-based combat and overworld levels interjected throughout. The overworld levels will play more similarly to the RPG's I believe you have in mind.
 

Zalius Black

New Member
Aug 5, 2017
11
7
Thank you for the well wishes everyone, I neglected to mention..! I'll be posting updates biweekly starting February 4th (these will be on Tuesdays)
 

Zalius Black

New Member
Aug 5, 2017
11
7
02/04
Biweekly update time!: Exceptionally Raw Development Stuffs


Mechanical
Definitely not used to this..! I'll keep it brief (it was not brief). I am developing the first level, my primary objective is to get it out in a state where it can be finished. I primarily worked on core system mechanics for random events and added a talk option to battle with enemy-specific effects (it definitely opens the opportunity for fantasy and other neat elements). I also solidified the lore for the first level and experimented with custom UI's during the levels. I'll ensure UI's and whatnot are shown, particularly when I have a particular visual for Plum created. I'd also like to show off more of the battle system, but that will hopefully be the next update when more visuals for it are in.

Visual
I definitely spent the most time here! As I've stated in my introduction to this thread, I am undergoing this project to improve at art and engage in this space. It's certainly forcing me to draw things I'm not used to drawing, which is good! Attached you'll find 2 enemies of the first level that I have concepted. I will refine and improve these two in their designs and then have them serve to showcase the battle system in a future update. With the personality I have, making enemies requires me to research clothing and armor behavior in order to make it well, so it's quite educational (and time consuming). I also have a basic idea of the other enemies present within the first level, i'll ensure to show them when they have a tad bit more time put into them. I also have been experimenting with inventing a new art style for random event CG, since I definitely don't have the money to commission all that art, nor all the time to use my full art style on each one (and outcome).

ENEMIES
Screenshot 2025-02-04 143408.png Screenshot 2025-02-04 143424.png

Naturally I drew Plum, and I created the nude version of the battle Idle! I'll post it alongside the cut-in activation within battle for a combined visual. The battle Idle needs some tweaks, but i'll edit it a little later. In particular, I noticed that I could improve in facial consistency (and I forgot nails!!!). And so you'll see a couple studies of that posted alongside a teaser of a hardcore pose that the enemy can put Plum in if she's not careful.

PLUM
Screenshot 2025-02-04 142405.png

StraightShot.png Smug.png HCPose.png

OTHER
I also heavily considered what should be commission work and what shouldn't for various aspects. I was going to make the battle sprites for enemies be through pixel art commissions and i'd just design them, but I wanted the enemy sprites to be large, so I figured I may as well just draw them rather than pay extra for an extra large sprite. What I will likely commission though are some desert backgrounds, my placeholder is AI art and it's an eyesore.

Don't worry, there's more to battle than what the HUD may imply. However, that is the end for now. I shall return again on the 18th, farewell!