I'm a big fan of Dumbcrow's work. This is one of his earlier games, and has their typical hallmark of complex gameplay, executed in full 3D.
The game requires actual planning, strategy, and experimentation to win. The scenes are there but you have to actually work for them. It's not grindy per se, and if you are grinding, or finding yourself in death loops, you're doing it wrong. It took me a second playthrough, and reading forum posts, to get a better strategy to complete the game. After that I was able to knock through it in a couple hours. That the game requires more than just hitting the space bar is a feature, not a bug.
The game requires actual planning, strategy, and experimentation to win. The scenes are there but you have to actually work for them. It's not grindy per se, and if you are grinding, or finding yourself in death loops, you're doing it wrong. It took me a second playthrough, and reading forum posts, to get a better strategy to complete the game. After that I was able to knock through it in a couple hours. That the game requires more than just hitting the space bar is a feature, not a bug.