Ren'Py Assign an action to a variable, then perform that action within the same button click.

Milvidi

Member
Game Developer
Feb 26, 2018
200
498
I have something like this:
Code:
default generated_log_list = []
default action_taken = None

label dungeon_creation:
    python:
        test_dungeon_1st_floor_log = [
            ["You searched around and found nothing...", None], #[log text, action]
            ["You've found an energy drink. {color=#3366b8}Energy +10{/color}.", Function(protag.EnergyModify, +10)]
        ]

        test_dungeon_1st_floor = Dungeon(
            name = "Test Dungeon 1st Floor",
            type = "Organic",
            bg = "test_dungeon_bg.webp",
            progress = 0,
            enemy_req = 5,
            log = test_dungeon_1st_floor_log
        )
    return
And a function like this:

Code:
init -1 python:
    def LogGen(log=[]):
        global generated_log_list
        global action_taken
        entry = renpy.random.choice(log)
        action_taken = entry[1]
        if len(generated_log_list) > 10:
            generated_log_list.remove(generated_log_list[0])
        generated_log_list.append(entry[0])
And a screen:

Code:
screen dungeon_scr(dungeon, next_floor=False):
    zorder 0
    modal True
    add dungeon.bg
    add "ui/dungeon ui/Dungeon Info.webp"
    add "ui/dungeon ui/Enemy List.webp"
    use mc_dungeon_scr
    frame:
        xsize 950
        background None
        xalign 0.85
        yalign 0.065
        vbox:
            spacing 10
            text dungeon.name xpos 320
            bar:
                value dungeon.progress
                range 100
                left_bar Frame("ui/dungeon ui/Progress-Bar-2.webp", 10, 0)
                right_bar Frame("ui/dungeon ui/Progress-Bar-1.webp", 10, 0)
            text "Enemy required for next floor: " + str(dungeon.enemy_req)

    viewport:
        xpos 800
        ypos 590
        ysize 300
        yinitial 1.0
        mousewheel True
        draggable True
        vbox:
            spacing 20
            for log in generated_log_list:
                text log

    imagebutton:
        idle "ui/dungeon ui/Search-1.webp"
        hover "ui/dungeon ui/Search-2.webp"
        insensitive "ui/dungeon ui/Search-3.webp"
        focus_mask True
        tooltip "Search around"
        action [Function(protag.EnergyModify, -1),
        SetField(dungeon, "progress", dungeon.progress + 10),
        Function(LogGen, dungeon.log),
        action_taken] <----- The problem is here
        sensitive protag.energy > 0
What I want it to do is: When I press the imagebutton, it perform the LogGen() function, which will assign a value randomly chosen from dungeon.log to 'action_taken', then perform said action. This has to happen within the same click.

The problem is that when I click the button the first time, even if 'Function(protag.EnergyModify, +10)' is chosen, it still perform its default value, which is 'None'. Then on the second click, it will run 'Function(protag.EnergyModify, +10)', regardless of what is chosen that time.

The action is always 1 click late, but the logs shown in the viewport is correct. It shows 'Energy +10', but the actual value of energy won't change until I click that button another time.

Is there anyway to fix this?
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
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15,172
The problem is that when I click the button the first time, even if 'Function(protag.EnergyModify, +10)' is chosen, it still perform its default value, which is 'None'. Then on the second click, it will run 'Function(protag.EnergyModify, +10)', regardless of what is chosen that time.
This should fix the issue.

Python:
init -1 python:
    def LogGen(log=[]):
        global generated_log_list
        global action_taken
        entry = renpy.random.choice(log)
#        action_taken = entry[1]
        renpy.run( entry[1] )
        if len(generated_log_list) > 10:
            generated_log_list.remove(generated_log_list[0])
        generated_log_list.append(entry[0])
 
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Reactions: Milvidi

Milvidi

Member
Game Developer
Feb 26, 2018
200
498
This should fix the issue.

Python:
init -1 python:
    def LogGen(log=[]):
        global generated_log_list
        global action_taken
        entry = renpy.random.choice(log)
#        action_taken = entry[1]
        renpy.run( entry[1] )
        if len(generated_log_list) > 10:
            generated_log_list.remove(generated_log_list[0])
        generated_log_list.append(entry[0])
It works. Thank you :D.