So I've pledged as of 1.0.0 and have a decent feel for where the project is at now.
Pro's
- Great Animations
- Great Art
- Great Character Designs
- Great Setting
- Very Little Grinding
Okay / On Verge
- Plot is interesting, but vague
- Characters interesting, but some exceptions
- Fast lewd content, but weird pacing
Cons
- Writing level is a bit rough.
- Some characters are... grating.
- UI is a little clunky
- Reliance on RNG for some events
- Not enough "daily" gameplay
Artwork
The Good: The art is gosh darn awesome in this game so far. Someone complained below about the lewd scenes being a "sketch" vs the normal scenes... but these scenes are frame by frame animation. I'm not about to complain about a lewd game that has FRAME by FRAME animation. This is rare in VNs and it still looks very good.
I am more than willing to accept a faster sketch-like style if it means more variety, scenes, and faster pace of development. The art outside of these scenes is very crisp and sharp! If the sketched animations had sketched/roughly painted backgrounds to replicate the world around you... this would both speed up the pace of making scenes while giving it an actual style to the animations.
The design of the world is a fairly interesting victorian steampunk era setting, and the characters all have very interesting and unique designs... without clashing in the setting with the
minor exception of a purple-ish character named Sasha and a blue wolf dude called the Lead Engineer. But it's not the worst, it's still cohesive enough it doesn't draw you out from the world.
Story & Writing
The world is a
very cool steampunk adventure in a world that has "automatons" aka androids, with victorian but at the same time industrial era architecture. It makes an
incredibly unique steampunk setting to see some sanity and reality in the world. That's pretty cool in my opinion.
As for the characters, I find the majority of them to be
well written, and with great character. Ally asks interesting but... odd questions, making me more and more curious about her. Your Journeyman who is training you seems to be a really nice dude in general and isn't your typical twat boss or overly preachy mentor. Your
totally roommate not sister is fun and plucky, kind of bratty... feels like a real person. But
her relationship seems too fast-paced. I might be alone in that, but it would be more interesting if there was more dialogue and talking between the two of you and when you start "cuddling" with her.
But my first negative comments will be that some of the characters are odd or annoying. Namely one, your "friend" Karl. I want to hit him with a bag of doorknobs, steampunk doorknobs. But his mother is quite lovely! Can't wait till I nail her to stick it to that bugger. The bleu engineer is just, oddly colours, but has a good character... Sasha is much the same but she suffers from
extremely fast pacing to her character! I'd like more build-up!
The world is a bit
too quiet with not many dialogues outside of the story bits. But that's understandable! It's 1.0.0 right now. I will either remove this later as more content comes in, or bumped own the star to a 4/5. What's there is fun to read...
but it suffers from some odd wordage and grammar. I'd recommend just running the game dialogue through Hemmingway. I know I'm not one to talk tbh haha, but yeah it seems like the text needs some editing to make it flow a bit nicer and add in some slang/idioms etc.
It's VERY interesting with VERY good content, but its execution and delivery
needs a lot of work. But don't get me wrong I don't want to sound overly negative, they may just be waiting to edit their text later in the project and the person is making a
very cool story!
Gameplay
Pfft, it's just a visual novel... what gameplay!? Haha, I'm kidding, don't hurt me, please! Visual novels do lack on the gameplay typically but some of them end up adding in hellish fricken grind mechanics to pad them out and such. Some great visual novels with good writing, good scenes, just ruin the whole experience by doing this.
Automaton does not have grindy as heck mechanics! There's a little section where you need to work a few days to buy some parts while you are collecting other parts... but it's fine. You can do it in like 30 seconds. Super awesome.
But it also lacks things to do from time to time and I would like to see some minigames or some sort of content to occupy your time instead of just taking a nap to move time forward for certain scenes.
A reliance of RNG elements for some scenes can be frustrating. Your
sis-roommate for instance showers from time to time and that can be required to progress. Sometimes you will miss the pre-progression funny scene where you peek in on her and get in trouble completely and progress over it! Some more reliability or something to ensure you don't get drawn out into sleeping day after day to get her in the shower would be great.
The UI is a little eh. It's functional, but it doesn't feel good. Having to right-click out of every closed-off area is annoying, it would be nice if we couldn't click them at all until their content is ready.
Sound
Uhhhmm... well there is none! I would love some BGM or something. But it at least means you don't have to suffer from some guy slamming a 4kg wet fish against a countertop to "simulate the sounds of sex" with that RPG maker SPLGRTCH SPLGRTCH SPLGTCH god awful ear rape that some games have. So... no opinion haha. I would like some background music and maybe a nice xylophone noise when you mouse over things you can interact with. Make a different sound for characters than objects though, just different xylophone notes. You could honestly just download a sound pack and do it! Little things like that can go a big way to make players feel satisfied while navigating the world and game. AngryFur, iif you want to contact me I can get you in touch with some composers! Hit me up if you read this, I'm a fellow NSFW dev and would love to help you out.
In Conclusion
I hope you all enjoyed my review as much as I enjoyed seeing the potential that this game has in it. It really could go to places... I very much want to see more from AngryFur. The story is a little on the vague side right now so it could either get REALLY good or not... but so far the set up is good. Very good. They set a mystery up really well and give you enough information to make you intrigued to learn more without spilling too, too much. I fear they might pace the story too fast though. All the relationships right now move lightning fast... so I am hoping they draw it out appropriately.
I'd recommend it a pledge. For now, I will leave it at a
5/5, for all the potential I see in the project. I would like to see writing beefed up a but. I would like to see more gameplay elements to it. Time wasters basically. But mostly, I just want to see more of this game!