- Oct 26, 2017
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Man, this is looking really good. I'm looking forward to seeing it in action; that mockup of the UI in your blog post looks gorgeous!
Thank you so much! Wait until you see the rest of the UI! Bwahaha! I've been working in the engine quite a bit already; putting in stats, getting different systems ready including pregnancy, rear-pregnancy, and creating the player's housing. I'm very excited to share more when it's time!Man, this is looking really good. I'm looking forward to seeing it in action; that mockup of the UI in your blog post looks gorgeous!
I'm looking forward to it! To be honest, when I saw that your first game was abandoned and the last posts simply talked about your next game, I'll admit I was initially a bit leery about things; then I read back a few posts and found that it was abandoned because the engine simply couldn't support what you were doing, and you needed to build a whole new one from scratch, and then went to read a couple of your blog posts to get a better picture of what happened. It might be a good idea to go back to the OP of Apocamorphosis and add in that the game is being ported into a new engine, which is why that version is considered abandoned, rather than that the game as a whole is, and have the redirect to your blog for most recent information as well. At the very least it'd give a better first impression of people looking at the OP for that, until you get a new page up and running for the remake, aka Auvora.Thank you so much! Wait until you see the rest of the UI! Bwahaha! I've been working in the engine quite a bit already; putting in stats, getting different systems ready including pregnancy, rear-pregnancy, and creating the player's housing. I'm very excited to share more when it's time!
Anonynn.
Yeah, I'll likely do all that when Auvora is getting closer to release but that's still a ways off. Apocamorphosis got too big for the Quest Engine like you read, which is why I had to abandon it. I will be pulling tons from Apocamorphosis though in the coming months and then porting the rest over to Auvora when it comes time. ^_^ I'm glad you went back and did some reading though! I appreciate the tips too! If you have any questions lemme know.I'm looking forward to it! To be honest, when I saw that your first game was abandoned and the last posts simply talked about your next game, I'll admit I was initially a bit leery about things; then I read back a few posts and found that it was abandoned because the engine simply couldn't support what you were doing, and you needed to build a whole new one from scratch, and then went to read a couple of your blog posts to get a better picture of what happened. It might be a good idea to go back to the OP of Apocamorphosis and add in that the game is being ported into a new engine, which is why that version is considered abandoned, rather than that the game as a whole is, and have the redirect to your blog for most recent information as well. At the very least it'd give a better first impression of people looking at the OP for that, until you get a new page up and running for the remake, aka Auvora.
I'm not sure how this would work, but I can always look into it. I already have like 150 images drawn out for the character viewer with more on the way which will completely reflect the player's appearance. As I said though, I'll look into it and see what can be done once I have the images uploaded into the engine ^_^Suggestion, maybe add a way for the player to insert an image for their character in the game, also good luck on the re-release!
Hi, I've been eyeing the game for a while and I liked it quite a lot. You said the game was to be remade in Unity but it seems the demo on your website is still using Quest 5? Is the Unity demo still in development or is it buried somewhere on your site?Official game update for "Auvora" is here!
Hello!Hi, I've been eyeing the game for a while and I liked it quite a lot. You said the game was to be remade in Unity but it seems the demo on your website is still using Quest 5? Is the Unity demo still in development or is it buried somewhere on your site?
Wow, the UI sure is something else compared to what we had before. Did you draw it yourself or did you use 3rd party assets ?Here's the first iteration of the combat system!
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Hi! Thanks for the question! I designed the look of it, shape of it and the placement of everything from the ground up in a program called FLUID UI and then commissioned someone to cover that foundation with a pretty nature-like overlay. It's 100% custom for the upcoming game If you have any other questions lemme know.Wow, the UI sure is something else compared to what we had before. Did you draw it yourself or did you use 3rd party assets ?
This looks fantastic mate. Looking forward to when you're caught up to Apoc!Here's the first iteration of the combat system!
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Thanks! Shouldn't take too much time. I want to start adding in Apoca landmarks once I get East Ajun completely programmed in.This looks fantastic mate. Looking forward to when you're caught up to Apoc!
It's shaping up to be! I have the pregnancy system finished which is different for each race, I have the masturbation system just about finished too. I have about two systems left to finish and then all the updates will be story and new events It's about 250,000 words so far.Hopefully the game will end up better than the old one was. looking forward to it!