AVN games and licenses - I need help

Oct 15, 2022
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Hello everyone! I apologize if I'm writing this in the wrong section.

As the name suggests, my questions will be directed to product licenses that I purchased for the creation of my AVN game. I understand the differences between the basic license and the interactive, so no need to explain. But what I absolutely do not understand is how someone can verify that the assets used in my game were really bought and not "stolen" somewhere on google? I'll admit that I'm a complete amateur in these matters and I'm still at the beginning of the game, but I'm interested because I don't know how I should solve these things in the future. I plan to release the game as a free download. The only thing I could think of is that someone might contact me and want some proof from me that I bought it, to see the license or I don't know what. But giving someone a license or some other documents seems a bit risky to me... So how does it actually work?

I hope you understand my post and there is someone who can answer these questions. Thank you for every answer and I wish you a pleasant rest of the day!
 

MissFortune

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The quick and dirty of it is that they can't as 2D rendered images will likely never hold no relevant data for the PA/creator to look at. Leaving them to ask the developer if they can show them the license or not, but there's not actual legal ground for a creator to actually stand on in asking that. Meaning, they'd have to get some sort of legal counsel (this is where my knowledge of it basically ends, tbh. Someone more knowledgeable in law might be clearer.), like some sort of warrant/copyright infringement requesting proof of licensing on the grounds of you refusing to show them proof of license/purchase. But the issue there is that the legal finances can stack up quick, to a point where it isn't worth it. But if you're caught? Expect every other PA to jump on board if they see they're asset being used in your VN. Damages will likely go into the tens of thousands + a DMCA that'll basically erase your game's presence from the internet. Now will that happen with the standard license? Likely no. But that doesn't mean you should pirate just because you can. A lot of these people are seriously underpaid for the work they put in, and when you take in Daz's cut + losses in piracy, they're making barely enough for all their work to be worth it. If you can afford it, pay for it. If you start making money off your AVN, pay for what you can. I'm not trying to preach, to be clear, just putting it out there.

Now, for the interactive license/usage? They are far more likely come down on you. They're a lot more expensive for a reason, and those losses give incentive for Daz to stop it.
 
Oct 15, 2022
36
27
The quick and dirty of it is that they can't as 2D rendered images will likely never hold no relevant data for the PA/creator to look at. Leaving them to ask the developer if they can show them the license or not, but there's not actual legal ground for a creator to actually stand on in asking that. Meaning, they'd have to get some sort of legal counsel (this is where my knowledge of it basically ends, tbh. Someone more knowledgeable in law might be clearer.), like some sort of warrant/copyright infringement requesting proof of licensing on the grounds of you refusing to show them proof of license/purchase. But the issue there is that the legal finances can stack up quick, to a point where it isn't worth it. But if you're caught? Expect every other PA to jump on board if they see they're asset being used in your VN. Damages will likely go into the tens of thousands + a DMCA that'll basically erase your game's presence from the internet. Now will that happen with the standard license? Likely no. But that doesn't mean you should pirate just because you can. A lot of these people are seriously underpaid for the work they put in, and when you take in Daz's cut + losses in piracy, they're making barely enough for all their work to be worth it. If you can afford it, pay for it. If you start making money off your AVN, pay for what you can. I'm not trying to preach, to be clear, just putting it out there.

Now, for the interactive license/usage? They are far more likely come down on you. They're a lot more expensive for a reason, and those losses give incentive for Daz to stop it.
I have no problem buying those things, at least I will support the author to continue and I have already made some purchases. I was just really interested in how it works because no one has ever written anything about it. And to clarify - I definitely do not plan to steal anything. I just wanted to avoid the fact that someone could accuse me of something like that, and especially I didn't know how to prove that I really bought the product and especially to whom I should prove it. But then I'm probably just "inflating" the whole thing and creating a problem where there isn't one.

Anyway, thanks for the explanation and for your time! :)
 
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osanaiko

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Regarding the interactive licenses being different price point and the supposition that they would be policed more vigorously by Daz/Creators... it makes sense to me because we are still at the point that a potentially commercially successful 3-d interactive game a la Unreal or Unity is generally beyond the reach of a lone hobbyist.

So the targets from whom the creators want to get income are professional game studios - the existence of interactive licenses is to make it a clear expectation that the studio employees cannot just buy a 3d asset from daz store and convert it to use in their own product.

Deadlines, laziness etc all combine to make "stealing" content rife in the game studio saltmines, the only question is can they get away with it.

Studios have *some* money, where as hobbyists basically have none.

Daz stands to benefit in the long term if hobbyists get into the scene and start out pirating content but at some point do buy some stuff from them. If every amateur 3d artist posting in this board's artwork channel had to buy every asset they used... there would be <1% of the number of images there.

Just like F2P games, the vendor gives away the game for free, hoping to find that tiny percentage of users who DO become big spenders.
 
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Oct 15, 2022
36
27
Regarding the interactive licenses being different price point and the supposition that they would be policed more vigorously by Daz/Creators... it makes sense to me because we are still at the point that a potentially commercially successful 3-d interactive game a la Unreal or Unity is generally beyond the reach of a lone hobbyist.

So the targets from whom the creators want to get income are professional game studios - the existence of interactive licenses is to make it a clear expectation that the studio employees cannot just buy a 3d asset from daz store and convert it to use in their own product.

Deadlines, laziness etc all combine to make "stealing" content rife in the game studio saltmines, the only question is can they get away with it.

Studios have *some* money, where as hobbyists basically have none.

Daz stands to benefit in the long term if hobbyists get into the scene and start out pirating content but at some point do buy some stuff from them. If every amateur 3d artist posting in this board's artwork channel had to buy every asset they used... there would be <1% of the number of images there.

Just like F2P games, the vendor gives away the game for free, hoping to find that tiny percentage of users who DO become big spenders.
Well... I personally don't care much about stealing because I know how hard work sometimes goes into creating these things. But the reason why I opened this topic is that many assets, scenes, models and other things can be very easily downloaded everywhere on the Internet without the "developer" buying them. Thanks to that, I thought that someone was really interested in those licenses, but probably not (if we're talking about basic ones). But I don't quite know what to think about it and it depresses me quite a bit. I pay for the products and am interested in the licenses, while another "developer" downloads them illegally. I'm not saying I'm going to start doing that now either because I'm trying to be fair about this... But it's unfair. Since people have to pay for it, they should at least pay attention to who actually buys it and who steals it. That's just my opinion, everyone perceives it differently
 
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