- Aug 30, 2017
- 1,803
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With the latest release of Freeloading Family I had to acknowledge a growing category: games I love but which I won't play again until they're finished.
A game where the choices are somewhat inconsequential — Triangle, Life with Mary (though that label is still pending,as things could still go haywire) — I'll play every new update. But in a game with true threading (the aforementioned Freeloading Family), or intricate point structures (Lancaster Boarding School) , or gates (The DeLuca Family), I reach a point at which I'm convinced of the quality but I'd really like to have more...or full...clarity about my choices before proceeding. And so I stop, and wait, and hope for a completed game.
With FF, I reached this juncture at the
choice, at which point I really didn't want to navigate my way through the game without more clarity about how much I was cutting off by making one choice or the other.
Is it just me, or do others do this?
A game where the choices are somewhat inconsequential — Triangle, Life with Mary (though that label is still pending,as things could still go haywire) — I'll play every new update. But in a game with true threading (the aforementioned Freeloading Family), or intricate point structures (Lancaster Boarding School) , or gates (The DeLuca Family), I reach a point at which I'm convinced of the quality but I'd really like to have more...or full...clarity about my choices before proceeding. And so I stop, and wait, and hope for a completed game.
With FF, I reached this juncture at the
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Is it just me, or do others do this?