Thanks for the comments! Procrastination, perfectionism, simple inability all contribute to the many, many delays. I make progress, hit a hurdle, then end up dropping the project for weeks. It's incredibly challenging to make a game as a solo developer. So do the art, the writing, the programming, the sound, it's so many hats that it is overwhelming all the time. Sure, some amazing people manage it, and I try, but well, we've seen the results. Your best bet is to follow PeanutGallery's advice. I do really want to get a release out to all the people who've been waiting forever though, so I'm still working on it. I appreciate all the positive vibes I get from time to time.
saugdian: I don't know what was half-assed about the translation. It was complete from start to finish, added portraits to fill in the gaps, and a few events based on developer notes in the RPGM eventing. I even compared it to the official translation that came later and thought it compared favorably.