RPGM Abandoned Aylia's Story [v0.11] [YummyTiger]

3.00 star(s) 2 Votes

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,690
5,677
Yes , the only probleme is that he never do any update. He basicaly report every time and promise next time is the right time. The game is abandoned for a good reason untile the developer have done a least one update you should not have your hope too high.
Inb4 we get a full report what he has done in the past and how good things look right now. :Kappa:

We probably should pay him daily for just existing and talking back like a child. :HideThePain:
 

PeanutGallery

Member
Nov 24, 2017
132
287
Oh, hey, this one again.

I'll say what I said here the last time this popped up: The developer can clearly use the tools well and has the skill to put together a game. Whether they have the time and focus to pull it off is an entirely different question. Given that they're not getting paid for it over time, this clearly isn't a cash grab and as such it doesn't really deserve the hate it seems to get.

So cheer the updates if they happen, and if they don't, shrug and move on to different things.
 
Sep 16, 2018
225
507
What I don't get here is not just the missed deadlines, but nothing ever comes out. So is he missing deadlines, putting it down in frustration, then essentially starting over every time?

To be completely honest I do genuinely care about this project, not going to join the patreon because that would be insane given the track record, but so much about this was so unique when I first saw this on ulmf that I'm still pulling for something to come out one day.

If this is some weird denial fetish then at this point I don't know how he has anything left to cum.

If it's a genuine project then I'd really love to know where the holdup is. Is it a process issue where feature creep takes over, the compendium gets a million words, but no real progress is made towards release? Is it a perfectionism thing where Yummy is just afraid to release something he views as sub-par, especially after the reception his translation got? Is it a problem with procrastination where work is occuring in long periods of nothing punctuated by short, extremely productive periods that drive a new release prediction until the energy disappears?

I honestly understand all of those (if it's the last talk to your doctor about your mental health though), and on a forum for sex perverts there's absolutely no shame in just saying "I'm really struggling with (x) and that's why this project hasn't moved forward in a decade".

I've given Yummy plenty of shit but if I'm honest I keep coming back to this because he's a hell of an artist and a hell of a writer and I really want to play chapter 1. I think if even the trolliest of trolls here are honest they would say the same. I have to say though Yummy, when chapter one has been coming out next month for about a decade it's really hard not to feel and act negatively towards this project.
 

Azope

Member
Jul 26, 2017
410
212
What I don't get here is not just the missed deadlines, but nothing ever comes out. So is he missing deadlines, putting it down in frustration, then essentially starting over every time?

To be completely honest I do genuinely care about this project, not going to join the patreon because that would be insane given the track record, but so much about this was so unique when I first saw this on ulmf that I'm still pulling for something to come out one day.

If this is some weird denial fetish then at this point I don't know how he has anything left to cum.

If it's a genuine project then I'd really love to know where the holdup is. Is it a process issue where feature creep takes over, the compendium gets a million words, but no real progress is made towards release? Is it a perfectionism thing where Yummy is just afraid to release something he views as sub-par, especially after the reception his translation got? Is it a problem with procrastination where work is occuring in long periods of nothing punctuated by short, extremely productive periods that drive a new release prediction until the energy disappears?

I honestly understand all of those (if it's the last talk to your doctor about your mental health though), and on a forum for sex perverts there's absolutely no shame in just saying "I'm really struggling with (x) and that's why this project hasn't moved forward in a decade".

I've given Yummy plenty of shit but if I'm honest I keep coming back to this because he's a hell of an artist and a hell of a writer and I really want to play chapter 1. I think if even the trolliest of trolls here are honest they would say the same. I have to say though Yummy, when chapter one has been coming out next month for about a decade it's really hard not to feel and act negatively towards this project.
I have no inside info but since each update was so far was a better version of the cg the perfectionisme hypothese is likely but hard to know if it the only one
 

saugdian

New Member
Nov 20, 2021
8
16
I've given Yummy plenty of shit but if I'm honest I keep coming back to this because he's a hell of an artist and a hell of a writer and I really want to play chapter 1. I think if even the trolliest of trolls here are honest they would say the same. I have to say though Yummy, when chapter one has been coming out next month for about a decade it's really hard not to feel and act negatively towards this project.
I'd say he's adequate in both and judging from the history of his "translation" it's not as though he hasn't half-assed things before. I believe he has a concept for a game that he isn't willing to compromise on and most likely is incapable of realizing regardless of how much time he takes on it. There have and will continue to be releases that have better art and writing than this will that went from the concept stage to a commercial release in less time, and I imagine he would retort with the old "slow burn" corruption, almost as though time between releases correlates at all with the experience of someone actually playing the game. If he was able and willing to commit to an honest fifteen minutes a day from his first announcement and not walk back on things, be willing to accept the limitations of his skills in the medium and programs he's working with and adjust the scope and length of the project accordingly even if he insists on an rpgmaker game, there is absolutely no way there would not have been a chapter release by now even if the size of the script he envisions rivals Proust in length, Tolkien for lore and worldbuilding, Rembrandt in terms of the detail of his art and gyokai for style. Instead, for the years since the original demo, there was a rework of the prologue with maybe 5 minutes of actual playable content released in all this time.
Would I play chapter 1 if it released tomorrow? Probably if I was bored and had nothing better to do. I don't intend to pay for it unless I am remarkably pleasantly surprised. However, at this point, I don't have high hopes for a quality or even finalized project. I honestly don't think he'll be alive to finish it. It doesn't look like there's even been a patreon post since March with a suggestion that there was another passed deadline in June - nearly half a year ago. "As always, thanks for your patience, I shouldn't have to ask for it to last much longer" indeed.
 
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YummyTiger

Member
Game Developer
Jul 12, 2017
245
617
What I don't get here is not just the missed deadlines, but nothing ever comes out. So is he missing deadlines, putting it down in frustration, then essentially starting over every time?

To be completely honest I do genuinely care about this project, not going to join the patreon because that would be insane given the track record, but so much about this was so unique when I first saw this on ulmf that I'm still pulling for something to come out one day.
Thanks for the comments! Procrastination, perfectionism, simple inability all contribute to the many, many delays. I make progress, hit a hurdle, then end up dropping the project for weeks. It's incredibly challenging to make a game as a solo developer. So do the art, the writing, the programming, the sound, it's so many hats that it is overwhelming all the time. Sure, some amazing people manage it, and I try, but well, we've seen the results. Your best bet is to follow PeanutGallery's advice. I do really want to get a release out to all the people who've been waiting forever though, so I'm still working on it. I appreciate all the positive vibes I get from time to time.

saugdian: I don't know what was half-assed about the translation. It was complete from start to finish, added portraits to fill in the gaps, and a few events based on developer notes in the RPGM eventing. I even compared it to the official translation that came later and thought it compared favorably.
 
Last edited:

TheByQ

Member
Feb 14, 2018
127
247
Thanks for the comments! Procrastination, perfectionism, simple inability all contribute to the many, many delays. I make progress, hit a hurdle, then end up dropping the project for weeks. It's incredibly challenging to make a game as a solo developer. So do the art, the writing, the programming, the sound, it's so many hats that it is overwhelming all the time. Sure, some amazing people manage it, and I try, but well, we've seen the results. Your best bet is to follow PeanutGallery's advice. I do really want to get a release out to all the people who've been waiting forever though, so I'm still working on it. I appreciate all the positive vibes I get from time to time.

saugdian: I don't know what was half-assed about the translation. It was complete from start to finish, added portraits to fill in the gaps, and a few events based on developer notes in the RPGM eventing. I even compared it to the official translation that came later and thought it compared favorably.
How big are you aiming for for an update? Maybe it would be easier to aim for something smaller, instead of big elaborate scenes just release something short and slowly ease yourself into it, you can even try to reuse some assets, I know the game has potential to be the best game on this site, but there's really no need to make everything perfect right away, and maybe releasing content and getting feedback will help you overcome the hurdles, especially if these are hurdles the community could help out with.

I don't want to rush you or sound like I'm demanding an update right this instant, but I've been waiting for this game since I was 19 and man I'm almost 30 now.
 

Arikania

Well-Known Member
Feb 10, 2023
1,070
473
It's been over two years since the latest update. yummitiger isn't the only dev, too, that really intends to get round to working on the game, but never gets around to it.

Strangely enough, it's typically the jewels among the games (this one included) that are somehow prone to this fate.

Such a pity...
 
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Azope

Member
Jul 26, 2017
410
212
It's been over two years since the latest update. yummitiger isn't the only dev, too, that really intends to get round to working on the game, but never gets around to it.

Strangely enough, it's typically the jewels among the games (this one included) that are somehow prone to this fate.

Such a pity...
i think it may be because 2 fact great game need a lot of work that why they more likely to be abandoned and
second fact bad game are forget quicly so even if it abandoned you don't notice it because you don't remember it
 

Xill

Engaged Member
Jan 10, 2018
2,056
3,181
This thread should have some kind of award, and no I'm not saying this as a joke. Future Fragments is the only other project I've seen like this, one of those old ULMF relics.

Every time I look at this thread it feels like I'm walking into a time machine.
 

Azope

Member
Jul 26, 2017
410
212
This thread should have some kind of award, and no I'm not saying this as a joke. Future Fragments is the only other project I've seen like this, one of those old ULMF relics.

Every time I look at this thread it feels like I'm walking into a time machine.
Other exist but they are burry either in complete or in abandon game
wonder f95 is a child of ULMF ?
 

YummyTiger

Member
Game Developer
Jul 12, 2017
245
617
How big are you aiming for for an update? Maybe it would be easier to aim for something smaller, instead of big elaborate scenes just release something short and slowly ease yourself into it, you can even try to reuse some assets, I know the game has potential to be the best game on this site, but there's really no need to make everything perfect right away, and maybe releasing content and getting feedback will help you overcome the hurdles, especially if these are hurdles the community could help out with.

I don't want to rush you or sound like I'm demanding an update right this instant, but I've been waiting for this game since I was 19 and man I'm almost 30 now.
The update is pretty sizable, but there has been a lot of stuff to get done beyond just the writing/drawing content. The menus, UI, battle system and everything has taken a lot of planning. I'm digging into the game quite well currently, and working on it daily. Got two ads out for assistance, which hopefully will really help me shore up the areas that too often cause me to step away from the project in frustration (mainly programming).
 

Azope

Member
Jul 26, 2017
410
212
The update is pretty sizable, but there has been a lot of stuff to get done beyond just the writing/drawing content. The menus, UI, battle system and everything has taken a lot of planning. I'm digging into the game quite well currently, and working on it daily. Got two ads out for assistance, which hopefully will really help me shore up the areas that too often cause me to step away from the project in frustration (mainly programming).
I will be quite happy if you finaly do a update especialy if it a big one but i will belive in it only after it out.
I am after all a fan of your work but i cannot trust your word only your act.
 
3.00 star(s) 2 Votes