Pointless Gameplay: Medium Art
The game lacks a compelling corruption mechanic, which is disappointing given its potential to enhance the narrative or gameplay dynamics. As it stands, the experience feels like a "walking gallery"—visually appealing but devoid of engaging or innovative gameplay systems that invite deeper exploration or replayability.
Miscellaneous Issues
A significant downside is the absence of an options menu. This oversight limits customization and usability, particularly for quality-of-life features like an auto-dash option. Without it, the game becomes unnecessarily tedious, with traversal feeling like more of a chore than an intentional design choice.
The game lacks a compelling corruption mechanic, which is disappointing given its potential to enhance the narrative or gameplay dynamics. As it stands, the experience feels like a "walking gallery"—visually appealing but devoid of engaging or innovative gameplay systems that invite deeper exploration or replayability.
Miscellaneous Issues
A significant downside is the absence of an options menu. This oversight limits customization and usability, particularly for quality-of-life features like an auto-dash option. Without it, the game becomes unnecessarily tedious, with traversal feeling like more of a chore than an intentional design choice.