I like the game a lot, but it would be good if you updated it regularly, like every month and a half, for example.
Compared to several of this style, it seems unique to me and the scenes you chose as the context of corruption seem great to me, it would be a shame if you didn't update it more.
Thanks for the kind words. Admittedly I have been silent on this and I should probably give an update as to what's going on.
Most HTML games like this tend to do, as you mentioned, regular updates on a monthly basis or so. While this would be ideal for something that gets funded by patreon etc, I personally want to instead do less common but BIGGER updates.
The next update for the game is intended to essentially double the size of the game
and further enhance the 1.0 parts with some more details, bells and whistles. So instead of going 1.0 -> 1.2 -> 1.22 -> 1.3 etc, I want this game to be 1.0 -> 1.01(hotfix patch) -> 2.0.
As a fan of these kinds of games, I tend to come back to them every few months or so and tackle a few patches worth of updates on a new save. This is kinda what the intended experience for Bad Influences will be, every few months you get a big update which will justify you to replay from the start and see what changed + what's new.
I *have* been rather busy however so progress has been slower than I'd like, but I do promise that the game is not abandoned. College content is the next big thing and I'm currently tackling how to best implement it. The current way it works is each class has 3 phases and each phase can offer a variety of events based on college reputation and corruption. There's also groundwork for a dorm, clubs and even a teaching side-story. As for 1.0 content getting redone, it's mostly going to be adding more descriptions to the various scenes for the sake of flavour. The actual amount of scenes will likely remain the same unless I get inspired. For now though, college content is the focus.