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Hello hello. I received a question on
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asking what the plan is for Barely Working. I'm going to outline what Barely Working is and what the final product will look like.
Barely Working is a simple management game that focuses on dialogue events. It will not be story-driven game like Queen's Brothel.
The main fetish is freeuse. Candace will be written as a regular office employee who wants to do her job. Her colleagues are the catalyst to horny events happening to her.
What does a finished product look like?
At completion, Barely Working would have 3 levels minimum. Each level has their own comic-style introduction before the game starts. The gameplay would be very similar to how it is today, but the artwork would be complete. There would be achievements to unlock more outfits. Different outfits would trigger some different dialogue events in the level so that they are not entirely cosmetic.
Development Plan
Barely Working is heavily reliant on its first level. We will be completely finishing the first level, polish and everything, before we start on the next level. Using the knowledge we gain from the first level, we will dictate how long it will take to create a second level and so on.
The most time consuming part is artwork. At bare minimum, we require 25 unique poses per level with 20 of those poses needing clothed / unclothed variants. This means we will not be reusing any poses from one level to another.
As we continue to push updates to the public, I am gathering more information about what people like about the game. The most common feedback is how much they like the idea of Candace openly being a slut in the office. To me, that means people like reading the messages that Candace gets. Perhaps I'll expand on the dialogue choices, and so on. Each iteration brings new feedback and it's up to me to decipher what people are looking for without cramming a million features into the game.
The first level for Barely Working will always be free. During development, I will be gatekeeping the other levels for $4 patrons only. This will help us have a flow of income to pay for artwork and sound.
Release Plan
I chose to have 3 levels minimum because I am confident in creating 3 levels this year and I was hoping to release the game after 1 year of development. But, we'll see how the game feels once we have 3 levels in. If the game feels too short then I'll wait until we add more levels.
Ideally, I don't touch Barely Working after it is complete. I'm hoping it is a solid game as-is and we had done enough polishing to be able to release it and move on.
Hope that helps everyone understand my plan for Barely Working. It's going to be a small little game, unlike Queen's Brothel.