Unity Barren Bargain [Development Thread]

Winterchill.

New Member
Jan 4, 2023
13
30
Damn, animations are a tough nut to crack! Spent about 25 hours on this one. Drawing, slicing, assembling for animation in Aseprite, animations for 9 states, exporting spritesheets, slicing and setting up spritesheets in Unity, creating animations in Unity, configuring the Animator, setting up the script, adjusting timings, testing... No wonder Winterfire wrote in his guide: " Let's assume you are fucking insane and decided to develop a game on Unity..."
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Now it's time for the mini-tasks that just need to be done/wrapped up. I'll start with tutorials and level transitions. Later, I'll need to more organizedly write down what else needs to be done.
 

Winterchill.

New Member
Jan 4, 2023
13
30
Lost track of time... For some reason I thought today was Thursday... But it's already Friday, or rather Saturday, heh. Finished the tutorial, not sure it'll help much, doubt anyone will want to read it... Well, at least it's something. Also made the transition to the main game — a couple of images and text.
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I'll keep polishing small details, need to draw various icons for the focus system, for dialogue options, for scenes, the wife's portrait, etc. And overall, need to replace all placeholders with real content.
 
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Winterchill.

New Member
Jan 4, 2023
13
30
Drew and integrated icons. 31 total + wife's portrait. Also fixed camera bounds — now it stays neatly within the map edges.
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scr16.png

Basically just plugging holes now, then the start menu, and we'll have a first demo... The problem is the number of holes, hehe. At least now it's less soul-crushing — tasks are simpler and clearer. Just need to be done. More creativity will be needed later, but after the demo. Shouldn't be any more draining tasks. Back to work.