Esti

Member
Oct 14, 2017
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450
249
On week 4 event with Garetha referenced some amulet. MC haven't obtained one yet. Also, event with Lamora referenced a Princess. Still haven't met her.
 

Esti

Member
Oct 14, 2017
344
450
249
Garetha's event from fifth week plays straight after fourth - that's, probably, a reason for referencing amulet. If amulet is needed to change dynamics, I'm kinda stuck... Unless I can trigger fourth week events on fifth week, when amulet, I presume, would be in MC possesion.
 
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Empertus

Newbie
Game Developer
Aug 10, 2018
23
82
23
Garetha's event from fifth week plays straight after fourth - that's, probably, a reason for referencing amulet. If amulet is needed to change dynamics, I'm kinda stuck... Unless I can trigger fourth week events on fifth week, when amulet, I presume, would be in MC possesion.
If you’re playing in sandbox mode, you might have run personal quests before the week 4 endweek event (where you can get the amulet). The amulet isn’t mandatory to change dynamics - they depend solely on the girl’s DOM stat at the time of the event, and the amulet only gives 25 points toward the chosen route. You should be able to get the route you want without it. I’ll check what’s up with the week 4 and 5 events, though.

So, like a weird version of king arthur since we are playing as Mordred.
The more famous names aren’t there yet, but every girl is based (very loosely, lol) on one of the Arthurian knights, yes.
 

Esti

Member
Oct 14, 2017
344
450
249
If you’re playing in sandbox mode, you might have run personal quests before the week 4 endweek event (where you can get the amulet).
No, I don't play in sandbox mode. At least I don't have any personal quests, except "reach X amount of attraction and speak with the girl during Y time of day". But the problem is there: there are references to events and people (as if they already happened) that weren't in MC life at that point. At least I'm pretty sure that Lamora can't be mad at you after the ball (which is explicitly stated) before middle of week 4 where said ball takes place. It seems that her personal event triggered before it was supposed to.

The amulet isn’t mandatory to change dynamics - they depend solely on the girl’s DOM stat at the time of the event, and the amulet only gives 25 points toward the chosen route. You should be able to get the route you want without it.
Lamora's dom stat is 13 right now and it is that low only because I used every opportunity to made it so. Still, without the aftermath of her week 4 event where her submission was raised by !!!25!!! points (usually her submission gains are much lower (from 1 to 5) if they happen at all) AND the amulet I wouldn't be able to change my dynamics with her.
 
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Empertus

Newbie
Game Developer
Aug 10, 2018
23
82
23
Lamora's dom stat is 13 right now and it is that low only because I used every opportunity to made it so. Still, without the aftermath of her week 4 event where her submission was raised by !!!25!!! points (usually her submission gains are much lower (from 1 to 5) if they happen at all) AND the amulet I wouldn't be able to change my dynamics with her.
Thanks for the feedback! I’ll check the timeframes on quests and tweak Lamora’s dom/sub gains.
 

The.Professor

New Member
Sep 21, 2024
1
0
46
Seriously, this game sucks (calm down, kids, it's just my personal opinion) because it seems like the creator of this game (like the vast majority of others) doesn't understand or doesn't care that, only a tiny percentage of players are computer literate and therefore have above-average skills to properly play a game like this, where the creator "forgets or doesn't care" to include explanations about the game mechanics and the correct ways to obtain the necessary tools to keep the game accessible and enjoyable, it could be a tutorial, a guide, a walkthrough, anyway, if I had to guess what goes through the mind of a retarded adult man ... hey, Mr. Developer, here's a little tip: your game might have great potential to be a work of art in the future, but right now it's just boring and unpleasant ... but I guess you don't care, do you ???
 

Empertus

Newbie
Game Developer
Aug 10, 2018
23
82
23
hey, Mr. Developer, here's a little tip: your game might have great potential to be a work of art in the future, but right now it's just boring and unpleasant ... but I guess you don't care, do you ???
I do care good sir.
My intention was to keep mechanics discoverable through quests and play rather than dumping the player into walls of tutorials. Clearly, I have failed at that. If you’re willing, I’d appreciate specific examples of what felt unclear or inaccessible (mechanics, progression, tools, UI, etc.). That’s the kind of input I can actually act on.
 

TheGeeGees

Newbie
Sep 6, 2018
37
13
210
Enjoying the game. Thanks for creating it. Took me a while to get to grips with the mechanics but persistence paid off.

Combat can be a little unbalanced at the start, with mooks wiping out half the party before you can even get a go, but it evens out as you level up.

I think I've found a few bugs with combat, possibly linked to the Survivor trait. Characters HPs start lower than the HPs stated on their character sheets and much, much lower than their max HPs once they've got the bonus from the Survivor trait.

Also, the regeneration buff from the Nature school regeneration spell seems to be broken - characters only get the healed HPs in the first round, not the subsequent ones.

When (with some patience and a lot of use of Mass Heal) I manage to get characters up to their max HPs, a single strike from a low level enemy can sometimes wipe out 30 or more HPs in one go.

It's early days so these aren't complaints. I figure we're all basically playtesting at this stage, and bugs are inevitable.

Looking forward to the next update.