[v0.5.9]
an intriguing post-apoc-sci-fi-body-horror genre mashup that is nowhere near ready for release.
the game is fundamentally interesting: what little worldbuilding that exists is cool, and the monster designs range from solid to downright inspired. however, the signposting is next to nonexistent (and what's there is badly translated), the combat is buggy, and the world itself feels empty.
i know "unfinished" and "porn game" go hand in hand, but this one really needed a few more months in the oven before it got released. i think part of the problem may be that the dev's time is split between two entirely separate campaigns: the human one and the tentacle monster one.
honestly? if i were him, i'd ditch the human storyline and go full-send on the flesh blob campaign. it's way more interesting in concept and suffers less from the uncanny valley faces that the human characters have.
all that aside, i'm looking forward to updating this review once the game has found its footing. it's like i said: the game is fundamentally interesting, it's just not quite there yet.
an intriguing post-apoc-sci-fi-body-horror genre mashup that is nowhere near ready for release.
the game is fundamentally interesting: what little worldbuilding that exists is cool, and the monster designs range from solid to downright inspired. however, the signposting is next to nonexistent (and what's there is badly translated), the combat is buggy, and the world itself feels empty.
i know "unfinished" and "porn game" go hand in hand, but this one really needed a few more months in the oven before it got released. i think part of the problem may be that the dev's time is split between two entirely separate campaigns: the human one and the tentacle monster one.
honestly? if i were him, i'd ditch the human storyline and go full-send on the flesh blob campaign. it's way more interesting in concept and suffers less from the uncanny valley faces that the human characters have.
all that aside, i'm looking forward to updating this review once the game has found its footing. it's like i said: the game is fundamentally interesting, it's just not quite there yet.