Create your AI Cum Slut -70% for Mother's Day
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May 15, 2018
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Always good to hear DEVs listening ideas of community. Thank You.

that above dude said it, mr zed games were good. but i only liked the Turn Based version on his BF game. and i stopped playing it because as i said before i need some thiccness to stay interested. Milf Thicc Style is how i roll.

my favorite thing is creating males of all shapes, and women of mostly big shapes, different stats and skills. have them battlefuck each other. throw in a few different locations, ring, bedroom, beach, backyard, gym, ETC.

Lots of moves and finishers, just like Zed did, Sam3DX, and Enlit3d are my top 3 games so far.

but back to your game, Battlefuck Pit, it has potential, but need more thiccness, even if clipping is a little bit of an issue, make it so those who wants the thicc, can have it optional. i know i would pay top tier to have these things. never above supporting what makes me happy.

Thanks for all your considerations.
 

dna787

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Mar 4, 2023
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need more thiccness, even if clipping is a little bit of an issue, make it so those who wants the thicc, can have it optional
So here's what I'm going to do. Right now the sliders are final, and I am not planning to add more. However I can increase the ranges for all of them, and allow people to go wild, even if that means issues with the animations / clothing. I will add a checkbox that will say something along the lines of "[✓] Extend ranges (this is unsupported and may cause severe clipping, use at your own risk)". Clicking this will multiply the current ranges by let's say 2 or 3.

Do keep in mind however that e.g. you will see one character's hands and arms disappear inside their opponent (e.g. in bearhug animations especially). You will also not be able to get fat folds or anything like that, just thickness, and some of it might be unbalanced and not look natural at all. The sliders weren't implemented to support this, and we're pushing limits.

EDIT: have a look at my next post below - I did try. Can't say I feel the results are in any way good.

I will also not allow the extended ranges to be used for character randomization. The results tend to be either very funny or grotesque or both when randomizations are applied to all sliders on such wide ranges, and you'd probably end up having to fix more than just starting from an existing character and modifying it manually.

The extended range thing is pretty simple to implement and I will add it to my to do list for the next version.

I'll also add in a stat editor. A limit I am considering is that characters that have had their stats edited won't be able to take part in anything but arranged matches and not be selectable for training purposes (e.g. unable to take part in tournaments, unable to be used for training where XP is gained and used to upgrade them). That way they won't affect any future gameplay by being overpowered.

I will keep adding moves and finishers on a regular basis (I already added a bunch of new moves since releasing the latest free version). Some of them might require more work than the ones in NF3D or HR2, since I also need to implement actual transitions in certain cases.

New locations are planned and will come later. They will need a bit of thought and more internal changes to support them, since their layout will likely be different.
 
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dna787

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Mar 4, 2023
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but need more thiccness, even if clipping is a little bit of an issue, make it so those who wants the thicc, can have it optional
So I gave it a shot. To be honest I don't think it will work well. This is a still somewhat decent example of what can be achieved. Everything above this turns into very weird shapes in various places. It's not thicc, it's thick turning into thin turning back into thick in lots of body areas. The morphs applied by the sliders are simply not designed to handle that sort of values.
Please let me know what you think.
 
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May 15, 2018
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well hey i appreciate the efforts.

Zed did the same thing for me years ago, and his tries turned out the same. its just the engine your using. Enlit3d has a good game, the thiccness sliders are perfect there. need more curves on my ladies.

but your two games are still really good. i just cant get into the stick figures, and i mean no disrespect... it just does nothing for me. well i will still keep try your updates when ever i can.

good luck with all your production efforts!
 
Feb 12, 2020
42
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Whole bunch of stuff about characters and files
Yeah, had the game from the very first build you shared here so seems it was the case why I had different statted characters - once I removed the folder and let 0.5.4 regenerate it, I had entirely different cast. Thanks for the pointer, though, will definitely tinker with it more next time I pick up the game.

Thank you for the feedback.
- Willpower: To help me get an idea - how long should a match last on average? I agree the game is not very balanced at the moment, and will need to invest a bit of time in that.
I'll try to come back to you once I play about more with switching the stats up (though not sure when exactly that would be - tend to be on and off when I pick up games like this, very mood and time dependant), but it's less about the match duration, and more so the goal. The default duration imo is fine (the whole thought about extending fights was more about watch mode, just letting them run longer to not need to reset), it's just the one vs two orgasm discrepancy that's irking me, especially with requiring an orgasm to finish the match, making it fiddly if you don't really commit to one or the other. But there's definitely bias in me preferring sexual stuff over physical/fightsy.

Personally, I would even think about axing willpower as is and instead repurposing it into a more fluid bar that can go back and forth depending on confidence/domination and that interacts with stamina - if you get dominated, willpower drops, and stamina regen reduces, but in return, you can push more effort to take over the fight once rested. Completely spitballing and it might not actually be good, though, definitely would need just as much tinkering and balancing as the current system.
 

dna787

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Mar 4, 2023
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I'll try to come back to you once I play about more with switching the stats up
The next build (initially only Patreon) will allow you to edit the stats in game. Be mindful though that if you save (Overwrite) the character you won't be able to use it in progression / story related matches. You can still adjust the values temporarily and not save the character though.

1746861614453.png 1746861630043.png
 
May 15, 2018
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I like it better then original. The upper body looks fantastic, the lower body needs work. I am looking for Waist wider, Bigger butt, wider thighs and lower leg thickness, knees and ankles wider too.

but again thats what im looking for. will try to find a good reference pic for you. but if this is as best as you can do, the last thing im going to do is complain. you have worked with me, and i am very grateful for your time and efforts.




this is closer to what i am lookin for. i admit i am a big girl fanatic. but knowing how limited your engine capabilties, this would be more what i am looking for.
 

dna787

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Mar 4, 2023
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this is closer to what i am lookin for.
but knowing how limited your engine capabilties, this would be more what i am looking for.
I'm currently in the middle of doing a new Patreon release (which includes the Thicc morph as described above), so unfortunately I won't be able to include any more changes in this release. I will however make sure to update that Thicc morph so it's more in line with what you want, and will roll it out with the next release.

It will have to be just one morph though, with one slider (morphs are a pain to maintain when adding items and clothing, so I don't want to keep adding separate morphs for various body parts in addition to this). But it can be combined with existing sliders for a bit of customization, and some of the body parts already have their morphs - the waist, butt, thighs and legs are already present (although maybe still a bit limited for your taste, applying them over the Thicc morph should help).

Re: limited engine capabilities - this is simply a morph. It's got nothing to do with the engine, I just need to model it myself properly.
 

dna787

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Mar 4, 2023
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v0.5.5.1 is now available for Supporters on :

Compared to the free version (v0.5.1), the current Patreon version contains (in bold are the changes since v0.5.4):
  • 7 new actions (standing breast slap, standing breast smother, standing go behind, fuck from behind and escape actions, standing leg pull, standing jump body slam)
  • Updated Gallery. You can now build an action queue and watch the resulting animation sequence. All the animations in game (including transitions) are now available
  • Added the possibility to edit the character stats in the Character Editor
  • Improvements: less clipping for the bearhug fucking animations; the straddling hold down action now has a random chance to inflict damage, same as the missionary hold down animation; animation mix and transitions; improved standing up animation; improved transitions between missionary / straddling overturning animations and the actions that follow
  • New variants for existing actions: 2 for the test of strength, 1 for the test of strength kneeling position (adding a random chance to inflict damage), 1 for the bearhug fucking
  • Added the first male voice (might not fit that well with some characters, but there is not a lot of choice in terms of what's available for free; expect refinements in the future though)
  • Added two strap-ons
  • New body morphs
  • New colors for clothing
  • Added an option to disable in-game taunts and dialogue
  • Other minor improvements and fixes
 
May 15, 2018
96
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Your efforts are appreciated!

you have changed the game quite a bit in a short time, i am impressed. will be following this game closely.

Thank You! will have more suggestions after more playing hours are completed.

just played the latest update....

two things i am left wanting, is full screen support. and i see the que list. nice idea. would like to see each fighter have their own set of moves they do. in addition i would like to see a bunch more moves, your game looks fantastic man.
 
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dna787

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Mar 4, 2023
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two things i am left wanting, is full screen support. and i see the que list. nice idea. would like to see each fighter have their own set of moves they do. in addition i would like to see a bunch more moves, your game looks fantastic man.
See below for the Thicc shape - this is an example of what you can achieve with the final version. Hope it's more in line with what you wished for :) It will be available in the next Patreon release (likely next week).

Re: full screen support - the only thing that's preventing me from implementing a proper one is the UI. If I manage to figure out how to remove distortions I will. It's not really a priority at the moment, but I have added it to my list of things to investigate.

Re: each fighter having their own set of moves - not going to happen I'm afraid, at least not short/medium term. In any case I don't think I have enough animations yet to give me the luxury to discard a bunch per character :)

There will of course be more moves, I am trying to implement moves on an regular basis. We'll get there in time.

1746902853543.png
 
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May 15, 2018
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Damn, you have nailed it bro. NICE work. i am already a top tier member for this month on patreon. you have earned that very quickly. this thiccness... thats loads better then first attempt. i like it. Thank You So Very Much!

everything is working on getting better. NEED a full screen totally.

and for the moves, bummer. that would have been the way to go originally. have like 4 to 5 moves per fighter. and have a move thats deemed FINISHER, the fighters most feared powerful move. mix in some QTE's. so much you could do. but your just starting out here, will be patient with this game.

got my popcorn ready.
 
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May 15, 2018
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Thank You! you are awesome! this game is different then any i ever played... i am seeing this. but i am very grateful you are trying out new things for my ideas.

i have a 70 inch tv, its not widescreen per say but its very big.

The full screen is more of a staying focused on the game thing, not getting distracted by desktop icons, other programs, etc.

and for the moves request. my whole life was mostly wrestling videogames, ultimate fighting videogames, and sex fights with different women in real life, and in videogames too, and in all of those situations each fighter had their own go to moves, preferred techniques....and ways they end battles...etc.

focusing on the videogames, certain fighters have certain moves, and one Big Damage move which is done when 1/4 health is left on the health meter, it ends the match. unless a QTE event is there, which are fun too. and in real life, different women, prefer to use different features to win their heated encounters, some use their tongue very well, some use their ass or tits, or thighs, or even feet. each one near perfect at taking advantage with their strengths when battlefucks are done properly.
 

dna787

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Mar 4, 2023
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focusing on the videogames, certain fighters have certain moves
Currently there is some limited support for general preferences, but not for moves per se. The personality type dropdown in the Character editor lets you specify the strategies a character prefers. These are multipliers and additions for strategy weights that are determined by the internal algorithm. I'm just going to paste the internal definition, I hope it makes sense:

PERSONALITIES[Personality.DEFAULT]:
strategy_multipliers = {"arousal": 1.0, "domination": 1.0, "humiliation": 1.0}
strategy_additions = {"arousal": 0.0, "domination": 0.0, "humiliation": 0.0}

PERSONALITIES[Personality.ARROGANT]:
strategy_multipliers = {"arousal": 1.0, "domination": 1.25, "humiliation": 1.5}
strategy_additions = {"arousal": 0.0, "domination": 1.0, "humiliation": 2.0}

PERSONALITIES[Personality.BRUTAL]:
strategy_multipliers = {"arousal": 1.0, "domination": 1.5, "humiliation": 1.25}
strategy_additions = {"arousal": 0.0, "domination": 2.0, "humiliation": 1.0}

PERSONALITIES[Personality.DOMINANT]:
strategy_multipliers = {"arousal": 1.0, "domination": 1.5, "humiliation": 1.5}
strategy_additions = {"arousal": 0.0, "domination": 1.0, "humiliation": 2.0}

PERSONALITIES[Personality.PREDATOR]:
strategy_multipliers = {"arousal": 1.5, "domination": 1.5, "humiliation": 1.0}
strategy_additions = {"arousal": 2.0, "domination": 4.0, "humiliation": 1.0}

PERSONALITIES[Personality.SENSUAL]:
strategy_multipliers = {"arousal": 1.75, "domination": 1.0, "humiliation": 1.0}
strategy_additions = {"arousal": 4.0, "domination": 0.0, "humiliation": 0.0}

PERSONALITIES[Personality.WICKED]:
strategy_multipliers = {"arousal": 1.5, "domination": 1.0, "humiliation": 1.5}
strategy_additions = {"arousal": 2.0, "domination": 0.0, "humiliation": 1.0}


These define the preferences for domination / arousal / humiliation moves.

Re: the TV - the game will scale to the TV size, but it needs to keep the aspect ratio.
 
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May 15, 2018
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thank you for explaining that. or trying to.

i have no idea what i just read. lol

you just do things differently then any i have seen. i am used to picking the moves and saving them for each fighter to create a unique aspect for each fighter. its too random the way you have it. but will have to get used to it since thats the way your going.
 

Focaboor

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Jun 1, 2022
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What about the other drop down menu, the one that's "default", "chaotic", "focused" or "methodic", what does that one do?
 

dna787

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Mar 4, 2023
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What about the other drop down menu, the one that's "default", "chaotic", "focused" or "methodic", what does that one do?
It assigns various weight multipliers to the priorities that the algorithm determines.

To give an example and make it a bit clearer:

The algorithm is set up to determine priorities at any moment in the game that are based on the context (e.g. is the opponent's willpower low? - prioritize domination to destroy them; are they close to orgasm? - prioritize arousal actions to make them cum; etc.). The priorities have certain weights out of the algorithm.

Let's say they look like this: [Priority.AROUSAL: 17, Priority.DOMINATION: 10, Priority.HUMILIATION: 2]

That means that (based on the context), when making a choice, there is a much bigger priority / chance to select an arousal action, a medium priority / chance for selecting a domination action, and a very tiny one to select a humiliation action.

On top of this, the personalities come into play. Which means that the multipliers and additions described in my previous post get applied to these three values above. Each value is multiplied by and increased by the corresponding values above

And on top, the styles get applied to the overall picture:

FIGHTING_STYLES[FightingStyle.DEFAULT]:
strategy_distribution_weights = [1.0, 0.9, 0.5]
FIGHTING_STYLES[FightingStyle.CHAOTIC]:
strategy_distribution_weights = [1.0, 1.0, 1.0]
FIGHTING_STYLES[FightingStyle.FOCUSED]:
strategy_distribution_weights = [1.0, 0.65, 0.5]
FIGHTING_STYLES[FightingStyle.METHODIC]:
strategy_distribution_weights = [1.0, 0.75, 0.6]


That means, if you take FightingStyle.FOCUSED, the highest priority will be multiplied by 1.0, the second priority by 0.65 and the third one by 0.5.

Based on the final priority weights, a random action is selected. It might or might not be of the category with highest value , but it is MORE LIKELY to be of that category, then the next likely category, and so on.
 
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May 15, 2018
96
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i get it now. thanks for explaining.

I Do Love your game, but i do not like the randomness. its an awful way to do it. BUT still Thank You for making a Battlefuck Game. PC world NEEDS more of this GENRE badly.
 
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