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dna787

Newbie
Game Developer
Mar 4, 2023
75
92
can there be some boobsucking submission moves?
I'm not going to say no, but it's pretty hard to get something that works well and involves body parts that can be as variable in size as the boobs are. I.e. depending on the size of the boob, the mouth can end up from deep within the boob to somewhere hovering above it, as it can't be tied to the boob itself. I know there is inverse kinematics that can help, but I have no idea how to work with it or if it's even possible with the way the game is working with all the animations and the controls for the body shape. That said, I will probably attempt again it at some point.
 

dna787

Newbie
Game Developer
Mar 4, 2023
75
92
v0.6.1.1 is now available for Supporters on :

Changes versus v0.6.0:
  • First person camera. You activate it like you would any other camera profile (middle clicking repetitively during the match or in the gallery). Hold the right mouse button down and pan to look around.
  • New actions: standing belly punch (left and right hand), topple and ankle grab, ankle hold groin foot rub, target drops to the knees, target gets forced on their back when kneeling
  • There is now a hit contest action going back and forth (consisting of all slap and punch animations), that is triggered by a normal slap / punch action if the opponent's effort is higher
  • Expanded the array of possible action transitions and random events
  • Fixes (no random events switching to a different action during orgasm)
 

dna787

Newbie
Game Developer
Mar 4, 2023
75
92
A new public release (v0.5.5.1) is available here in the original post, or and brings a lot more content from the Patreon version

A bit more than a month has passed since the latest free version was released. As promised, the free version is trailing behind the Patreon version, but is not crippled in any way. The next free version will be available in 1 - 2 months.

The new free version released today is v0.5.5.1. Here's what's new since the last one (v0.5.1):
  • New actions: standing breast slap, standing breast smother, standing go behind, fuck from behind and escape actions, standing leg pull, standing jump body slam
  • New action variants: 2x for the test of strength, 1x for the test of strength kneeling position (adding a random chance to inflict damage), 1x for the bearhug fucking
  • Improved: less clipping for the bearhug fucking animations; the straddling hold down action now has a random chance to inflict damage, same as the missionary hold down animation; animation mix and transitions
  • Refined the standing up action
  • Refined the transitions between the missionary / straddling overturning animations and the actions that follow
  • Added the first male voice
  • Updated Gallery. You can now build an action queue and watch the resulting animation sequence. All the animations in game (including transitions) are now available. Hide the UI by pressing TAB.
  • Added the possibility to edit the character stats in the Character Editor. You will need to press the Update button to have the stats take effect, and save your character (Save / Overwrite) for the stats to be retained permanently. NOTE: A character with custom stats will be excluded from certain upcoming features (e.g. progression / story related matches), but can otherwise be used normally.
  • Added two strap-ons. Currently they act like penises that cannot orgasm. Known issue: the genital attack currently targets strap-ons similarly to penises (fixed in later versions)
  • New body morphs: inverted nipples, testicular asymmetry
  • Added a new, restricted body morph (Thicc). Restricted morphs will cause major clipping during animations and need to be enabled under Options
  • Added an option to disable in game taunts and dialogue. Turn it off under Options
  • New colors for clothing
  • Other minor fixes and improvements

The latest Patreon version at this time is v0.6.1.1. It gives you in addition:
  • 14 new actions: standing behind cock milking, standing behind pussy milking, missionary reverse body scissors, missionary reverse fuck, topple opponent fail, standing bearhug penetration duel, reverse standing behind fuck, missionary breeding, standing belly punch (left and right hand), topple and ankle grab, ankle hold groin foot rub, target drops to the knees, target gets forced on their back when kneeling
  • More variety for several existing actions - Post-defeat punishment choice, as well as new post-defeat actions: mouth fuck / pussy mouth fuck kneeling target
  • First person camera for close action
  • Draws are now possible during contest / duel actions when the characters orgasm at the same time (e.g. during mutual genital grabbing / cock bashing / mutual penetration)
  • Updated Gallery. You can now create and watch your own sexfights. All the animations in game (including transitions) are available - Additional arenas to fight in (hell arena, boxing ring)
  • More engaging and varied gameplay and game mechanics, as well as game difficulty settings
  • Full screen support and other options - New body types for more transgender (and not only) options
  • More clothes and items (horns, halo, angel and demon wings, boxing gloves, ankle guards, high heels)
  • A lot of other improvements and fixes
 
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dna787

Newbie
Game Developer
Mar 4, 2023
75
92
Nice concept but fucking yucky graphics. I'm usually not picky but smut games need more than ugly goblins. Hope character model pass is on the menu.
Well, thanks for your thoughts. Unfortunately the graphics won't improve much in the near future, since I'm the only one working on the game, and I'm mostly a developer, not a 3D artist (although I have been learning a few things from developing this game). If the game gets enough support to allow me to hire a proper artist, then maybe.
 

dna787

Newbie
Game Developer
Mar 4, 2023
75
92
The game does not start
If you try to run the game from the command line do you get any error messages? I'm assuming it might have to do with your video card/drivers, but it's not a given. In any case, please let me know what you get from trying to run it like that, and we'll try to figure something out.
 

uneasy_speedy

Newbie
Feb 22, 2021
72
133
i dont get this game, i scroll the mouse and i guess that affects the clashes? there is 0 communication on mechanics so im pretty much just guessing if what im doing has a point or not
 

dna787

Newbie
Game Developer
Mar 4, 2023
75
92
i dont get this game, i scroll the mouse and i guess that affects the clashes? there is 0 communication on mechanics so im pretty much just guessing if what im doing has a point or not
There is a How to play included under About/Help in the game, or during the match you can press the [?] button in the retractable panel at the top, which should give a pretty good idea of what's happening.

In short yes, the mouse wheel controls the amount of effort that goes into an action. The opponent might also raise or lower their effort. A clash, as you call it, is won by the character that puts in the most amount of effort. Effort is subtracted from the stamina bar at the top. You might want to lower your effort to regain stamina. Not all clashes are winnable, and in that case it's probably better to lower the effort and regain precious stamina (you cannot keep raising the effort all the time, or you will run out of stamina and will be unable to).
 

uneasy_speedy

Newbie
Feb 22, 2021
72
133
There is a How to play included under About/Help in the game, or during the match you can press the [?] button in the retractable panel at the top, which should give a pretty good idea of what's happening.

In short yes, the mouse wheel controls the amount of effort that goes into an action. The opponent might also raise or lower their effort. A clash, as you call it, is won by the character that puts in the most amount of effort. Effort is subtracted from the stamina bar at the top. You might want to lower your effort to regain stamina. Not all clashes are winnable, and in that case it's probably better to lower the effort and regain precious stamina (you cannot keep raising the effort all the time, or you will run out of stamina and will be unable to).
Yeah that's the problem, I figured out that part but there seems to be not really a lot to go by as to when it is advisable to do what. Its hard to gauge how much effort you need and even what actions to use when.
 

dna787

Newbie
Game Developer
Mar 4, 2023
75
92
Yeah that's the problem, I figured out that part but there seems to be not really a lot to go by as to when it is advisable to do what. Its hard to gauge how much effort you need and even what actions to use when.
You need to raise your effort past the middle marker on the effort bar, and keep it there if you want to win the clash. That bar is a representation of both your and your opponent's effort. The thinner white bar below shows you how much you can raise your effort, provided you have the stamina for it. If it doesn't go past the center marker, then you cannot win the clash, and it's a good idea to release effort and regain stamina (i.e. scroll the opposite way). You will see that your effort and maximum effort seem to 'decrease' without your intervention - they're actually not, it's just that your opponent has raised theirs, and the bar now represents the new situation. Under those conditions you need to decide whether to raise your effort and keep it over the center marker (if you have enough stamina and your maximum effort is still past the center marker), thus spending more stamina, or accept that it's not a good investment, and roll back to at least regain some stamina.

Hope this makes it a bit clearer. Please let me know if you have more questions, I'm happy to try to help. I might also need to put the bit above in the help to make things clearer then.
 
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4.00 star(s) 2 Votes