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And an early Merry Christmas! 
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A lot of things going into this release

The focus has been on creating a more polished and varied action, with better user control. Quite a bit of fixes and improvements too.
The next two Patreon releases should pretty much follow the regular schedule, December 26-28, and January 2-4 respectively. Given the holidays, they might be slightly less extensive, but not by a lot
That said, let's get to the changelog:
Actions:
- New actions / animations:
- straddling cowgirl (distinct from straddling fuck; either one or the other trigger randomly on selecting Ride from the straddling position)
- counter for bottom trying to throw off actor in missionary or straddling (can get triggered randomly if the actor's effort is below below or in the 'equal' effort range - so probably maintain the effort higher during that phase)
- straddling hold down target kick (bottom position in the straddling down branch can respond with a groin kick from behind and take the initiative)
- new standing belly punch variant (as part of the standing belly punch / hit contest action)
- new standing knee to the belly variant (as part of the standing hit contest action)
- new standing groin bust variant
- Defeat no longer defaults to the loser on their knees in front of the winner. Instead, an appropriate pose is chosen from amongst the post defeat poses previously used only between the various punishments. E.g. A defeat during missionary now shows the winner having their foot on the loser's chest, with the loser lying on their back looking up
- Some action flow inconsistencies have been ironed out (e.g. actor going from missionary into straddling and back, or from missionary into straddling only to immediately stand up, where standing up was already available from the missionary position)
- Improved variant flow within the same action in certain situations where the current action is a continuation of the previous one
- Target has a chance to trigger various reversals while in the missionary branch, if the actor's effort is below below or in the 'equal' effort range. Together with the throw off counter, it makes the ground battle more dynamic
Stages / arenas:
- Snow globe
a small Christmas gift. You can definitely zoom into this one, but the default is set to show you a miniature battle under the gentle snowfall and the green northern lights. Alternatively, go into first person mode and experience it from within. This is what it looks like:
Wearables and appearance:
- Added a Santa hat, because of course I had to

Other:
- Tuning ejaculation / squirting particle effects during orgasm for various actions, so they leave nice marks and don't go through the bodies. Still have about as many left to do
- Support for complex conditions involving logical grouping are now fully implemented. You can now use complex conditions in dialogues, such as e.g. "target>has_vagina && target>!has_exposed_vagina && [actor>has_penis || actor>has_strap_on]::I'm gonna fill up your pussy as soon as I can get your clothes off{, NX}!". These conditions are used universally throughout the game, including in the action tree logic
- An option to disable strict genital requirements in certain contexts is now available on the stage selection screen, and allows access to an expanded set of moves for characters without a penis, where it can be justifiable (e.g. missionary fuck becomes available for a female body type actor with no penis, or for a male actor vs another male actor - this can be seen as erotic domination without involving penetration, relying instead on close contact / rubbing genitals). I'll keep adding to this one, the selection of actions is by no means final.
- Moved disable draws option from Options to the stage selection screen, so it's easier to customize the upcoming match
- A common show/hide UI button that can be used to toggle the UI is now available in both game and Gallery as part of the right-hand-side controls bar. As such, the separate UI button in the Gallery has been removed, and the Gallery UI layout has changed slightly
- Following the player being able to hide the UI, the bars are no longer hidden when defeat occurs. This lets the player have access to e.g. current arousal information during the post defeat phase
- The camera profile (number) is now displayed on the Change camera button. The button used to have a > label that has now been replaced with C1-4. The button also visually indicates through a darker background when a first press would first reset the profile (due to user changes). Button is dark: press it to reset the profile. Button is lighter: press it to switch to the next profile.
- Zoom is now available while in first person. Zoom in all the way for a more realistic field of view. The reason I left it default to the wider field of view we had so far is to be able to see more, especially in the context of all the moving.
- The keyboard can now be used to pan / zoom while in first person (same controls as for the other camera profiles)
- Reduced frequency for the effort voice clip
- Cut / copy / paste folder capability is now implemented in the File Manager (under Options), to allow full management of your game files (especially for Android, where deleting your saves or organizing them in folders after initially saving them was until recently impossible)
- Under the hood: any choice made by a character during a match can now have associated events (e.g. increasing anger when the algorithm decides on a certain intent during a specific action). This has so far been used to implement / simplify the logic for the defeat / post defeat poses
- Not a change per se, but one thing to note: in the Color Editor, it's possible to copy/paste clipboard hex codes. You can copy a color hex code from a different app, and paste it in the Color Editor using the Paste button. Can be useful
Fixes:
- space correctly inserts a space in the Gallery action search box, without pausing/unpausing the timeline
- various dialogue fixes; various action condition fixes
- fix full screen state not saved when Alt + Enter used for toggling full screen during a match
- fix for certain rendering options being tied to platform (e.g. Windows / Android) instead of renderer (e.g. Forward+ / mobile)
- Windows icon file now contains all required sizes (e.g. 16 x 16, 32 x 32, etc.)
- fixed the Color Editor transparency being reset when using the color picker to choose a color
- File Manager fix for being able to go outside the user:// folder on Android
- fix relinquishing control during intent selector active causing an in-game soft lock
- fix for camera zoom change using the UI buttons not leading to a profile reset when pressing the camera button
- fix for equipped items being dirty when equipped while on a non dirt enabled stage
- fix for rotation jumps on transitions during the straddling breast smother animation
- fix ugly camera jump when entering a stage (either in game or in the gallery)
- fix weird rotation jump during the straddling breast smothering action
- fix mouth tremors / closing during kissing, and leaving the tongue out protruding through the chin