What you have is an RPG maker game with illusion visuals for the scenes. The epitome of generic. But the gameplay, what's that like? Well you just walk around a town looking for people to speak to or glowing circles, to gain 'corruption' in a nearly entirely linear fasion, so you can go to the river or whatever the fuck to end the day.
But its so fucking linear. All you do is walk around lost. Trying to find the one guy who does anything.
There's a sign post that tells you what to do. Like "go buy festival clothes". So I go to the shop. The shopkeeper says the same shit as on any other day.
"go to alexa so you can go to river". Who the fuck is alexa? Ah, an NPC I've never met before, hidden in a corner of the village, mentioned by no one. Go to her.
"go help a worker on the left rode with his son, who is in the bar, by grabbing an item". That one is very detailed. But only can be done after you do another quest for no apparent reason. And where's the toolbox? In the grocery shop. Where is that? Its the one with a bag and teapot on it. Called 'general goods', not grocery, but that's the grocery store. You go in, open a random box, get 'an item'. 'an item'. You get 'an item'. Its his item. Game doesn't say this. It says 'an item'.
So its got extremely generic art with a very bland girl, NTR where she just goes along with everything as if born with no backbone and a frustrating gameplay loop.
All I can really give it credit for is the male MC - he actually calls shit out sometimes. Occasionally. Ineffectually. But its a step up from complete obliviousness that plagues this genre.
A shame all the men but him in this game seem to be 7-9 foot tall adonises with dicks half the size of the chick so he can't compete.