3.10 star(s) 9 Votes

GothFuta

New Member
Jun 2, 2023
8
27
113
So the farming system is very poorly balanced currently. Long term play would be a horrendous nightmare to do manually, so I am guessing it is intended to be an idle style cookie clicker game. Totally cool with that, but it needs work.

The problem is that some of the upgrades are so woefully shit that you might as well not upgrade them. An example is decay time; if you increase the time it takes for a plant to decay then that means you also increase the time it takes a fully grown plant to be auto-harvested. This is actually decreasing your gold generation rate. Get rid of this or make the auto harvesting happen after a specific amount of time, like 15 seconds instead of at time of decay.

The sale price increase is also incredibly inefficient. Spending 35g to increase sale price by .1g and then needing to spend 40g for another .1g? Upgrade costs are scaling exponentially but production is linear. This is horrendously bad ends up being a time trap, you could instead save that gold and spend it on simply more space in your fields, at least until they are capped. And all of this is based on the town research guy, who actually shows us the benefits of the upgrades. The upgrades in your house have no numbers attached to them, you just pay some gold and hope it's actually working.

This is also worsened by the fact that auto harvesting reduces the sale price by 80-85%, making your mushrooms sell for 1-2g at best. If you assign an animal to work for you, you also have to manage their feed/stress, or simply ignore it and let them be worth nothing.

Finally the animal feed and treats. The more expensive food is worse Food per Gold than the basic version. These should really be changed so the more expensive feed gives better food+stress/gold than simply buying the basic feed and an oat cookie.

It is obvious you want to create some kind of time waster harvest game that gives you an excuse to sneak in some lewds, which is really cool, but currently that harvest game is horribly balanced and doesn't seem to be worth investing upgrades into.
 

wojtowicz

Member
Feb 1, 2018
143
74
163
great start. kinda sad its short gameplay but its like 5-7 min gameplay to see all scene. so will wait for 7-12 month and check back to see the progress. keep up the good work xD
 

finndem

Member
Aug 13, 2020
292
173
77
Potentially interesting, but yeah, the way things are currently setup re:farming is BS. Don't bill this as an idle game when it isn't actually one; by default, this is a fairly active clicker that you can (for a fair amount of punishment) leave idle for a short period of time. Keep in mind that idle games reward attention, they don't punish inattention. If you want to give a boost for active harvesting vs inactive harvesting, that's fine, but it shouldn't be "you looked away at the wrong moment and now an entire field of crops are withered" or "you let a field get auto-harvested and received only a small fraction of the value." There's also, in the current build, no instructions and no clear feedback on if the settlement upgrades and using an animal to work a field are actually accomplishing anything. Your numbers are so small that I have no clue if sinking several hundred gold into, say, crop value or crop growing speed actually does anything.

Edit: Also, the text speed options don't seem to do anything, and for a game with such tight constraints on time (particularly in regards to mushrooms), it's egregiously slow.
 
3.10 star(s) 9 Votes