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KSSL

Member
Jan 21, 2023
119
115
Last time i've seen this game it was a demo or sorts that started at the tomb entrance and ended at the part where you shoot the things blocking the gears with the bow.
Just decided to test it and see what changed and holy shit this is incredible.
But i was wondering if this will be like a open world at some point with a gameplay loop. Can anyone give me some info about the roadmap or the future of the game please ?
 

Astrel

Member
Jan 27, 2018
474
1,452
Last time i've seen this game it was a demo or sorts that started at the tomb entrance and ended at the part where you shoot the things blocking the gears with the bow.
Just decided to test it and see what changed and holy shit this is incredible.
But i was wondering if this will be like a open world at some point with a gameplay loop. Can anyone give me some info about the roadmap or the future of the game please ?
something like that, in short:
4 episodes(not 100%)
second episode, continuation of the first island
3 and fourth, much bigger island
you will ride a horse to explore the big islands which should be non-linear
 

Astrel

Member
Jan 27, 2018
474
1,452
so 10 or 20 years for the entire thing?
ep 2 will most likely release this year, somewhere in late summer early autumn, knowing what Animo has done and what he works on. Also the second map was also mostly done 3 years ago. So ep 3 will release most likely 2025. Just a projection, idk exactly the dates

As i mentione here before, i suppose there was a massive change of plans 2 years ago. I think they wanted to make one big game with two maps and such that will be filled with content and at some point they understood that it would not only take a fuck ton of time but also, most likely will be very....how do i say so? Barren i think, the locations would be smaller and less detailed and they had too many ideas and suggestions to work with, so they separated the whole game in 4 parts. Thats my theory because i scrolled substar some months ago to find out that in 2021 they have done the animations for the minotaur and the second map, and the post said something like- we have done the third enemy, minotaur. He will be one of the 3 enemies on the map or something like that. Knowing now that the minotaur is the final boss of the game(as far as i know) i would say they expanded the concept into smaller parts to make it easier and feasible. Or they just milk our money and sip Margeritas on Hawaii beaches idk
 

denri2000

Member
Apr 6, 2023
154
163
The game is cool but there are few enemies. Did I only find a few mummies and one dinosaur, or is there more? When does the developer plan to add more enemies?
 

977357058

Newbie
Aug 22, 2023
29
50
It's the news about ep 1 or next episodes? Or there's will be no new enemies in arena itself?
It's the news about ep 1 or next episodes? Or there's will be no new enemies in arena itself?
EP 1 update will be released this month

The arena should be the gallery function
There will be no new enemies
Maybe in the arena
with raptors, mummies, statues
Sexually animated loops
 
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Astcit

Member
Jan 14, 2021
443
831
so 10 or 20 years for the entire thing?
Thing is: the first proper running demo always take a long time, coding, modeling, and puting everything togheter with good gameplay mechanics takes a fuckton of work and time.
But when that's done, and the only thing left for the game to become good is variety and more shit in it, then updates become faster, because the foundation is already done and don't need to be fucked up with anymore.

Good shit take time to be done, problem is a good portion of devs out there are also lazy as fuck, or don't have the knowledge/resources to do what they dream to do, in which case they get stuck or doing shit also at a abismal pace. So I basically rank 3 types of devs:

1. Proper one, using knowledge and resources properly, which initialy takes time but gets better later.
2. Lazy one, wasting a lot of time and resources, and eventually throws all to the void.
3. Dreaming one, don't have knowledge or resources and most of the time if anything is made public, gets often abandoned.

And those 3 types of devs get mixed up togheter all the time, so it's kinda hard to pinpoint what type most are instantly.

Judging by the orgasmic shit Animopron already has done and released all these years, I bet it's the first type: doing shit right, well done, but taking time because that level of quality takes a fuckton of time and resources.
 

NikiDrive

Newbie
Feb 26, 2021
84
75
Thing is: the first proper running demo always take a long time, coding, modeling, and puting everything togheter with good gameplay mechanics takes a fuckton of work and time.
But when that's done, and the only thing left for the game to become good is variety and more shit in it, then updates become faster, because the foundation is already done and don't need to be fucked up with anymore.

Good shit take time to be done, problem is a good portion of devs out there are also lazy as fuck, or don't have the knowledge/resources to do what they dream to do, in which case they get stuck or doing shit also at a abismal pace. So I basically rank 3 types of devs:

1. Proper one, using knowledge and resources properly, which initialy takes time but gets better later.
2. Lazy one, wasting a lot of time and resources, and eventually throws all to the void.
3. Dreaming one, don't have knowledge or resources and most of the time if anything is made public, gets often abandoned.

And those 3 types of devs get mixed up togheter all the time, so it's kinda hard to pinpoint what type most are instantly.

Judging by the orgasmic shit Animopron already has done and released all these years, I bet it's the first type: doing shit right, well done, but taking time because that level of quality takes a fuckton of time and resources.
As a person who wants to make his own game, I completely agree with these “classes” of developers))
 

AdamEve9

Member
Nov 12, 2019
120
127
I made it thru the temple but now have to get into the ship. anyone have any tips on how to do that? the raptors are around so have to be careful and sneaky

any help welcome
 

Nopenopeno

Member
Jul 27, 2018
243
231
I made it thru the temple but now have to get into the ship. anyone have any tips on how to do that? the raptors are around so have to be careful and sneaky

any help welcome
After the temple you can swim to the ship. The entrance is under water.... just check the nearby wreckage for anything interesting. It will save you a trip back later.
 

Clangokkuner

Member
Jan 30, 2020
174
142
Astonishingly good animations, and really good looking anal animations, top notch stuff, would love a touch more customisability for the body but as of now this project looks fantastic.
 

Easy Pete

DYNAMITE <3 GIRL DICK<3 DOGS <3
Donor
Dec 6, 2016
342
1,532
Fire system

Check out this short test video with new fire system we added!

We will use it for certain puzzles in EP2, and it's fully working already.
It's a pretty cool system, which is dynamic - each burning "bone" has a chance to spread to the next one. It also checks for the bone size, along with some random values - which makes every such ignition a bit uniqe.
You can also set on fire certain surfaces (wood for example).

Such fire arrows are dealing more damage, and they are deadly for regular enemies.

 

Astcit

Member
Jan 14, 2021
443
831
Fire system

Check out this short test video with new fire system we added!

We will use it for certain puzzles in EP2, and it's fully working already.
It's a pretty cool system, which is dynamic - each burning "bone" has a chance to spread to the next one. It also checks for the bone size, along with some random values - which makes every such ignition a bit uniqe.
You can also set on fire certain surfaces (wood for example).

Such fire arrows are dealing more damage, and they are deadly for regular enemies.

Impressive, seems so natural the reaction.

This remembers me when the hype around games was the Euphoria engine. Games could have learned so much from GTA 4 and The Force Unleashed games' physics.
 

HORZEKOK

Active Member
Aug 2, 2020
573
2,831
Fire system

Check out this short test video with new fire system we added!

We will use it for certain puzzles in EP2, and it's fully working already.
It's a pretty cool system, which is dynamic - each burning "bone" has a chance to spread to the next one. It also checks for the bone size, along with some random values - which makes every such ignition a bit uniqe.
You can also set on fire certain surfaces (wood for example).

Such fire arrows are dealing more damage, and they are deadly for regular enemies.

Flaming Dongs?

FLAMING DONGS!!!

elmo-satan.gif
 
4.50 star(s) 74 Votes