pneumaticfrog

New Member
Jun 2, 2020
7
2
IF this is the real one.
you know what bothers me the most of him.
how unprofessional he is.
delay after delay talking about bugs.
instead of letting the community play and bug report to him, he is doing it him self and wasting more time for delays.

i get he wants a good first impression but after 8 delays in less then 40 days that door is gone
it only shows he is in over his head
You know he's done this is in the past with all of his animations too all the way back to the original last of us animation. He just continually fucks over his customers and has been for almost the past decade
 

DKOC

Active Member
Feb 1, 2019
949
972
Starfield is what No Man's Sky was promised to be at launch. Yes, we've received near countless updates for NMS... though many are more QoL one's rather than useable content (how many time did inventory get overhauled and people's items get wiped). But what SF has is allowing people to mod planets and such. I'd take that over NMS which is more like a ship manager/minecraft builder in space.

As for the planet count. Yeah NMS has a googleplex or whatever ridiculous number. But over 99% of them are barren wastelands with pallet swapped assets. More doesn't mean better
You "hope" Starfield will be everything they say it is. The issue is that there is a meme video out there of all the times Todd Howard has lied. Like take Skyrim, their biggest game yet. They promised E3 2011, that it would be 64 bit (with requirements needing it at that), have a dynamic economy, and a dynamic civil war. 11/11/11 came and those three weren't present. It was only until the 5 year edition that it became 64 bit, and around 2015 that a modder made the dynamic civil war functional. The game never got the dynamic economy that Todd talked about, in any of its DLCs, mods, or Creation Club.

NMS overpromised for its launch, sure. But so did Fallout 76, BethSoft's previous game. And how long did it take before Fallout 76 was stable and fun to play? 2 years, give or take a few months. How long did it take NMS to be stable and fun to play... 2 years. So, ya know, NMS has the same track record as BethSoft's games at launch, so I'm thinking that Starfield will be a trainwreck like Fallout 76 was. I know that is pessimistic, but I remember Skyrim at launch and how unplayably buggy it was for the first 6 months at least.

EDIT: Found the video =

EDIT2: The main difference between NMS and Bethsoft is that Sean Murray admitted he made mistakes and tried his best to correct them and turn NMS into a great game. Todd Howard has never once admitted that he lied or misled people to believe something would actually be in the game or took it upon himself to fix things or at least bring some semblance of the original idea to the game.
 
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FemaLep

Newbie
Nov 4, 2018
95
115
What's the release plan? Is it the full game at once or regular updates (very generous to assume there are regular updates)
I'm pretty sure he's not going to be doing a one-and-done release, this is pretty much going to be like most in-development games on this site, having recurring updates every month, or maybe years or so.
 

Astrel

Member
Jan 27, 2018
468
1,422
I'm pretty sure he's not going to be doing a one-and-done release, this is pretty much going to be like most in-development games on this site, having recurring updates every month, or maybe years or so.
No.He said in one of his posts that he divides the whole game in 2 parts.The part that should come out today is the first part,and the second part will come somewhere in the future.IDk about updates,maybe bugfix 1 or 2 but no reccuring updates
 
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