numchok143

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Oct 5, 2022
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Fix the tram, blow up the wall, pee on the tree, and what do you do next? Or is this the end of the game?
 

frostpaw

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Jan 11, 2018
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Fix the tram, blow up the wall, pee on the tree, and what do you do next? Or is this the end of the game?
If you just want to see the new tentacle scenes, you 1) fix the tram, then 2) blow up the wall right at the entrance marked with a red sign, 3) walk through the gap and 4) walk to the green tentacles.
 
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cuser

Newbie
May 30, 2017
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I know I am late with my question but I do love a good puzzle. I can't find anywhere the information how the bunker code was solved. So I tried to solve it myself, but please help me.

Here are my clues to get to 7153955 :
- bunker scratches: 7.....5
- alchemist note: 5 is the last one of five. Only if I knew how many digits the code was I would think xxxx5 so this suggests 7xxxx55
- big stone suggests a 7 or a 1?
- 1Xx
- X3 (3 in center?)
- possibly but not reliable bar codes (2 different apps read the first letter code differently, both couldn't read other notes)
- x on a map on the ship. I can't relate it.

Does anyone know other clues? I heard the code was discovered in day one, was it hacked or by trial and error (possibly to get to "9" as I didn't find any clue to it).
Here's my take but don't have screenshots beyond what you already posted.

Bunker Code (X mark locations)

7 near bunker keypad

1 on large rock off beach near 4-armed statue

5 in alchemist’s letter

3 on left wall as emerge from pool after diving into well after rope transit w/help of block to tomb doorway

9 (IX) on block suspended over water

5 map on ship?? Don’t understand clue.

5 near bunker keypad
 
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en7r0p1a

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Apr 9, 2020
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Here's my take but don't have screenshots beyond what you already posted.

Bunker Code (X mark locations)

7 near bunker keypad

1 on large rock off beach near 4-armed statue

5 in alchemist’s letter

3 on left wall as emerge from pool after diving into well after rope transit w/help of block to tomb doorway

9 (IX) on block suspended over water

5 map on ship?? Don’t understand clue.

5 near bunker keypad
What do i found or can explain:
1) Number 7. This one IS the big rock across the beach \ start point.
2) Number 1. Bunker \ keypad area, look on a wall right across - in right corner there are flowers rising like the symbol 1.
3) Number 5. Lake w\ waterfall area, nipples task aka find a cave and read the damn Mad Scholar's note.
4) Number 3. Tomb's 1st roadway split, turn right, pass the gap, dive into a well and proceed, turn around and look on the smiley (ha-ha, it's a digit).
5) Number 9. Tomb's broken bridge, jump on this hanged (and absolutely immobilized) block, then onto the other side and turn around.
6) Number 5. Map with X mark in the Sailor's room, but cannot find any digital or similar anywhere on the ship. Neither understand.
7) 2nd 5's of the set and the last one. Can't find by myself. Are you sure that was a right spot (near keypad)? I know there's no special spots after the ship (humped over any stones around like crazy ape with microscope so many times, although scanned area with uuu and found nothing*).

* - except one old 'obey' mark in old versions of ep1 (before 8 \ 8.1), that afterwhile used up in TestMines build.


And although, i wrote the whole ep1 walkthrough, very different to ones' in the title post; if you want, gonna share it to whoever needs via PM, but you do need very much a self-made translation to (hard langual humor, some 'pointers' & not so easy reading). I will try to do the full translation after ep2 being completely passed and sniffed out.
 
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testry

Member
Sep 18, 2017
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7 .... 5 is written on the bunker hatch near the keypad. I based my previous search on finding the numbers in between but now it gets better.

I didn't notice those red flowers before, shaped as a pixelated 1. They are indeed unique. (they are red however there is no X ).

Now if we have the 7 and 5 on the bunker we can see it in 2 ways (I personally prefer a):
(a) ignore the flowers as they don't have an X, to consider the stone an 1, the clues are only for the digits missing from the keypad: -1-5-3-9-5-, or
(b) consider the stone 7, flowers 1, we need the clues for all the remaining digits: -5-3-9-5-5.

The alchemist letter suggested that is the last 5 in the row ("of the FIVE labs that I had to build over the years this last one is a masterpiece!"). But it didn't fit the order of discoveries, so it must be the first 5.
I was reading 1Xx, I just didn't think that's 9x. Interesting in the Alchemist's letter particularly the "V" is crossed.

About the 5 the only idea I have in mind is that X on the map is V V as 10 split in 2 (5 5).
The name of the ship is US5545W - if x marks the ship and is somehow a clue.
But could also be a hint to "look for the red x on the island".

Maybe a last clue will be in the minotaur temple, in the next update. The code is solvable now without that by trial and error (guess one digit).

Thanks guys for clearing this up!


The numbers following the path, to sum everything up:

7: stone in the water - or (a):1
Screenshot 2025-09-21 085438.png

1: the red flowers climbing the stones (b)
Screenshot 2025-09-23 031856.png

5: The alchemist letter
Screenshot 2025-09-21 085455.png

3: the room where you swim through the fountain after using the box
Screenshot 2025-09-19 221455.png

9: IX on the suspended stone
Screenshot 2025-09-19 221910.png

Debateable X on the map (EDIT: see the following post).
Screenshot 2025-09-19 225642.png

The bunker scratches, first 7 and the last 5
Screenshot 2025-09-20 012631.png
 
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testry

Member
Sep 18, 2017
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The X on the map points to Seychelles.

I thought I'd find something interesting


The flag has 5 colored triangles. Could be the hidden clue.

Or if I wanted to find a 55 (less likely I believe):
- 155 islands
- Capital and largest city: Victoria
4°37′S 55°27′E

Oh but this one: Did I just find an easter egg?


Look at the decimal coord and the name of the ship: US5545W.
Screenshot 2025-09-23 064117.png
Decimal4° 37′ 0″ S, 55° 27′ 0″ E
-4.616667, 55.45

If related to the code, not only "55" is there but the W could suggest V V (roman 5 5)?
 
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en7r0p1a

Newbie
Apr 9, 2020
61
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Don't think coordinates from the real-life objects are useful to be a clue for, but this thought has a through-view on the main plot of the game. Gives some, imho, of course, ideas that not creatures only living on these islands of lust & pleasure, but somekind of people as like more dangerous state - cannibals, without any sexual desires (i have more thoughts about how); yeah, like original TR2013, similar story telling. They saw a shipwreck, step back into the safe zone (this one big isle) and looking for loot from over there, waiting the dark. Although, where tf are the crew and rest of research team, or, if they dead, where alchemist's\scholar's leaving path? He was raped by green cave creature as well, or IT was him in the past?
Maybe cannibals would be presented as foes in ep3 aka adventures on the isle across (animo animo animo, *why-r-u-not.jpg*), user above wants a human-based character(s) on the opposite; since ep2 = ep1 in other decorations + some puzzles + a few shooting areas (still thinking that was a bad\useless idea to add guns on solid state which ruins immersion of the adventure) + more bugs (some of new options in TestMines are good, but still no whole project optimization after all, because every zone was being glued to the map in origin - the whole island map, like cuts), so ep3 (if its real) should have much more alternative stuff, compare to episodes 1 and 2.
 
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cuser

Newbie
May 30, 2017
29
5
123
What do i found or can explain:
1) Number 7. This one IS the big rock across the beach \ start point.
2) Number 1. Bunker \ keypad area, look on a wall right across - in right corner there are flowers rising like the symbol 1.
3) Number 5. Lake w\ waterfall area, nipples task aka find a cave and read the damn Mad Scholar's note.
4) Number 3. Tomb's 1st roadway split, turn right, pass the gap, dive into a well and proceed, turn around and look on the smiley (ha-ha, it's a digit).
5) Number 9. Tomb's broken bridge, jump on this hanged (and absolutely immobilized) block, then onto the other side and turn around.
6) Number 5. Map with X mark in the Sailor's room, but cannot find any digital or similar anywhere on the ship. Neither understand.
7) 2nd 5's of the set and the last one. Can't find by myself. Are you sure that was a right spot (near keypad)? I know there's no special spots after the ship (humped over any stones around like crazy ape with microscope so many times, although scanned area with uuu and found nothing*).

* - except one old 'obey' mark in old versions of ep1 (before 8 \ 8.1), that afterwhile used up in TestMines build.


And although, i wrote the whole ep1 walkthrough, very different to ones' in the title post; if you want, gonna share it to whoever needs via PM, but you do need very much a self-made translation to (hard langual humor, some 'pointers' & not so easy reading). I will try to do the full translation after ep2 being completely passed and sniffed out.
Looks like we agree on all but the following.


1) 7

2) 1

7) 5


For 7 and 5, see picture of the bunker door with keypad from testry’s earlier post that I replied to (I tried but couldn't post it here). It shows 7 and 5 as the first and last number of the code with the middle numbers scratched out. That would make 1 “the big rock across the beach/start point”.


Still have not figured out the map with X in the sailor’s room. There are 3 characters in the upper left of the map but have not figured them out.
 
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