PIngasole

New Member
Aug 2, 2022
2
0
11
The saves work just fine on my side. Downloaded and Tested them just now.

Are you guys using them on the actual EP1 or do you try to load them into the testbuilds?
Into the actual EP1 files. supporter version. current path that I saved it to looks like this

Windows (C: ) > Users > Name > AppData > Local > BITsV8 > Saved

Literally copied and pasted in, replaced all files but didn't work
 

testry

Member
Sep 18, 2017
161
139
204
The map characters I referred to look like L, G or 6, and a fish hook.
relative to your theory about the ship designation. if you view the ship from the sea side, part of the W is missing so it looks like a V with part of the down stoke from the W. maybe that's the clue. V = 5.
Sorry I don't know where to look for those 3 characters. Could you mark them on the photo?
 
Sep 13, 2020
120
227
160
Looks like we agree on all but the following.


1) 7

2) 1

7) 5


For 7 and 5, see picture of the bunker door with keypad from testry’s earlier post that I replied to (I tried but couldn't post it here). It shows 7 and 5 as the first and last number of the code with the middle numbers scratched out. That would make 1 “the big rock across the beach/start point”.


Still have not figured out the map with X in the sailor’s room. There are 3 characters in the upper left of the map but have not figured them out.
What? What are you guys talking about? Where is this places and what is meaning of these numbers? I don’t remember anything like this in ep-1...

Ow is that about bunker key?
 

Tomuch342

Member
Jan 25, 2023
171
794
193
Here ya go!

Update on animations

Last week i've made all remaining Totem animations (second and third) - there is 6 total scenes for both of them, quite a lot of work.
I have to finish some of the Minotaur animations and some Horse animations. I will post some previews here next.
 

JhonLui

Well-Known Member
Jan 13, 2020
1,162
1,146
284
I still don't know how did you guys find the code to the bunker
Just bomb it... (kidding).

most of the dials are easy, the only one that eludes me is the sailor map.
But being only one just make attempts untill you get in, than invent a story on how you figured it out
 

AnLoPoWo

Member
Sep 30, 2023
156
192
153
Here ya go!

Update on animations

Last week i've made all remaining Totem animations (second and third) - there is 6 total scenes for both of them, quite a lot of work.
I have to finish some of the Minotaur animations and some Horse animations. I will post some previews here next.
I just saw it says Horse, so it must have animations with the Horse. The totem's point of view is fantastic
 

en7r0p1a

Newbie
Apr 9, 2020
61
47
86
Here ya go!

Update on animations

Last week i've made all remaining Totem animations (second and third) - there is 6 total scenes for both of them, quite a lot of work.
I have to finish some of the Minotaur animations and some Horse animations. I will post some previews here next.
Hey look, another sets of ol' reposting is a go! :p
Bring us more lies such a 'quite a lot of x & hard work' here! :devilish: Lies. Lies. Lies. Liar.
The only reason why is it so slow that because coding became vibe-coding since dev team have no skills in - everything else was completed far ago.
 

dasvaca

Newbie
Jan 4, 2021
21
11
38
Here ya go!

Update on animations

Last week i've made all remaining Totem animations (second and third) - there is 6 total scenes for both of them, quite a lot of work.
I have to finish some of the Minotaur animations and some Horse animations. I will post some previews here next.
Great job man.
 
4.40 star(s) 85 Votes