the_MCB

Newbie
Oct 4, 2024
47
67
I don't blame anyone for making money out of this business. And this game here is really outstandingly good, especially compared to 95% of all the other games out there. In my opinion, he really deserves to make money from it. That's why I don't think it's appropriate to constantly demand something here if you don't contribute anything to support it yourself.
But the important thing for me is that communication is honest and transparent. So far I only know one single really trustworthy developer. In contrast, there are a lot of black sheep out there. That's why I'm still a bit sceptical and cautious. Sorry.
 
Jul 11, 2022
216
104
I don't blame anyone for making money out of this business. And this game here is really outstandingly good, especially compared to 95% of all the other games out there. In my opinion, he really deserves to make money from it. That's why I don't think it's appropriate to constantly demand something here if you don't contribute anything to support it yourself.
But the important thing for me is that communication is honest and transparent. So far I only know one single really trustworthy developer. In contrast, there are a lot of black sheep out there. That's why I'm still a bit sceptical and cautious. Sorry.
All props to him, i think the fact that he didn't run after 2-3 years of development is crazy compared to the hundreds of other game makers that would have ran. He from what i can see listens to his supporters which always really good :)
 

the_MCB

Newbie
Oct 4, 2024
47
67
Well, agree, but I wouldn't say "always". I've seen several developers who lost their style because of too many polls and too loud demands of the supporters. Initially good games have then at some point become poor bulk "goods".
 

SunnySanity

Member
Jul 17, 2017
255
828
Well, agree, but I wouldn't say "always". I've seen several developers who lost their style because of too many polls and too loud demands of the supporters. Initially good games have then at some point become poor bulk "goods".
Or the large amount of money they start to bring in makes them slow, lazy and sloppy.

Summertime Saga's art work is wildly inconsistent in quality compared to the early art in the first releases, some scenes have bad perspective and terrible thick sloppy linework that looks unfinished, and now progress is going at snails pace for the last few years since he decided to practically remake the game from scratch in widescreen.

Same with Daily Lives of My Countryside, albeit to a lesser extent. The newer stuff is lower quality but not as bad as Summertime, Milda's main problem was switching art styles of the faces out of nowhere pissing off half the fans. Milda said it was an artistic choice, yet we all knew it was down to laziness. Switching from unique faces to a every character has 'same face' basic anime art style? Who you trying to fool Milda.

As for Animo.. when talking about his video animations at least, he was very consistent in quality and actually improved with every release. Comparing his older stuff to the last few BTQ vids shows that. For me he never underdelivered when it came to the quality of the animations, they were all peak. We all know his issue, overpromising release dates and missing deadlines.

But now with the game he's not just overpromising release dates and missing deadlines, he is underdelivering on what was shown in the trailer, purposely showing things that he knew were not going to be in the first release for years to come. Showing previews years ago not in the game at all. He is getting to close to scam territory if not already there. Frankly he could of avoided a lot of criticism by just being a bit more transparent with what was going to be included in the game a few months before first release, give everyone some reasonable expectations. But Animo doesn't do that under the guise of 'not wanting to spoil the game', so every substar post is a one or two sentence update with vague clues or promises.
 
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aguy57

Member
Sep 18, 2017
405
1,042
Or the large amount of money they start to bring in makes them slow, lazy and sloppy.
This is an insane argument.
Making money is the only way these things are viable.
So there are only 3 paths

No money -> Abandoned game -> no sloppy/slow updates
Money -> WIP game -> no sloppy/slow updates
Money -> WIP game -> sloppy/slow updates

Because this chain literally does not exist

No money -> Abandoned game -> sloppy/slow updates

The sloppy/slow updates are purely developer dependent.

L&P's AWAM is probably the worst example of developer milking money, along with the ones you mentioned

On the other hand you have

Changeling Tale , Roundscape Adorevia, Mist, Karryn's Prison, Good Girl Gone Bad, and so many, many other games that exist only primarily possible because
1. they were given a lot of money.
2. The developer was passionate and worked hard + paid other devs to work on the game

So far Animo has not under delivered at all, and this game is not anywhere close to complete.
Making a game like this probably takes hours to make, and you need completely separate skillsets to
1. make, animate the models
2. design and make fun and balanced levels
3. get things optimized so people can actually run it while still looking good

And also the content this is extremely hard to monetize, because everything from patreon to discord to paypal / visa will ban you without warning.
 

Astrel

Member
Jan 27, 2018
499
1,522
This is an insane argument.
Making money is the only way these things are viable.
So there are only 3 paths

No money -> Abandoned game -> no sloppy/slow updates
Money -> WIP game -> no sloppy/slow updates
Money -> WIP game -> sloppy/slow updates

Because this chain literally does not exist

No money -> Abandoned game -> sloppy/slow updates

The sloppy/slow updates are purely developer dependent.

L&P's AWAM is probably the worst example of developer milking money, along with the ones you mentioned

On the other hand you have

Changeling Tale , Roundscape Adorevia, Mist, Karryn's Prison, Good Girl Gone Bad, and so many, many other games that exist only primarily possible because
1. they were given a lot of money.
2. The developer was passionate and worked hard + paid other devs to work on the game

So far Animo has not under delivered at all, and this game is not anywhere close to complete.
Making a game like this probably takes hours to make, and you need completely separate skillsets to
1. make, animate the models
2. design and make fun and balanced levels
3. get things optimized so people can actually run it while still looking good

And also the content this is extremely hard to monetize, because everything from patreon to discord to paypal / visa will ban you without warning.
Not only that, it's a 3 people team, and as far as I heard, Animo is the creative director and the animator. Also environments and models are done by him. Some other guy is in charge of the design of locations, sound, music, and overall atmosphere. Also there is the programmer which I think is working somewhere else so it makes the whole development of the game slow and inconsistent.
The initial idea was of one game, with lots of content but as ideas and people's desires grew they decided to split it into 4 episodes to fill it up. He commented like years ago that one game although big, would have a lot of empty space and just nothing to show, so dividing it into 4 episodes was the right choice.
Animo's tendency to lie about releases and delay everything is pissing everyone off and is extremely annoying at the least. The thing is, even since LWH he always missed deadlines, and delayed everything to the point of months so nothing new.
As I said in this thread countless times, slow development, money milking and delays everytime with buggy releases are stupid and awful, can't protect him here, but the overall quality of this semi-finished game is one of the best if not the best on this site. I was always looking for good 3d porn games, and there are some,but not as big and extensive then this. Comparing BiTs with skyrim mods is not a comparison, other 3d games maybe, but which ones? Carnal Desire? Nice combat but bad animations and models overall, WildLife? It's gallery at best and is like what? 8 years or so? My point is, even in this early stage, being just one episode, this game already became a huge competition for every other 3d developer. Can't blame anybody for not supporting him, I cancelled my subscription many times, but fact remains a fact, this is a good game.
 

SunnySanity

Member
Jul 17, 2017
255
828
This is an insane argument.
Making money is the only way these things are viable.
So there are only 3 paths

No money -> Abandoned game -> no sloppy/slow updates
Money -> WIP game -> no sloppy/slow updates
Money -> WIP game -> sloppy/slow updates

Because this chain literally does not exist

No money -> Abandoned game -> sloppy/slow updates

The sloppy/slow updates are purely developer dependent.

L&P's AWAM is probably the worst example of developer milking money, along with the ones you mentioned

On the other hand you have

Changeling Tale , Roundscape Adorevia, Mist, Karryn's Prison, Good Girl Gone Bad, and so many, many other games that exist only primarily possible because
1. they were given a lot of money.
2. The developer was passionate and worked hard + paid other devs to work on the game

So far Animo has not under delivered at all, and this game is not anywhere close to complete.
Making a game like this probably takes hours to make, and you need completely separate skillsets to
1. make, animate the models
2. design and make fun and balanced levels
3. get things optimized so people can actually run it while still looking good

And also the content this is extremely hard to monetize, because everything from patreon to discord to paypal / visa will ban you without warning.
Not sure why your solely focusing on this part of my post, I never said the correlation between making a shit load of money and laziness were mutually exclusive. Just that it's a trend I've noticed in some of porn games with big sub counts.

My last two paragraphs about Animo are quite reasonable and not untrue.
 
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Kintaroe

Active Member
Apr 5, 2019
609
1,227
All props to him, i think the fact that he didn't run after 2-3 years of development is crazy compared to the hundreds of other game makers that would have ran. He from what i can see listens to his supporters which always really good :)
The majority of patreon (or alike) artists dont last this long when it comes to pumping out art the way he does. Ppl take artists like him for granted i feel.
 

Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
855
1,562
This is an insane argument.
Making money is the only way these things are viable.
So there are only 3 paths

No money -> Abandoned game -> no sloppy/slow updates
Money -> WIP game -> no sloppy/slow updates
Money -> WIP game -> sloppy/slow updates

Because this chain literally does not exist

No money -> Abandoned game -> sloppy/slow updates

The sloppy/slow updates are purely developer dependent.

L&P's AWAM is probably the worst example of developer milking money, along with the ones you mentioned

On the other hand you have

Changeling Tale , Roundscape Adorevia, Mist, Karryn's Prison, Good Girl Gone Bad, and so many, many other games that exist only primarily possible because
1. they were given a lot of money.
2. The developer was passionate and worked hard + paid other devs to work on the game

So far Animo has not under delivered at all, and this game is not anywhere close to complete.
Making a game like this probably takes hours to make, and you need completely separate skillsets to
1. make, animate the models
2. design and make fun and balanced levels
3. get things optimized so people can actually run it while still looking good

And also the content this is extremely hard to monetize, because everything from patreon to discord to paypal / visa will ban you without warning.
In fairness, that same chain you described incentivizes the laziness. You have people giving you absurd amounts of money for a cake you've barely started cooking and don't seem to care how long it takes, broadly speaking. If we apply the usual statistics of subscriptions, a third give or take sub and forget.

Over time, you have people playing what? 100? 200? 1000? For an incomplete game that will probably be $15 at release, earning you faaaaaar less for way more effort. It's easy math to a lot of people.

And the longer it takes you to develop the game at your base, the longer you get bigger payouts that single purchases. This is, ironically, the very reason why big corps are so desperate to normalize subs.

The problem IS the dev as you've said, but it's heavily incentivized by the way patreon works. The games you mentioned like Mist, Karryn's Prison, etc, only exist because "The developer was passionate and worked hard" and nothing else.

The vast majority of games release with prior funding. Heck, most independent content, from youtubers, streaming, self-publishing novels, begins that way, and the money comes way later. This is actually a unique situation, and many of those games you mentioned have been in dev longer and made more money in the same time period than some of the most successful SFW indie games exactly because the subs are worth more than single purchases.

I'm not anti-patreon, and I myself think very highly of devs who actually respect their supporters and don't take the money they're being given for granted and never forget why they're getting that support.

But you also need to gulp down a bit more realism here. The sub/patreon/subscribstar/whatever system inherently incentivizes and rewards it much more than continued hard work ironically would pay out in many cases. And we have a distressingly high amount of devs that are indeed seemingly milking it hard.

Maybe the worry is a bit overblown for this game, but you can't blame people for being tired of this. It's literally why kickstarter is a joke now and barely any major games are crowdfunded anymore unless they come out with a 90% playable protoype. And all the remaining big ones (Ashes of Creation, Star Citizen, etc, etc) are all crashing and burning now, making crowdfunding look even worse.

So yeah. I don't begrudge devs using patreon. If I ever made a game, I would too. But I'd also respect my supporters and be wary of the concerns surrounding this kind of support.

Animo is at least making progress. I think his biggest mistake was scope, as always. He bit off too big of a chunk instead of starting small, polishing that, and using it as a foundation to build upon.
 
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