4.20 star(s) 55 Votes

DrakeWasHere2

Active Member
Jun 8, 2017
630
1,122
Don't need to sweat making a game these days when horny people are going to keep tossing money for nothing.

We are in a new age with people paying to get cuck by developers and protecting the developers on top of being cucked by them; there are a handful devs I can name off top of my head with similar practices on patron and folks defend em. (Scamomancer, Jasonflax, Tom or whatever his face is behind that GTA porn game juggling male/female protagonist demos)
 
Oct 18, 2018
291
242
Wait, Kom posted more sketches? I thought he left, then came back, then left again (for good), or am I mistaken. Not that I'm mad at him, just trying to remember the current situation lol.
At the beginning of December, he posted sketches to preview that work was going in on volume two. This month, he posted that some of the transition animations from the first volume were touched up.

There's also some tech stuff that he's showed off, like the ability to smoothly move the camera around and do things like zoom in on... certain assets.
 
Feb 12, 2020
206
523
You may wonder why for all the mod availability that this game has no vore, even if you remember there being an mod by the famous Kalnearef's vore mod:

The game's discord has BANNED VORE as being an option. You'll be kicked off their discord for posting said mods.
As they openly state:
- They have the right to oppress your kinks
- They have the right to oppress your interests
- they have the right to oppress you
- They have the right to oppress you as an artist / modder
- they have the right to deny you of all said above or even show favoritism
- And they have the right to not preserve previous versions that would allow for said mods to be preserved
Vore is against Discord TOS of:
  • Creating or moderating a server that encourages or normalizes sexual activities that could lead to serious bodily injury or death
Discussions of the subject, not in detail, are allowed according to TOS, but any media is banned, according to Discord support (I know someone who had personally asked them for clarification for their own Discord server).

Also even if it wasn't, I would say they're allowed to not allow vore on their own Discord. If they went into other Discords to track you down, then I'd say you have a right to be upset.
 

VOLRIN

Newbie
Jul 27, 2019
21
8
I don't know if anyone is actually interested in this, but if you open up the game file and take this path:

Data/BB_Vol_2

You can actually see some of the stills from the upcoming levels. Specifically the ones with Cathy and Zoe. You can also listen to some of the future tracks if you're into that also. Again, I don't know if anyone is actually interested in this, but if you want to get a small preview of what we'll be seeing in the future, then this is a good place as any.
 

Axlrow

Newbie
Nov 23, 2023
15
24
You know guys, upon further introspection I think I found why the last few "nothing" updates felt so disappointing. It's because some of the additions they keep making are for stuff that should've been done a long time ago like the optimization, backend changes and Ui updates.

Also the changes to the level editor feel like something that should be done near the end of the development cycle to future proof the game.

To me It seems that the devs haven't figured out their priorities or they are struggling with the art team so they put out these updates until they can make more content.
 
Oct 18, 2018
291
242
You know guys, upon further introspection I think I found why the last few "nothing" updates felt so disappointing. It's because some of the additions they keep making are for stuff that should've been done a long time ago like the optimization, backend changes and Ui updates.

Also the changes to the level editor feel like something that should be done near the end of the development cycle to future proof the game.

To me It seems that the devs haven't figured out their priorities or they are struggling with the art team so they put out these updates until they can make more content.
I'm not so sure that I agree with this. Except for the part where priorities are kind of weird. Let me elaborate:

Level editing and back end overhauls have already been an early priority since the original version of Beat Banger was out. The game's initial wave of interest included a burgeoning modding community that went out of its own way to develop and use external tools because the game didn't already offer what was needed. Wanting to actually offer support for what said base, the already existing base, makes a lot of sense as a priority. So what we're kind of looking at here is that the first volume was developed while the back end and these features were being developed, revised, etc. That acts as a proof of concept for what the game is going to be, and it also opens an opportunity to actually start monetizing and merchandising on wholly original work instead of the original version of the game, which used borrowed characters. All of that works out, and there aren't any clear issues with doing it that way. This is the early part of the game's development cycle where building and refining those foundations is key. Content updates are slower in comparison because they take less priority than making sure the game works the way that it's supposed to and its features are readily accessible and effective for what its base wants.

But then you've got stuff like spending time programming in and having assets done for holidays, which is comparatively frivolous and can (and should) absolutely wait to be added in later. The only excuse I could imagine for doing this is "we were waiting for certain things to get done within the team, so we just pivoted to doing something small and easy while waiting for completion." But even if that turns out to have been the case, it doesn't feel good to your waiting audience to see little baubles like this that not only get implemented, but then have to be updated and tweaked across multiple consecutive updates where there are no major content changes.
 
Last edited:

Axlrow

Newbie
Nov 23, 2023
15
24
I'm not so sure that I agree with this. Except for the part where priorities are kind of weird. Let me elaborate:

Level editing and back end overhauls have already been an early priority since the original version of Beat Banger was out. The game's initial wave of interest included a burgeoning modding community that went out of its own way to develop and use external tools because the game didn't already offer what was needed. Wanting to actually offer support for what said base, the already existing base, makes a lot of sense as a priority. So what we're kind of looking at here is that the first volume was developed while the back end and these features were being developed, revised, etc. That acts as a proof of concept for what the game is going to be, and it also opens an opportunity to actually start monetizing and merchandising on wholly original work instead of the original version of the game, which used borrowed characters. All of that works out, and there aren't any clear issues with doing it that way. This is the early part of the game's development cycle where building and refining those foundations is key. Content updates are slower in comparison because they take less priority than making sure the game works the way that it's supposed to and its features are readily accessible and effective for what its base wants.

But then you've got stuff like spending time programming in and having assets done for holidays, which is comparatively frivolous and can (and should) absolutely wait to be added in later. The only excuse I could imagine for doing this is "we were waiting for certain things to get done within the team, so we just pivoted to doing something small and easy while waiting for completion." But even if that turns out to have been the case, it doesn't feel good to your waiting audience to see little baubles like this that not only get implemented, but then have to be updated and tweaked across multiple consecutive updates where there are no major content changes.
Well, you have some really good points and I would concede if wasn't for the fact that it took them like 2 years to finish act 1. If we are still on the early stages of development like you say it means there must be something really wrong with the leadership that can't seem to focus long enough to deliver on a timely manner. Need I remind you of the roadmap they released a while ago?

Just to clarify I'm not trying to be an asshole that criticizes just for the sake of it. In my opinion it seems that a lot of people give bunfun games a lot of leeway and not enough criticism for taking so long and delivering so little.
 

DrakeWasHere2

Active Member
Jun 8, 2017
630
1,122
how do i unlock devmode?
Don't remember, was gonna check but I guess I deleted older version awhile back.

It is either the `(~ that one but without shift to make the ~ not sure what ` is actually called) key to bring up dev console or F2(?) and then I think you type either dev or devmode or /dev or /devmode

I know you can cheese maps in devmode just get one note right and press 'end' key I think to quickly end to be able to watch replay cause it will count as 100% with one note. This also works on mod maps.
 
4.20 star(s) 55 Votes