4.20 star(s) 55 Votes

enderman24

Member
May 21, 2023
174
70
bet those shitty merchs he is selling them at a loss or something
his merch, looks like it can sell in near dollar store on furcon or anthrocon smth. kom was dumb, he act like carti shit. sell shit to fans like kom like try to scam us just like carti does.
 

johnnyboy00

Newbie
Dec 25, 2024
15
37
to a greedy dumbass i suppose, because how could you explain why he needs to take a fucking loan for this? View attachment 4516930
I'm clarifying this in case anyone actually believes him:
  • Makes 8k$/month while being the only developer and having very low costs for his servers
  • The only true cost he has is the hosting for the mods, for context a random provider like OVH can get you unlimited 2gbits bandwidth for around 100$, and you can get servers with additional 500gb/50$/month. Which doesn't really scratch his current total income. He probably needs 250$ every month for the total cost.
  • Currently has a shitty VPS for hosting the mods (that occupy only, quoting the mod site "Disk Usage: 69GB"), so probably only spending ~50$ (if he actually got a decent one, since rn he isn't even uploading any new mods since he probably capped the storage)
  • Godot does not require paying any license
  • Steam requires 100$ upfront one-time-fee for putting up the game and 30% of the sale, that's it.
  • Itch does not require money for putting the game, and only an optional 10% cut.
  • Besides all of that, he needs a new dev... "to get the bb site to another place"... as in move the data? Does that really require a new dev, is this actually what's stopping him from adding new content or not shipping broken "WIP" implementations? While let me be clear, doing at most a couple of sketches for new animations.
  • 8000$ - ~50$ = ~7950$ total income rn.... say he pays the full time dev 2k/month.... that's 5950$.... where is the need of a loan? Maybe its 4950$, maybe 3950$?? still don't see how he isn't getting disgustingly rich off of this...
 
Oct 18, 2018
291
242
I'm clarifying this in case anyone actually believes him:
  • Makes 8k$/month while being the only developer and having very low costs for his servers
  • The only true cost he has is the hosting for the mods, for context a random provider like OVH can get you unlimited 2gbits bandwidth for around 100$, and you can get servers with additional 500gb/50$/month. Which doesn't really scratch his current total income. He probably needs 250$ every month for the total cost.
  • Currently has a shitty VPS for hosting the mods (that occupy only, quoting the mod site "Disk Usage: 69GB"), so probably only spending ~50$ (if he actually got a decent one, since rn he isn't even uploading any new mods since he probably capped the storage)
  • Godot does not require paying any license
  • Steam requires 100$ upfront one-time-fee for putting up the game and 30% of the sale, that's it.
  • Itch does not require money for putting the game, and only an optional 10% cut.
  • Besides all of that, he needs a new dev... "to get the bb site to another place"... as in move the data? Does that really require a new dev, is this actually what's stopping him from adding new content or not shipping broken "WIP" implementations? While let me be clear, doing at most a couple of sketches for new animations.
  • 8000$ - ~50$ = ~7950$ total income rn.... say he pays the full time dev 2k/month.... that's 5950$.... where is the need of a loan? Maybe its 4950$, maybe 3950$?? still don't see how he isn't getting disgustingly rich off of this...
Now, we all know that Kom hasn't been transparent enough about the road map for the game. This is one of the larger matters that's causing frustration from people following the game's development. That's a problem he needs to fix.

But that aside, a bit under 6k left over after the general upkeep of employees and whatnot is pretty good. If the guy is still net $4000-$6000 every month, that's actually about an average salary. That's not remotely "getting disgustingly rich," even if the economy is garbage these days.

We could expand on this further though, if we have estimates as to the costs and gains of any unrelated projects that he's also working on, or other forms of income that he has. Beat Banger also has merchandising, which you could consider both the costs in and amount gained if you have any figures. Point being, while you did a good job of costing for indie dev (which is thankfully much easier now than it ever used to be), there's a lot missing here, and I think that makes your argument less compelling.
 

swooop

Newbie
Jan 2, 2018
34
90
Now, we all know that Kom hasn't been transparent enough about the road map for the game. This is one of the larger matters that's causing frustration from people following the game's development. That's a problem he needs to fix.

But that aside, a bit under 6k left over after the general upkeep of employees and whatnot is pretty good. If the guy is still net $4000-$6000 every month, that's actually about an average salary. That's not remotely "getting disgustingly rich," even if the economy is garbage these days.

We could expand on this further though, if we have estimates as to the costs and gains of any unrelated projects that he's also working on, or other forms of income that he has. Beat Banger also has merchandising, which you could consider both the costs in and amount gained if you have any figures. Point being, while you did a good job of costing for indie dev (which is thankfully much easier now than it ever used to be), there's a lot missing here, and I think that makes your argument less compelling.
This guy is getting paid USD$6,808 per month to draw, animate and code 2D furry porn. I don't care what other expenses he has besides those needed for Beat Banger's development. He shouldn't be using Beat Banger's Patreon income on unnecessary shit. He should be using the funding to develop Beat Banger, because that's why people have subscribed to the Beat Banger Patreon.
 
Oct 18, 2018
291
242
This guy is getting paid USD$6,808 per month to draw, animate and code 2D furry porn. I don't care what other expenses he has besides those needed for Beat Banger's development. He shouldn't be using Beat Banger's Patreon income on unnecessary shit. He should be using the funding to develop Beat Banger, because that's why people have subscribed to the Beat Banger Patreon.
This isn't really a good point to make either, because funding his own income as someone who works on the game (and is just about the only person who currently works on the game) is valid. That's even perfectly normal behavior for people who run a Patreon page. It's common for people to use the Patreon funds as their effective wages so they don't have to do other, unrelated work. Whether you think he's doing enough work and deserves to be paid however much for that is a completely different issue.
 
Last edited:

Fappingfox

Active Member
Sep 30, 2018
666
886
This guy is getting paid USD$6,808 per month to draw, animate and code 2D furry porn. I don't care what other expenses he has besides those needed for Beat Banger's development. He shouldn't be using Beat Banger's Patreon income on unnecessary shit. He should be using the funding to develop Beat Banger, because that's why people have subscribed to the Beat Banger Patreon.
Oh no, they use it to buy things that aren't directly affecting the game, woe is you!
 

johnnyboy00

Newbie
Dec 25, 2024
15
37
But that aside, a bit under 6k left over after the general upkeep of employees and whatnot is pretty good. If the guy is still net $4000-$6000 every month, that's actually about an average salary. That's not remotely "getting disgustingly rich," even if the economy is garbage these days.
  • Saying $6k is "average" is misleading. That’s profit, not gross income. This is significantly higher than the average individual salary in many countries, including the US. A software engineer at an established company making $72k a year is dealing with taxes, stricter work hours, and more accountability. I sure am! Unlike the constant slacking Kom shows.
  • Even IF you stretch costs further (say he hires another developer), he’s still sitting on thousands of dollars in disposable income every month, while development remains stale. There is no valid excuse for this level of stagnation.
We could expand on this further though, if we have estimates as to the costs and gains of any unrelated projects that he's also working on, or other forms of income that he has. Beat Banger also has merchandising, which you could consider both the costs in and amount gained if you have any figures. Point being, while you did a good job of costing for indie dev (which is thankfully much easier now than it ever used to be), there's a lot missing here, and I think that makes your argument less compelling.
  • Even if he had other costs or projects, that doesn’t change the fact that Beat Banger itself is highly profitable enough to sustain proper development.
  • And bringing up merchandising only further proves my point, because that's another source of income, not an expense. Merch revenue would only add to his profit margins, meaning he's making even more than the conservative $8k/month estimate.

This is blatant deflection. Are you one of KomDog(s) (get it lol?) ? You’re trying to dilute the argument by pretending there's missing context, when in reality, even without counting merchandising, Kom has no financial excuse for the game's slow progress.
If you want to argue that he has unrelated costs eating into his profits, then that's a him problem. It doesn’t justify his lack of output or the fact that he’s clearly not reinvesting the money into the game's development.

 
Oct 18, 2018
291
242
Saying $6k is "average" is misleading. That’s profit, not gross income. This is significantly higher than the average individual salary in many countries, including the US. A software engineer at an established company making $72k a year is dealing with taxes, stricter work hours, and more accountability. I sure am! Unlike the constant slacking Kom shows.
That's why I said that %4-6k is average. As in, this is the average range of a monthly salary in the US, with ~$5k being the middle of that. Being on the high end of average is not exactly "raking it in," even if it's not shabby. Kom's work ethic is a separate matter to whether the amount of money he could salary himself with is unreasonably high for a person doing a job.
Even IF you stretch costs further (say he hires another developer), he’s still sitting on thousands of dollars in disposable income every month, while development remains stale. There is no valid excuse for this level of stagnation.
Is it disposable, or are we just speculating? These are the kinds of questions that I'm asking. The guy deserves some flack, but I want all the ducks to be in a row rather than people just deciding he's even worse than he actually is due to frustration.

Even if he had other costs or projects, that doesn’t change the fact that Beat Banger itself is highly profitable enough to sustain proper development.
Back to this again, that's quite possibly true, but where are the figures? Get some numbers.

And bringing up merchandising only further proves my point, because that's another source of income, not an expense. Merch revenue would only add to his profit margins, meaning he's making even more than the conservative $8k/month estimate.
This is actually why I brought up merchandising in the first place, but again, more numbers make for a stronger argument. Speculating is fine, but assumptions are not a good basis for anything.

This is blatant deflection. Are you one of KomDog(s) (get it lol?) ? You’re trying to dilute the argument by pretending there's missing context, when in reality, even without counting merchandising, Kom has no financial excuse for the game's slow progress.
If you want to argue that he has unrelated costs eating into his profits, then that's a him problem. It doesn’t justify his lack of output or the fact that he’s clearly not reinvesting the money into the game's development.
Honestly, I don't care if you're mad at Kom for the game's progress or whatever. I'm pretty sure I've made that clear by this point. Indie dev is way more accessible than it ever has been, but I think there's more assumed malice going on from people who are frustrated than just seeing that there's incompetence, so they self-justify making shit up. It's a very easy mistake to make, and all I'm asking for is to keep criticism of the guy actually reasonable. Again, there are real, firm reasons to criticize him without just bandwagoning on the feeling that "the game's development feels like it sucks." You are apparently not immune to this, since you decided that because I am arguing with you that I must be in his pocket, have sunk cost of some kind, or something along those lines.

Again, my entire point here is that people should make good, firm arguments when they criticize a game dev instead of just feeling out their frustrations. Kom has had wack priorities, his development lacks meaning transparency about goals and timelines, etc. It's very easy to compare and contrast game features, a timeline of updates, etc. But once you start dragging real numbers into the situation when it comes to money, that's a conversation that needs more receipts (pun intended).
 

swooop

Newbie
Jan 2, 2018
34
90
This isn't really a good point to make either, because funding his own income as someone who works on the game (and is just about the only person who currently works on the game) is valid. That's even perfectly normal behavior for people who run a Patreon page. It's common for people to use the Patreon funds as their effective wages so they don't have to do other, unrelated work. Whether you think he's doing enough work and deserves to be paid however much for that is a completely different issue.
Did I say he can't give himself a salary? I said he shouldn't use his income on things that aren't directly involved with developing the game. I thought salary was a given, but apparently not.

Oh no, they use it to buy things that aren't directly affecting the game, woe is you!
Yes? And woe is everyone else who gives this guy money just so he can waste it on merch that no one cares about? What's your point? Do you think it's okay for someone to subscribe to the Beat Banger Patreon just to find that their money is going to some other project?
 

Fappingfox

Active Member
Sep 30, 2018
666
886
Did I say he can't give himself a salary? I said he shouldn't use his income on things that aren't directly involved with developing the game. I thought salary was a given, but apparently not.



Yes? And woe is everyone else who gives this guy money just so he can waste it on merch that no one cares about? What's your point? Do you think it's okay for someone to subscribe to the Beat Banger Patreon just to find that their money is going to some other project?
Buddy I need to do take a deep breath, stand up and walk outside. Get some air.
 
Oct 18, 2018
291
242
Did I say he can't give himself a salary? I said he shouldn't use his income on things that aren't directly involved with developing the game. I thought salary was a given, but apparently not.
I think you should probably take a step back and re-read this. If people only ever spent their salary money on upkeeping their lives and work, they'd be terribly unsatisfied. Actually, a lot of people are already living like that and it sucks. I wouldn't wish that on anyone, inefficient dev or not.
 
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johnnyboy00

Newbie
Dec 25, 2024
15
37
That's why I said that %4-6k is average. As in, this is the average range of a monthly salary in the US, with ~$5k being the middle of that. Being on the high end of average is not exactly "raking it in," even if it's not shabby. Kom's work ethic is a separate matter to whether the amount of money he could salary himself with is unreasonably high for a person doing a job.

Is it disposable, or are we just speculating? These are the kinds of questions that I'm asking. The guy deserves some flack, but I want all the ducks to be in a row rather than people just deciding he's even worse than he actually is due to frustration.


Back to this again, that's quite possibly true, but where are the figures? Get some numbers.


This is actually why I brought up merchandising in the first place, but again, more numbers make for a stronger argument. Speculating is fine, but assumptions are not a good basis for anything.


Honestly, I don't care if you're mad at Kom for the game's progress or whatever. I'm pretty sure I've made that clear by this point. Indie dev is way more accessible than it ever has been, but I think there's more assumed malice going on from people who are frustrated than just seeing that there's incompetence, so they self-justify making shit up. It's a very easy mistake to make, and all I'm asking for is to keep criticism of the guy actually reasonable. Again, there are real, firm reasons to criticize him without just bandwagoning on the feeling that "the game's development feels like it sucks." You are apparently not immune to this, since you decided that because I am arguing with you that I must be in his pocket, have sunk cost of some kind, or something along those lines.

Again, my entire point here is that people should make good, firm arguments when they criticize a game dev instead of just feeling out their frustrations. Kom has had wack priorities, his development lacks meaning transparency about goals and timelines, etc. It's very easy to compare and contrast game features, a timeline of updates, etc. But once you start dragging real numbers into the situation when it comes to money, that's a conversation that needs more receipts (pun intended).
This doesn’t need 'more receipts', the numbers already paint a clear picture, even in the worst-case scenario.
If Kom wants more goodwill, he should be the one showing transparency.
Right now, we see plenty of money, little progress, and no accountability.

That’s all the evidence we need to believe he’s scamming people who are genuinely interested in the game.
I certainly felt that way over the past year, which is why I canceled my Patreon subscription. And I think others should do the same.

If development actually speeds up, I’d gladly subscribe again, but let’s be real, it won’t.
 

sexmastedude

New Member
Jan 17, 2025
2
0
here's 3.531 version Pixeldrain,

also here's cum patch for this version in case OG mega does down Pixeldrain
(mega folder with updated versions in future)

cum patch brings some features such as loading mods for demo and legacy versions and some neat stuff for mod makers
look in readme if you want to learn more and how to install it

here's the stuff you can do with cum patch
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here's 3.531 version Pixeldrain,

also here's cum patch for this version in case OG mega does down Pixeldrain
(mega folder with updated versions in future)

cum patch brings some features such as loading mods for demo and legacy versions and some neat stuff for mod makers
look in readme if you want to learn more and how to install it

here's the stuff you can do with cum patch
You don't have permission to view the spoiler content. Log in or register now.

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[/QUO
i cant find the files it asking for
 
4.20 star(s) 55 Votes