Become a Rockstar 1.01
Pros:
+The renders are fantastic and the girls are beautiful.
+Lots of attention paid to facial expressions and body posture which elevate the visual storytelling quite a bit and add life to the game.
+All the LIs are attractive and portrayed in a manner that makes it clear the dev knows how to make things sexy. They're not terribly deep characters but each is still alluring in different ways and they have fairly different personalities. There's also just enough diversity in looks and body type to make characters distinct without going overboard in any direction with proportions.
+While the LI paths can play out in a bit of a formulaic manner at times, there are enough differences that most people should be able to find at least one if not multiple routes that they can really enjoy plus plenty of great side-girl options.
+Just enough to get invested in with the LIs while staying pretty easygoing most of the time and not getting bogged down in much drama or anything that would bring the mood down for too long
+Lewd content is pretty generally pretty hot while not straying straying terribly far from fairly vanilla stuff most of the time (for AVN standards at least).
+Good variety of glorious facials and body paintings in addition to having visually satisfying results when finishing inside. Only nitpick are some of the same exact patterns are used a bit too often for some of the facials (they seem to be pretty commonly used assets in other games as well).
+Outfits pretty much all fit well with fabric that hangs in a believable enough way (I hate that I have to make this a positive since it should be the standard but there's still a lot of games being made with too many outfits that stick to the curves of the models in ridiculously unnatural ways) and attire is generally well suited to the character/situation
+Depth of field effects are used incredibly well in the renders with just the right depth, focal points, and subtlety. Again, I hate that this is not the norm but a lot of AVNs that attempt this ruin their renders by slapping on a super shallow depth of field that just turns everything into a blurry mess.
+Game is complete and decently sized in terms of length/content.
Neutral:
=Animations are a mixed bag. The first couple are an absolute train wreck. Following that there's a leap forward in quality and for a while short looping animations are used. These are hit or miss in terms of quality, lighting/color, and impact varying not only scene to scene but animation to animation within the same scene. Some animations will have good jiggling/bouncing and movement that is satisfying while others seem much more unnatural, static, lifeless, or occasionally robotic. In general, as the game progresses the animations do get better (as well as get a tad longer and more detailed/complex) but at a certain point they start to go overboard with unnecessary camera movements, occasionally too many extra angles, and animating things that didn't need to be animated. By the time you get near the end of the game the animations have improved quite a bit but still maintain the same problem with inconsistency in overall quality and impact from animation to animation so that they're really hit or miss throughout the game despite the improvements. Lighting and color of anims compared to the renders can also be an issue until near the end but generally isn't super-noticeable outside of the earlier parts of the game. I think, despite the issues, the animations were generally effective enough on the whole but everyone has their own standards on animation and for me these were not quite consistently impressive enough to count as a positive.
=There are two non-optional sex scenes early in the game. It didn't bother me as they felt in character for the MC at that point but some people may take issue with it on principal alone.
=Sounds are there for some things, but I had mine turned down pretty low to avoid being jump-scared by things like the doorbell. Nothing too special with the sounds.
Cons:
-Music was extremely disappointing for a game with a band as core of the story. The music is incredibly boring and repetitive.
-I personally didn't care that much for the MC for a good portion of the game (he does become more tolerable as things progress). He's not only an ungrateful self-righteous hot-headed horny brat and a bit of an a-hole for a good portion of the game, but he also lacks any kind of charm or anything to make him interesting outside of his blind ambition and poorly executed love of playing music. The horny part is the one thing that they actually got pretty right for his age - so that bit isn't a complaint. He also ends up getting and taking credit for things he really didn't do anything to achieve (he's the most useless member of the band that his friend does almost all the work for) and things that are clearly his fault are almost never recognized as such. The characters around him make the situation worse by enabling his behavior. Example below includes spoilers for Emma:
-Routes and reaching certain events can be anywhere from tad confusing and to just completely unintuitive. What constitutes getting together or breaking up isn't even really clear most of the time. Even the author seemed to get confused as there are continuity issues where the MC or another character will mention something they didn't do or didn't even have knowledge of in the current playthrough (which seems really confusing until you've played the path/part it's referencing). There are a lot of continuity issues in general between visual issues and dialogue/path issues but most are minor enough to not mind aside from a few exceptions. Anyway, regarding the routes, technically you can be with all the LIs (though some events may be missed) but things will eventually go south at a certain point. Each LI has a point of no return (none of which are at all clear without referencing a guide or the code) at which time it's your last chance to commit to that character or get out of the relationship before things go sideways if you're seeing multiple LIs (you want to try to commit to one and break things off with the others before this happens). Most of these big decisions start a little over half way through the game with the exception of Lisa/Jade. Lisa's path (and by extension Jade's) is the only one you need to commit to very early and then don't have any chances to get out of before judgement day comes which kinda sucks. Even some of the side girls you need to kinda plan for as they're mostly all fair game without interfering with the main LI relations but you still need to know the right steps to open up options with them and sometimes have to choose between. The best bet is to use the walkthrough and work backwards from what you want to the steps needed to get there to figure out the key save spots and decisions. You can also just use the WT/cheat mod or console commands but still need to understand what to do and when.
Example of how unintuitive it can be to get to certain outcomes/events (spoilers):
Side note about Jane's route (spoilers):
-As much as I liked the characters, they're mostly a bit on the shallow side in terms of characterization and progression. The LIs each have unique enough personalities, ambitions, living situations, and sexual tendencies to do a good enough job making them all seem pretty different from each other but, like other parts of the game, it still falls short if you're looking for any real depth. Aside from one story from Jade, what we know about their personal histories even in flashbacks only goes back approximately as far as MC has known the character (and the flashbacks themselves I almost always found myself disappointed by). A bit of laziness with the path writing also makes matters worse in this department as well. While they each have plenty of their own unique content in each route, various scenes always play out nearly exactly the same no matter which LI you're with down to the same setting, poses, and copy-pasted dialogue for each LI. If you've played multiple routes you've heard the different LIs do/say the exact same things in those sequences in a way that's very distracting and diminishes what uniqueness they do have.
-Writing - It's not great. I'd call the style utilitarian if I'm being generous. It's generally simple and gets the point across (though there are frequent superfluous little additions that often add nothing of value). What I assume are translations (or english from those whose first language isn't english) can end up leaving some wonky lines particularly early on. Dialogue and narration are usually some combination of very ambiguous and/or incredibly uninteresting with lots of "you sat there talking about everything in the world" type narrated lines in place of actual dialogue. When there are larger amounts of dialogue it made me regret wishing for that due to how poorly it's often written and how little of substance is actually said. There's also a ton of redundant or unnecessary lines in both the dialogue and narration which detract from the flow. Pacing tends to be a bit all over the place. There's a severe lack of dramatic tension with all issues being undercut by quick and easy resolutions. The whole story about the band and breaking away from the family seems like nothing more than just a poorly executed backdrop for the relationships to happen. The LI routes really do the heavy lifting for the game. Note that while the writing was certainly lacking, it didn't infuriate or irritate me (at least only rarely), which I wish I could say about lot of the more story-driven (which this game doesn't pretend to be) games in the genre as well as some others I've tried lately. The one positive thing I should mention is that the setups for a lot of events are actually well executed so when lewd scenes happen it's generally not without a nice sexy buildup. Within the lewd scenes themselves the writing can vary from route to route and scene to scene with a tendency towards a bit too minimal but it did make certain scenes much hotter when it was being used for more than spelling out silly moaning sounds and spouting super generic lines. See extended notes on writing below.
-One of the hottest girls (and likely best girl overall) in the game is unfortunately the MC's sister (Julia) who's not an option (it's not that kinda game). Too many gorgeous girls is a good problem to have in terms of constant eye candy I guess but in this kind of game you ideally want the beauty of the LIs to shine and not have the player wishing there was lewd content for other random characters instead. To this point, Erica is also a shame (nobody from Naked Park gets naked) and there were also a few other very attractive girls that are introduced and may even seem to be progressing somewhere and then just disappear (the two from one of the first days working at the bar come to mind). Some of the side-girls I also found even more appealing than a couple of the LIs. Yes, this whole part isn't a real gripe (aside from the Julia part maybe ;P) but just something I found a bit distracting at times.
Conclusion:
I absolutely loved playing this game despite its flaws. The writing issues and lackluster execution of the story weren't nearly enough to stop me from thoroughly enjoying the LIs and sidegirls that make this romp one worth doing multiple routes from. Characters may be a bit on the shallow side but each have their own unique charm and are either quite likeable or somewhat nuanced enough when you're not meant to like them (a few even have what might be considered very simplistic arcs - sadly the MC isn't really one of them). Figuring out the unintuitive routes/choices and how to proceed through them for each route is a bit of an enjoyable game in and of itself at times (even using a walkthrough). This is one of the rare games with multiple endings that I was interested enough in all the LIs to finish all the routes/endings for. It's also one of the few games where I found that the render quality and attention to visual detail could make up for other shortcomings as I find a lot of games lauded for their renders and attractive characters are often prone to having other issues too large for me to get past. For anyone that just wants a pretty basic story chock full of good times with plenty of very attractive females beautifully rendered, I highly recommend giving this a spin.
Rating: I'd like to rate this somewhere between a 4 and a 5 due to the issues (mostly with the writing/main story) but after trying a lot of other games recently they've made me appreciate just how much better this gem does so many things compared to most of the ones I'd normally give a 4. While it does have some pretty large flaws and is far from perfect I still feel like this one deserves to be rounded up to 5 rather than down to 4 as it really is a cut above.
Pros:
+The renders are fantastic and the girls are beautiful.
+Lots of attention paid to facial expressions and body posture which elevate the visual storytelling quite a bit and add life to the game.
+All the LIs are attractive and portrayed in a manner that makes it clear the dev knows how to make things sexy. They're not terribly deep characters but each is still alluring in different ways and they have fairly different personalities. There's also just enough diversity in looks and body type to make characters distinct without going overboard in any direction with proportions.
+While the LI paths can play out in a bit of a formulaic manner at times, there are enough differences that most people should be able to find at least one if not multiple routes that they can really enjoy plus plenty of great side-girl options.
+Just enough to get invested in with the LIs while staying pretty easygoing most of the time and not getting bogged down in much drama or anything that would bring the mood down for too long
+Lewd content is pretty generally pretty hot while not straying straying terribly far from fairly vanilla stuff most of the time (for AVN standards at least).
+Good variety of glorious facials and body paintings in addition to having visually satisfying results when finishing inside. Only nitpick are some of the same exact patterns are used a bit too often for some of the facials (they seem to be pretty commonly used assets in other games as well).
+Outfits pretty much all fit well with fabric that hangs in a believable enough way (I hate that I have to make this a positive since it should be the standard but there's still a lot of games being made with too many outfits that stick to the curves of the models in ridiculously unnatural ways) and attire is generally well suited to the character/situation
+Depth of field effects are used incredibly well in the renders with just the right depth, focal points, and subtlety. Again, I hate that this is not the norm but a lot of AVNs that attempt this ruin their renders by slapping on a super shallow depth of field that just turns everything into a blurry mess.
+Game is complete and decently sized in terms of length/content.
Neutral:
=Animations are a mixed bag. The first couple are an absolute train wreck. Following that there's a leap forward in quality and for a while short looping animations are used. These are hit or miss in terms of quality, lighting/color, and impact varying not only scene to scene but animation to animation within the same scene. Some animations will have good jiggling/bouncing and movement that is satisfying while others seem much more unnatural, static, lifeless, or occasionally robotic. In general, as the game progresses the animations do get better (as well as get a tad longer and more detailed/complex) but at a certain point they start to go overboard with unnecessary camera movements, occasionally too many extra angles, and animating things that didn't need to be animated. By the time you get near the end of the game the animations have improved quite a bit but still maintain the same problem with inconsistency in overall quality and impact from animation to animation so that they're really hit or miss throughout the game despite the improvements. Lighting and color of anims compared to the renders can also be an issue until near the end but generally isn't super-noticeable outside of the earlier parts of the game. I think, despite the issues, the animations were generally effective enough on the whole but everyone has their own standards on animation and for me these were not quite consistently impressive enough to count as a positive.
=There are two non-optional sex scenes early in the game. It didn't bother me as they felt in character for the MC at that point but some people may take issue with it on principal alone.
=Sounds are there for some things, but I had mine turned down pretty low to avoid being jump-scared by things like the doorbell. Nothing too special with the sounds.
Cons:
-Music was extremely disappointing for a game with a band as core of the story. The music is incredibly boring and repetitive.
-I personally didn't care that much for the MC for a good portion of the game (he does become more tolerable as things progress). He's not only an ungrateful self-righteous hot-headed horny brat and a bit of an a-hole for a good portion of the game, but he also lacks any kind of charm or anything to make him interesting outside of his blind ambition and poorly executed love of playing music. The horny part is the one thing that they actually got pretty right for his age - so that bit isn't a complaint. He also ends up getting and taking credit for things he really didn't do anything to achieve (he's the most useless member of the band that his friend does almost all the work for) and things that are clearly his fault are almost never recognized as such. The characters around him make the situation worse by enabling his behavior. Example below includes spoilers for Emma:
You don't have permission to view the spoiler content.
Log in or register now.
-Routes and reaching certain events can be anywhere from tad confusing and to just completely unintuitive. What constitutes getting together or breaking up isn't even really clear most of the time. Even the author seemed to get confused as there are continuity issues where the MC or another character will mention something they didn't do or didn't even have knowledge of in the current playthrough (which seems really confusing until you've played the path/part it's referencing). There are a lot of continuity issues in general between visual issues and dialogue/path issues but most are minor enough to not mind aside from a few exceptions. Anyway, regarding the routes, technically you can be with all the LIs (though some events may be missed) but things will eventually go south at a certain point. Each LI has a point of no return (none of which are at all clear without referencing a guide or the code) at which time it's your last chance to commit to that character or get out of the relationship before things go sideways if you're seeing multiple LIs (you want to try to commit to one and break things off with the others before this happens). Most of these big decisions start a little over half way through the game with the exception of Lisa/Jade. Lisa's path (and by extension Jade's) is the only one you need to commit to very early and then don't have any chances to get out of before judgement day comes which kinda sucks. Even some of the side girls you need to kinda plan for as they're mostly all fair game without interfering with the main LI relations but you still need to know the right steps to open up options with them and sometimes have to choose between. The best bet is to use the walkthrough and work backwards from what you want to the steps needed to get there to figure out the key save spots and decisions. You can also just use the WT/cheat mod or console commands but still need to understand what to do and when.
Example of how unintuitive it can be to get to certain outcomes/events (spoilers):
You don't have permission to view the spoiler content.
Log in or register now.
Side note about Jane's route (spoilers):
You don't have permission to view the spoiler content.
Log in or register now.
-As much as I liked the characters, they're mostly a bit on the shallow side in terms of characterization and progression. The LIs each have unique enough personalities, ambitions, living situations, and sexual tendencies to do a good enough job making them all seem pretty different from each other but, like other parts of the game, it still falls short if you're looking for any real depth. Aside from one story from Jade, what we know about their personal histories even in flashbacks only goes back approximately as far as MC has known the character (and the flashbacks themselves I almost always found myself disappointed by). A bit of laziness with the path writing also makes matters worse in this department as well. While they each have plenty of their own unique content in each route, various scenes always play out nearly exactly the same no matter which LI you're with down to the same setting, poses, and copy-pasted dialogue for each LI. If you've played multiple routes you've heard the different LIs do/say the exact same things in those sequences in a way that's very distracting and diminishes what uniqueness they do have.
-Writing - It's not great. I'd call the style utilitarian if I'm being generous. It's generally simple and gets the point across (though there are frequent superfluous little additions that often add nothing of value). What I assume are translations (or english from those whose first language isn't english) can end up leaving some wonky lines particularly early on. Dialogue and narration are usually some combination of very ambiguous and/or incredibly uninteresting with lots of "you sat there talking about everything in the world" type narrated lines in place of actual dialogue. When there are larger amounts of dialogue it made me regret wishing for that due to how poorly it's often written and how little of substance is actually said. There's also a ton of redundant or unnecessary lines in both the dialogue and narration which detract from the flow. Pacing tends to be a bit all over the place. There's a severe lack of dramatic tension with all issues being undercut by quick and easy resolutions. The whole story about the band and breaking away from the family seems like nothing more than just a poorly executed backdrop for the relationships to happen. The LI routes really do the heavy lifting for the game. Note that while the writing was certainly lacking, it didn't infuriate or irritate me (at least only rarely), which I wish I could say about lot of the more story-driven (which this game doesn't pretend to be) games in the genre as well as some others I've tried lately. The one positive thing I should mention is that the setups for a lot of events are actually well executed so when lewd scenes happen it's generally not without a nice sexy buildup. Within the lewd scenes themselves the writing can vary from route to route and scene to scene with a tendency towards a bit too minimal but it did make certain scenes much hotter when it was being used for more than spelling out silly moaning sounds and spouting super generic lines. See extended notes on writing below.
You don't have permission to view the spoiler content.
Log in or register now.
-One of the hottest girls (and likely best girl overall) in the game is unfortunately the MC's sister (Julia) who's not an option (it's not that kinda game). Too many gorgeous girls is a good problem to have in terms of constant eye candy I guess but in this kind of game you ideally want the beauty of the LIs to shine and not have the player wishing there was lewd content for other random characters instead. To this point, Erica is also a shame (nobody from Naked Park gets naked) and there were also a few other very attractive girls that are introduced and may even seem to be progressing somewhere and then just disappear (the two from one of the first days working at the bar come to mind). Some of the side-girls I also found even more appealing than a couple of the LIs. Yes, this whole part isn't a real gripe (aside from the Julia part maybe ;P) but just something I found a bit distracting at times.
Conclusion:
I absolutely loved playing this game despite its flaws. The writing issues and lackluster execution of the story weren't nearly enough to stop me from thoroughly enjoying the LIs and sidegirls that make this romp one worth doing multiple routes from. Characters may be a bit on the shallow side but each have their own unique charm and are either quite likeable or somewhat nuanced enough when you're not meant to like them (a few even have what might be considered very simplistic arcs - sadly the MC isn't really one of them). Figuring out the unintuitive routes/choices and how to proceed through them for each route is a bit of an enjoyable game in and of itself at times (even using a walkthrough). This is one of the rare games with multiple endings that I was interested enough in all the LIs to finish all the routes/endings for. It's also one of the few games where I found that the render quality and attention to visual detail could make up for other shortcomings as I find a lot of games lauded for their renders and attractive characters are often prone to having other issues too large for me to get past. For anyone that just wants a pretty basic story chock full of good times with plenty of very attractive females beautifully rendered, I highly recommend giving this a spin.
Rating: I'd like to rate this somewhere between a 4 and a 5 due to the issues (mostly with the writing/main story) but after trying a lot of other games recently they've made me appreciate just how much better this gem does so many things compared to most of the ones I'd normally give a 4. While it does have some pretty large flaws and is far from perfect I still feel like this one deserves to be rounded up to 5 rather than down to 4 as it really is a cut above.