I know board games, I don't know programing. I am trying to learn twine and other basic concepts.
What I want is to create a randomization system where I metaphorically put things in bags. The bag is the potential pool of outcomes. An outcome is randomly drawn.
Two questions:
What I want is to create a randomization system where I metaphorically put things in bags. The bag is the potential pool of outcomes. An outcome is randomly drawn.
Two questions:
- If it is a loot bag and a sword is drawn, how do I remove the sword from the bag while leaving the rest to be drawn later?
- What do I do if I want to have requirements on what can be drawn? For instance, if a mage draws the sword it auto redraws a new, useful item instead?