Mod Ren'Py Being a DIK [S1/S2 v0.8.3 & S3 v0.10.1] Multi-Mod [Sancho1969]

4.90 star(s) 14 Votes

TonyMurray

Forum Fanatic
Apr 8, 2024
5,864
10,504
Im not fully done with the episode yet so more things may pop up but so far these are the variables i had to add to make it work:

ep4_fuckedJade - boolean set to ''False''
ep4_toldDerekAboutJade - boolean set to ''False''
jade_state - int set to ''4''

This last one im not sure about what integer to set as 1,2 and 3 all result in me having fucked her in the past (1 seems to be im still fucking her while im with Sage, 2 and 3 still reference me fucking her in the past but stopped it i guess, its not clear or at least i can't see it) and i so i set it to 4 which makes the MC say ''poor thing'' when talking about Jade's divorce so this might be the one to go for but not sure

That's what i got so far but there are probably more
Code:
if ep4_fuckedJade and not ep6_reject_jade:
    if branchAlone:
        $ jade_state = 1
    elif True:
        $ jade_state = 2
elif True:
    if (ep4_fuckedJade and ep6_reject_jade) or (ep3_acceptedJade and not ep4_fuckedJade):
        $ jade_state = 3
    elif True:
        $ jade_state = 0

You should set it to 0, not 4. Not sure if making it 4 would ever break anything, but it's not a value jade_state is ever SUPPOSED to have, so it'd all depend on how DPC coded the conditionals.
Yeah, I came here to update on that. Setting it to 4 makes it clear something happened - on the phone to Sage she says "what did you do?" and the response, in thoughts, is something like "things with your mom that led to her divorce." The path flag in URM gives you that on anything other than "jade_state=0".
Not sure what Im not doing right but I installed the fixer and it still crashes on the lena scene.
Is it a fresh install, or did you patch from Ep10 to Ep11? If you had the SanchoMod installed previously, you might still have the files in there. If that's the case, as well as adding the save fixer, you also need to delete the actual SanchoMod files (I think there are three, but I can't remember - I'm basing that off doing it with a different game).
 

MilesEdgeworth

Engaged Member
Nov 8, 2021
3,379
4,128
Is it a fresh install, or did you patch from Ep10 to Ep11? If you had the SanchoMod installed previously, you might still have the files in there. If that's the case, as well as adding the save fixer, you also need to delete the actual SanchoMod files (I think there are three, but I can't remember - I'm basing that off doing it with a different game).
It's a fresh install unforch
 

NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
777
803
Code:
if ep4_fuckedJade and not ep6_reject_jade:
    if branchAlone:
        $ jade_state = 1
    elif True:
        $ jade_state = 2
elif True:
    if (ep4_fuckedJade and ep6_reject_jade) or (ep3_acceptedJade and not ep4_fuckedJade):
        $ jade_state = 3
    elif True:
        $ jade_state = 0

You should set it to 0, not 4. Not sure if making it 4 would ever break anything, but it's not a value jade_state is ever SUPPOSED to have, so it'd all depend on how DPC coded the conditionals.
I see it now yes, guess 0 is the way to go
 
Last edited:
Jan 27, 2025
7
11
Is this Jade thing actually a problem with the game? The usual first day shenanigans crashes? Or is it actually from a modded game issue?

My game is fresh and i still getting errors related to this every time I open a new save

Edit1: I actually managed to fix my others path branch save...but the others are still fucked unfortunately
 

NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
777
803
Is this Jade thing actually a problem with the game? The usual first day shenanigans crashes? Or is it actually from a modded game issue?

My game is fresh and i still getting errors related to this every time I open a new save

Edit1: I actually managed to fix my others path branch save...but the others are still fucked unfortunately
Seems like the dev intentionally made it so some variables for your relationships get removed once you start ep11 if you had a modded game before. Scummy thing to do if you ask me but it is what it is.
 

Silence01

New Member
Jul 27, 2017
8
17
The vanishing variables are a SanchoMod issue, not related to the new episode (I experienced the same thing in version 10). The Mod sets a few of the game variables to a certain value when the game first runs. , so while you're playing with the Sancho Mod installed, if your route sets those values to the same as what the SanchoMod set them to be, RenPy doesn't consider them "changed" and doesn't include them in the save. As long as SanchoMod is installed, the "defaults" are set by the mod every time you boot the game, so it doesn't matter. Remove the SanchoMod code, and those variables don't exist at all in those saves.

I'm not a Ren'Py expert by any means, but I tossed together that . Testing wasn't thorough, but it got me through a full playthrough from the end of Chapter 10 to the end of Chapter 11 on the Josy/Maya branch with no issue, plus a few test-loads of a few random saves in various branches from episodes 9 and 10 to make sure that defined variables wouldn't get screwed up. (Still, use at your own risk, back-up your saves, etc.)

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Last edited:

NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
777
803
The vanishing variables are a SanchoMod issue, not related to the new episode (I experienced the same thing in version 10). The Mod sets a few of the game variables to a certain value when the game first runs. , so while you're playing with the Sancho Mod installed, if your route sets those values to the same as what the SanchoMod set them to be, RenPy doesn't consider them "changed" and doesn't include them in the save. As long as SanchoMod is installed, the "defaults" are set by the mod every time you boot the game, so it doesn't matter. Remove the SanchoMod code, and those variables don't exist at all in those saves.

I'm not a Ren'Py expert by any means, but I tossed together that . Testing wasn't thorough, but it got me through a full playthrough from the end of Chapter 10 to the end of Chapter 11 on the Josy/Maya branch with no issue, plus a few test-loads of a few random saves in various branches from episodes 9 and 10 to make sure that defined variables wouldn't get screwed up. (Still, use at your own risk, back-up your saves, etc.)

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I see. I will try this out since Sancho's save fixer doesn't seem to work this time around
 

Silence01

New Member
Jul 27, 2017
8
17
I see. I will try this out since Sancho's save fixer doesn't seem to work this time around
You'll still need the save fixer to fix the other save incompatibilities caused by the mod, this just fixes the disappearing variables.
 

burningchrome

Newbie
Sep 17, 2023
51
193
The vanishing variables are a SanchoMod issue, not related to the new episode (I experienced the same thing in version 10). The Mod sets a few of the game variables to a certain value when the game first runs. , so while you're playing with the Sancho Mod installed, if your route sets those values to the same as what the SanchoMod set them to be, RenPy doesn't consider them "changed" and doesn't include them in the save. As long as SanchoMod is installed, the "defaults" are set by the mod every time you boot the game, so it doesn't matter. Remove the SanchoMod code, and those variables don't exist at all in those saves.

I'm not a Ren'Py expert by any means, but I tossed together that . Testing wasn't thorough, but it got me through a full playthrough from the end of Chapter 10 to the end of Chapter 11 on the Josy/Maya branch with no issue, plus a few test-loads of a few random saves in various branches from episodes 9 and 10 to make sure that defined variables wouldn't get screwed up. (Still, use at your own risk, back-up your saves, etc.)

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I'll give it a try too, thanks for sharing
 

Silence01

New Member
Jul 27, 2017
8
17
No traceback, it just gets to a certain part of the scene and then the entire game cuts off
Assuming this is the scene you're talking about, it's one of the game's built-in killswitches. It'll immediately quit the game if it detects the persistent.mod_wt_enabled variable. You probably used the Scrappy mod at some point, and even though you're on a clean install the variable is still lurking in your save data.

1741469873347.png

You just need to get rid of that variable and the "crash" will stop.
If you get crashed because you're using another mod at some point, just turn on the console and type the command persistent.mod_wt_enabled = None. Everything will work and it won't affect SanchoMod in any way.
 

MilesEdgeworth

Engaged Member
Nov 8, 2021
3,379
4,128
Assuming this is the scene you're talking about, it's one of the game's built-in killswitches. It'll immediately quit the game if it detects the persistent.mod_wt_enabled variable. You probably used the Scrappy mod at some point, and even though you're on a clean install the variable is still lurking in your save data.

View attachment 4626100

You just need to get rid of that variable and the "crash" will stop.
OMG thanks I didn't know how to do console mode so I just used urm to remove it. Hope I didn't cause another problem down the line lolz.
 
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Reactions: Silence01

Soulpunish

New Member
Apr 3, 2024
3
2
The vanishing variables are a SanchoMod issue, not related to the new episode (I experienced the same thing in version 10). The Mod sets a few of the game variables to a certain value when the game first runs. , so while you're playing with the Sancho Mod installed, if your route sets those values to the same as what the SanchoMod set them to be, RenPy doesn't consider them "changed" and doesn't include them in the save. As long as SanchoMod is installed, the "defaults" are set by the mod every time you boot the game, so it doesn't matter. Remove the SanchoMod code, and those variables don't exist at all in those saves.

I'm not a Ren'Py expert by any means, but I tossed together that . Testing wasn't thorough, but it got me through a full playthrough from the end of Chapter 10 to the end of Chapter 11 on the Josy/Maya branch with no issue, plus a few test-loads of a few random saves in various branches from episodes 9 and 10 to make sure that defined variables wouldn't get screwed up. (Still, use at your own risk, back-up your saves, etc.)

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Do we just put this file in the game folder
 
4.90 star(s) 14 Votes